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[Help] Provlima me rithmiseis gia Online
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Hi everyone, A while ago, I needed to extract some L2 textures and found that acmi's L2Tool was a good way to do it. There might be other methods out there but I'm not aware of them, so I decided to fork this project and improve it to suit my needs. I built this using BellSoft Liberica JDK 17. Since modern Java versions no longer include JavaFX by default, I've made the app handle it automatically. You don't need any manual setup—just use the run.bat and it will automatically extract the required JavaFX modules on the first run. Key features of this fork: UI Overhaul: I've tweaked the interface to give it a cleaner look with Dark Mode and more detailed metadata for each texture. Export Formats: You can now extract textures in WEBP, PNG, and DDS. Individual or Batch Export: Flexible options to export a single selected texture or the entire package at once. I'm leaving the link here in case it's useful to anyone! Installation and Execution: Clone the repository: https://github.com/Ak4n1/l2tool cd l2tool 2.Build the project: ./gradlew build 3. Run the application: ./run.bat Or simply double-click on run.bat.
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https://discord.gg/k53SZ4DM5z Interlude Client L2Old Pride is a L2 Pride Interlude Based All functional skills (Not archer/mage server) L2Old Pride Helper (Works like Woundrous Cubic) https://imgur.com/iYqmHQY Farm Zones: Cave of Trials and Elven Ruins (Chaotic) Olympiads: Every 15 days Various Cosmetic Items https://imgur.com/uoeU6Jw https://imgur.com/oCS2Zed PvP Zone: Gludin Village (No-Parties, Disguised) More than 100 new Skills https://imgur.com/6RaPsQV Max Level: 90 https://imgur.com/z4QVJKZ Gaining Xp by PVP https://imgur.com/LRqI31T Purchasable S-grade items +10 or +20 with random chance to enchant +5 Purchasable Custom Items Depends on Tier Mysterious Merchants https://imgur.com/2ZwWyPH Auto Enchant Via PvPing (with low chance) Custom Raid Bosses Siege Every Weekend (Aden, Rune, Giran) Autofarm / Drop Tracker https://imgur.com/Vz3rha6 RATES: • Start Level 80 • Max level 90 • EXP: 5000x • SP: 5000x • ADENA 6000x ENCHANT: • Maximum enchant S Grade Items: +35. • Maximum enchant Unique/Epic Items: +25. • Maximum enchant Legendary Items: +18. • Maximum enchant Relic Items: +14. •Descriptions for rate at scrolls! EVENTS: • TEAMS vs TEAMS • CAPTURE THE FLAG • DOMINATION • DEATH MATCH • DICE OF DEATH • CHAOTIC ZONE OTHERS: Assistance system in pvps. Where support classes are enabled to receive pvp with a low chance, for supporting a party member during pvp. • /sit to regen HP/MP/CP • Custom Shots Glows https://imgur.com/FLK0DmR • Achievements System • Daily Tasks System • Monthly Tasks System CUSTOM ARMORS SETS Dread Armor/Titanium Armor Pride Armor Rykros Armor https://imgur.com/SPxoQp1 CUSTOM WEAPONS SETS Unique Weapons Pride Weapons Legendary Weapons Relic Weapons https://imgur.com/kOHNXhS CUSTOM ACCESSORIES Standard Superior Legendary https://imgur.com/zPqNiiX CUSTOM JEWELS/TATTOO Legendary Nightmarish https://imgur.com/gcqS28P There are many more features that you will only understand by playing and following. Beta testing server is currently open. Follow us on our discord and join our server to test it.
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You shouldn't use rev 382, not sure why everyone keep using that. I don't make changesets for fun, I don't make new revisions for nothing. Follow the revisions.
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Question
AnubisGod
LoginServer
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = darknessl2.no-ip.org <======= EDW H NO-IP
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 127.0.0.1 <======= KAI EDW KSANA BENEI H NO-IP SOSTA ?
# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# RouterHostname =
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600
# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False
# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = True
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 10
MaximumDbConnections = 10
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True
# Default: True
AutoCreateAccounts = True
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# Default: False
Assert = False
# Default: False
Developer = False
Game Server
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = darknessl2.no-ip.org <======== PALI EDW TO IDIO...
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 127.0.0.1 <=== KAI EDW KSANA BENEI NO-IP
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = true
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 1
# Default: 87
MaxProtocolRevision = 999
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
Lineage System
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=darknessl2.no-ip.org <==== SOSTA... ?
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
Giadi den borw na bw omos apo alo pc ??? :/ pou einai to lathos m ?
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