Jump to content

hellbound [CS] L2 Enigma


la2enigma

Recommended Posts

enigmat.png

 

 

Following Server Rates have been decided.

 

Exp 15x

Sp 15x

Adena 15x

Drop 15x

Spoil 10x

Raid Drop 5x

Epic Drop 1x

Vitality Boost 4x

Rates may change by vote.

 

= Features =

- Custom Software not based on L2j

- Friendly Donation system - No enchants recipes or full items!

-Class Master for first and second class change

- Boosted Quests for Ketra/Varka Ally

- Boosted Quests for S Grade Weapons - Armors

- Dedicated 24 slots for Buff Skills

- Dedicated 12 slots for Dance/Song Skills

- 5000 slots for players

- Custom Offline trade system with auto restore on log out - log out when empty function

- Retail like Random Spawn system

- TOP Quality Geodata and Pathfinding

- Party Matching System

- All Epic bosses working 100%

- Combo buffs

- Retail Damage Zones

- Skill Certification System

- Olimpiad up to Gracia

- s80 items by quest

- Siegable Clan Halls

- Fortress of the Dead

- Rainbow Springs Clan Hall

- Devastated Castle

- Bandit Stronghold

- Wild Beast Reserve

- Kamaloka

- Hall of Abyss

- Icarus items by quest

- Hellbound System

- Full Fortress Sige with Dungeons

- Talisman system

- Accesory Agumentation

- Primeval island

- Underground Coliseum

- Hero - Noble skills

- Server side Bot Detector

- Many Hardcoded Events to make every class and level happy

- Example up to 15 TvT Events at one time! For levels 20 - 30 30 - 40 ETC

 

Lineage 2 Enigma Team

 

 

PunisherTheOne(Owner and Head Developer)

 

Maniac (Owner and Head Admin)

 

=HGM=Petq (Head Game Master)

 

Pheonix(Head GameMaster)

 

=GM=Cerberus (GameMaster)

 

=SGM=Xell (SupportGameMaster)

 

Website: www.la2enigma.com.pl

 

 

Link to comment
Share on other sites

After the beta,the server will be wiped?

yes there will be a wipe

 

baah ... i hate npcs buffers and gm shops on x7-x15

 

Gl with your server

GM Shop with up to B grade items Npc Buffer with basic PP Buffs

Link to comment
Share on other sites

  • 1 month later...

HEY PPL !!! IM NOW PLAYING THIS SERVER, IT JUST STARTED, THERE IS NO GM SHOP / NPC BUFFER ... as a player i can say the server is great, theres no lags, and the geodata is great, no bugs behind doors/ stones/ walls/ etc ... theres only 1 npc who helps u to get shots and arrows up to B grade... all its retail !!! COME AND JOIN ITS REALLY GREAT !!!  (THE NPC BUFFER THAT THE ADMIN MEANS ITS JUST THE NEWBIE HELPER BUFFS LOL !!!!)  Website: www.la2enigma.com.pl

 

 

Link to comment
Share on other sites

server is growing, up to 320 players after 3 weeks online. Still we have free castles and many chs to buy. If you guys lf a server without major bugs and international community this is somethink for you :)

 

Regards

 

Maniac

Link to comment
Share on other sites

  • 2 weeks later...

Well ppl, I recommend this server 100 % / Laggless/ Still everyone in A grade/ not Jedi weapons/  DONT WASTE YOUR TIMEEE !!!!!! COME AND JOIN www.la2enigma.com.pl its really cool, just started !!!!!

Link to comment
Share on other sites

  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • I also think this feature would bring more harm than good... another example is a dwarf rushing against your mobs so he takes priority, then he plays fake death and proceeds to grief the shit out of you. A minimum damage threshold is necessary, which would basically converge to what is the default feature (i.e. biggest damage dealer)
    • I bought the premium to watch the video and it's private. 😢
    • For some Majestic reason OP can't edit their topics anymore?    Let me update the potential offers, I got up to 2 spots to fill.   CONTACT TELEGRAM ONLY: https://t.me/asupport_g1     A credible team that SGuard represents is looking for java developers.    These positions is full time only i.e. your time is mostly dedicated within the team and team tasks, side gigs are fine, as long as you are able to combine your gig and main.  All necessary tools are provided.  The team is consistent with > 10 team members and the team is looking to expand to meet various goals. A decent Lineage 2 Essense OR Main (GOD) knowledge is needed.  Experience with l2r/l2p/l2s. mobius is fine too for referrence only. The team is friendly and goal oriented, very active and resourceful.   Requirements are standard, java knowledge is optional.  Multi language is a plus but not necessary (English/Russian), any is accepted.   Terms and conditions including compensation are reasonable and considered to be up for the industry standards. Details are negotiable with suitable candidates.   You will need to have a headset and a mic just for the initial processing, there're no team meetings or conferences after that. There's a small 30min interview process to demonstrate knowledge and just to meet each other.   The team has decided it is in their best interest to not publish their information at this time. Details will be available only for suitable candidates.   CONTACT TELEGRAM ONLY: https://t.me/asupport_g1
    • Thanks for the detailed info. I also have some ideas in mind but the execution may be hard. Thanks again!
    • There are as many approaches as stars in the sky, for all I know. You could create a class variable in MonsterInstance.java, which will hold the Object_ID of its first aggressor/dmg_dealer. From there, you will have to add a check in the RequestAttack and RequestMagicSkillUse packets and/or in some doDamage()/reduceHp() method, which will check if the damage dealer is the first aggressor, and if not - reduce the damage to 0. But you also have to be mindful about special cases, such as: - what happens when a Warlord runs around an area, provoking everything just to trigger the aggression and then just goes to town waiting for someone else to kill the said mobs so that the WL can collect free rewards? You might have to play with the DefaulAI, or the AI of monsters and hook a function that would reset the aggressor_id value under certain conditions, such as - the aggressor is not in X range or the aggressor is dead, or the aggressor is not online, or the NPC/Monster's AI is in INACTIVE state, which would indicate they are not in combat. - what happens when the aggressor is in party? should the said aggressor/dmg_dealer variable be a List/Set of players which are all eligible to deal dmg or receive rewards?  
  • Topics

×
×
  • Create New...