Jump to content

Recommended Posts

Posted

Hello everyone, it's been a while since i shared something, that's because i didn't have any nice ideas to do something.

While i was bored today i made a script which will show the time from the country you choose. Example: .Greece

 

It's a voicedcommand and the defaults i've put are

Greece, China, Moscow, India, New York, Chicago, Mexico, Los Angeles, Paris, London, Sao Paulo.

Of course you can add more.

 

I took the idea from here and i thought why to use a client mod when it can easily be done through java.

 

Something else you should keep in mind, the clock sets itself from the calendar of your computer. It is setted to work at GMT+2, if your clock is different than that then you'll have to change the added hours.

 

Made on latest l2jfree core, of course can work on other aswell.

The author is me, fakoykas.

 

2r4sppe.jpg

 

Index: I:/workspace/l2jfree-core/src/main/java/com/l2jfree/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- I:/workspace/l2jfree-core/src/main/java/com/l2jfree/gameserver/handler/VoicedCommandHandler.java	(revision 8052)
+++ I:/workspace/l2jfree-core/src/main/java/com/l2jfree/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -22,6 +22,7 @@
import com.l2jfree.gameserver.handler.voicedcommandhandlers.Hellbound;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.Mail;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.Offline;
+import com.l2jfree.gameserver.handler.voicedcommandhandlers.RealTime;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.Report;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.VersionInfo;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.Wedding;
@@ -49,6 +50,7 @@
		registerVoicedCommandHandler(new Hellbound());
		registerVoicedCommandHandler(new Mail());
		registerVoicedCommandHandler(new Offline());
+		registerVoicedCommandHandler(new RealTime());
		registerVoicedCommandHandler(new Report());
		registerVoicedCommandHandler(new VersionInfo());
		registerVoicedCommandHandler(new Wedding());
Index: I:/workspace/l2jfree-core/src/main/java/com/l2jfree/gameserver/handler/voicedcommandhandlers/RealTime.java
===================================================================
--- I:/workspace/l2jfree-core/src/main/java/com/l2jfree/gameserver/handler/voicedcommandhandlers/RealTime.java	(revision 0)
+++ I:/workspace/l2jfree-core/src/main/java/com/l2jfree/gameserver/handler/voicedcommandhandlers/RealTime.java	(revision 0)
@@ -0,0 +1,39 @@
+/*
+* This program is free software: you can redistribute it and/or modify it under
+* the terms of the GNU General Public License as published by the Free Software
+* Foundation, either version 3 of the License, or (at your option) any later
+* version.
+* 
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+* details.
+* 
+* You should have received a copy of the GNU General Public License along with
+* this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+package com.l2jfree.gameserver.handler.voicedcommandhandlers;
+
+import java.util.Calendar;
+
+import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+
+/** 
+ * @author fakoykas
+ *
+ * this class...
+ * shows the time of the country the caller chooses
+ */
+
+public class RealTime implements IVoicedCommandHandler
+{
+	private static final String[]	VOICED_COMMANDS	= 
+	{ "Greece", "China", "Moscow", "India", "New_York", "Chicago", "Mexico", "Los_Angeles", "Paris", "London", "Sao_Paulo"};
+	
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String text)
+	{
+		Calendar time = Calendar.getInstance();
+		if (command.startsWith("Greece"))
+			activeChar.sendMessage("The current time at "+command+" is "+ time.getTime());
+
+		if (command.startsWith("China"))
+		{
+			time.add(Calendar.HOUR, 6);
+			activeChar.sendMessage("The current time at "+command+" is "+ time.getTime());
+		}
+		
+		if (command.startsWith("Moscow"))
+		{
+			time.add(Calendar.HOUR, 1);
+			activeChar.sendMessage("The current time at "+command+" is "+ time.getTime());
+		}
+		
+		if (command.startsWith("India"))
+		{
+			time.add(Calendar.HOUR, 3);
+			time.add(Calendar.MINUTE, 30);
+			activeChar.sendMessage("The current time at "+command+" is "+ time.getTime());
+		}
+		
+		if (command.startsWith("New_York"))
+		{
+			time.add(Calendar.HOUR, -10);
+			activeChar.sendMessage("The current time at New York is "+ time.getTime());
+		}
+		
+		if (command.startsWith("Chicago") || command.startsWith("Mexico"))
+		{
+			time.add(Calendar.HOUR, -9);
+			activeChar.sendMessage("The current time at "+command+" is "+ time.getTime());
+		}
+		
+		if (command.startsWith("Los_Angeles"))
+		{
+			time.add(Calendar.HOUR, -7);
+			activeChar.sendMessage("The current time at Los Angeles is "+ time.getTime());
+		}
+		
+		if (command.startsWith("Paris"))
+		{
+			time.add(Calendar.HOUR, -1);
+			activeChar.sendMessage("The current time at "+command+" is "+ time.getTime());
+		}
+		
+		if (command.startsWith("London"))
+		{
+			time.add(Calendar.HOUR, -2);
+			activeChar.sendMessage("The current time at "+command+" is "+ time.getTime());
+		}
+		
+		if (command.startsWith("Sao_Paulo"))
+		{
+                       // the time of Sao Paulo is wrong and i'm too lazy to find the correct one. Do it yourself :D
+			time.add(Calendar.HOUR, -12);
+			activeChar.sendMessage("The current time at Sao Paulo is "+ time.getTime());
+		}
+		
+		return true;
+	}
+	
+	public String[] getVoicedCommandList()
+	{
+		return VOICED_COMMANDS;
+	}
+}

 

Best Regards.

Posted

yea when i saw that topic first i though it was a java share.. then i saw it was client side :/ lol and indeed its better on java.

 

btw if the time on server machine is wrong then also the times will be wrong using this but oh well.. who has wrong time on a computer :P

Posted

yea when i saw that topic first i though it was a java share.. then i saw it was client side :/ lol and indeed its better on java.

 

btw if the time on server machine is wrong then also the times will be wrong using this but oh well.. who has wrong time on a computer :P

Yeah i mentioned that on my first post "Something else you should keep in mind, the clock sets itself from the calendar of your computer.", but you are right, who has wrong time on pc? ;D

Posted

Thanks for ALL your comments guys.. Hotman i pmed you.

And yeah Calendar is a really usefull tool, if you get familiar with it you'll love it. Too bad it's not used that much on l2j.

 

Smart and usefull, gratulations dude, fantastic idea!

 

offtopic: whats up with your sign ? lol.

Bandwidth reached at photobucket. Will be back soon ;D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...