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[Guide] How to add a java code, simple and nice.


Belzebul

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[size=12pt]This is a translated copy of my own guide in the greek section, i thought it could help people that dont speak greek too.
[/size]



[hr]
First of all, you must checkout the svn of your chosen project, but [u]dont[/u] build it.

Lets take a random java code
[code]Index: /trunk/L2_GameServer_It/java/config/other.properties
===================================================================

#Amount of adena that a new character is given
#Default is 0
StartingAdena = 0
+
+# Set true for custom spawn location.
+CustomSpawn = false
+SpawnX = x
+SpawnY = y
+SpawnZ = z
Index: /trunk/L2_GameServer_It/java/net/sf/l2j/Config.java
===================================================================

   public static float   RAID_MIN_RESPAWN_MULTIPLIER;
   /** Mulitplier for Raid boss maximum time respawn */
   public static float   RAID_MAX_RESPAWN_MULTIPLIER;
   /** Amount of adenas when starting a new character */
   public static int STARTING_ADENA;
+   
+	public static boolean SPAWN_CHAR;
+	public static int SPAWN_X;
+	public static int SPAWN_Y;
+	public static int SPAWN_Z;
+
@@
               RAID_MIN_RESPAWN_MULTIPLIER = Float.parseFloat(otherSettings.getProperty("RaidMinRespawnMultiplier", "1.0"));
               RAID_MAX_RESPAWN_MULTIPLIER = Float.parseFloat(otherSettings.getProperty("RaidMaxRespawnMultiplier", "1.0"));

               STARTING_ADENA      = Integer.parseInt(otherSettings.getProperty("StartingAdena", "100"));
+
+				SPAWN_CHAR = Boolean.parseBoolean(otherSettings.getProperty("CustomSpawn", "false"));
+				SPAWN_X = Integer.parseInt(otherSettings.getProperty("SpawnX", ""));
+				SPAWN_Y = Integer.parseInt(otherSettings.getProperty("SpawnY", ""));
+				SPAWN_Z = Integer.parseInt(otherSettings.getProperty("SpawnZ", ""));


Index: /trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/CharacterCreate.java
===================================================================

@@ -177,7 +177,13 @@

-		
-		newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
-				
+		if (Config.SPAWN_CHAR)
+		{
+			newChar.setXYZInvisible(Config.SPAWN_X, Config.SPAWN_Y, Config.SPAWN_Z);
+		} 
+       else
+		{
+			newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
+		}
+
+		

mady by xAddytzu

 

 

1) We will start "cutting" the code in small parts. First go to

/trunk/L2_GameServer_It/java/config/other.properties

and press control + f, (You will try each time to search a close line to lines with "+" and "-") so find

StartingAdena = 0

with control + f and paste under

+
+# Set true for custom spawn location.
+CustomSpawn = false
+SpawnX = x
+SpawnY = y
+SpawnZ = z

Now, start deleting + and you are finished with 1st part.

 

2) Now, go to

/trunk/L2_GameServer_It/java/net/sf/l2j/Config.java

and search again a close line, e.g.

/** Amount of adenas when starting a new character */

and add

+   
+	public static boolean SPAWN_CHAR;
+	public static int SPAWN_X;
+	public static int SPAWN_Y;
+	public static int SPAWN_Z;

and delete again the "+".

 

Then, find this

STARTING_ADENA      = Integer.parseInt(otherSettings.getProperty("StartingAdena", "100"));

which is near to the lines we want to add. And now paste this

+
+				SPAWN_CHAR = Boolean.parseBoolean(otherSettings.getProperty("CustomSpawn", "false"));
+				SPAWN_X = Integer.parseInt(otherSettings.getProperty("SpawnX", ""));
+				SPAWN_Y = Integer.parseInt(otherSettings.getProperty("SpawnY", ""));
+				SPAWN_Z = Integer.parseInt(otherSettings.getProperty("SpawnZ", ""));

of course delete +.

 

3) and now the last part. Go to

/trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/CharacterCreate.java

and find

newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);

. NOW THAT A - APPEARED TO OURS PLANS, WE DELETE THE LINES WITH -. So we delete this line

newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);

and the spaces up and down of it. Then add these lines

+		if (Config.SPAWN_CHAR)
+		{
+			newChar.setXYZInvisible(Config.SPAWN_X, Config.SPAWN_Y, Config.SPAWN_Z);
+		} 
+       else
+		{
+			newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
+		}
+
+		

delete again the "+" and you are done!

 

 

Its simple.

 

Credits to me.[/code]

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Nah, you teach stuff in the wrong way.

I am 100% sure that 1k people will start complaining cuz they didn't find the line.

 

You should know that what matters is not the line.

 

Anyway, quite similar to mine/theend's, thanks for sharing it tho.

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TheEnd's topic talks about how to apply patch, doesnt it?

Yours topic is ages front of mine, but it has many things that a newbie will be bored to read (bad tho.)

Thats why my title is "simple and nice".

 

Thank you ;)

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TheEnd's topic talks about how to apply patch, doesnt it?

 

Index: /trunk/L2_GameServer_It/java/config/other.properties
===================================================================

#Amount of adena that a new character is given
#Default is 0
StartingAdena = 0
+
+# Set true for custom spawn location.
+CustomSpawn = false
+SpawnX = x
+SpawnY = y
+SpawnZ = z
Index: /trunk/L2_GameServer_It/java/net/sf/l2j/Config.java
===================================================================

    public static float   RAID_MIN_RESPAWN_MULTIPLIER;
    /** Mulitplier for Raid boss maximum time respawn */
    public static float   RAID_MAX_RESPAWN_MULTIPLIER;
    /** Amount of adenas when starting a new character */
    public static int STARTING_ADENA;
+   
+	public static boolean SPAWN_CHAR;
+	public static int SPAWN_X;
+	public static int SPAWN_Y;
+	public static int SPAWN_Z;
+
@@
                RAID_MIN_RESPAWN_MULTIPLIER = Float.parseFloat(otherSettings.getProperty("RaidMinRespawnMultiplier", "1.0"));
                RAID_MAX_RESPAWN_MULTIPLIER = Float.parseFloat(otherSettings.getProperty("RaidMaxRespawnMultiplier", "1.0"));

                STARTING_ADENA      = Integer.parseInt(otherSettings.getProperty("StartingAdena", "100"));
+
+				SPAWN_CHAR = Boolean.parseBoolean(otherSettings.getProperty("CustomSpawn", "false"));
+				SPAWN_X = Integer.parseInt(otherSettings.getProperty("SpawnX", ""));
+				SPAWN_Y = Integer.parseInt(otherSettings.getProperty("SpawnY", ""));
+				SPAWN_Z = Integer.parseInt(otherSettings.getProperty("SpawnZ", ""));


Index: /trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/CharacterCreate.java
===================================================================

@@ -177,7 +177,13 @@

-		
-		newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
-				
+		if (Config.SPAWN_CHAR)
+		{
+			newChar.setXYZInvisible(Config.SPAWN_X, Config.SPAWN_Y, Config.SPAWN_Z);
+		} 
+       else
+		{
+			newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
+		}
+
+		

 

That's a patch too.

You just apply THIS patch manually..

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