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Posted

enigmat.png

 

 

Following Server Rates have been decided.

 

Exp 15x

Sp 15x

Adena 15x

Drop 15x

Spoil 10x

Raid Drop 5x

Epic Drop 1x

Vitality Boost 4x

Rates may change by vote.

 

= Features =

- Custom Software not based on L2j

- Friendly Donation system - No enchants recipes or full items!

-Class Master for first and second class change

- Boosted Quests for Ketra/Varka Ally

- Boosted Quests for S Grade Weapons - Armors

- Dedicated 24 slots for Buff Skills

- Dedicated 12 slots for Dance/Song Skills

- 5000 slots for players

- Custom Offline trade system with auto restore on log out - log out when empty function

- Retail like Random Spawn system

- TOP Quality Geodata and Pathfinding

- Party Matching System

- All Epic bosses working 100%

- Combo buffs

- Retail Damage Zones

- Skill Certification System

- Olimpiad up to Gracia

- s80 items by quest

- Siegable Clan Halls

- Fortress of the Dead

- Rainbow Springs Clan Hall

- Devastated Castle

- Bandit Stronghold

- Wild Beast Reserve

- Kamaloka

- Hall of Abyss

- Icarus items by quest

- Hellbound System

- Full Fortress Sige with Dungeons

- Talisman system

- Accesory Agumentation

- Primeval island

- Underground Coliseum

- Hero - Noble skills

- Server side Bot Detector

- Many Hardcoded Events to make every class and level happy

- Example up to 15 TvT Events at one time! For levels 20 - 30 30 - 40 ETC

 

Lineage 2 Enigma Team

 

 

PunisherTheOne(Owner and Head Developer)

 

Maniac (Owner and Head Admin)

 

=HGM=Petq (Head Game Master)

 

Pheonix(Head GameMaster)

 

=GM=Cerberus (GameMaster)

 

=SGM=Xell (SupportGameMaster)

 

Website: www.la2enigma.com.pl

 

 

Posted

After the beta,the server will be wiped?

yes there will be a wipe

 

baah ... i hate npcs buffers and gm shops on x7-x15

 

Gl with your server

GM Shop with up to B grade items Npc Buffer with basic PP Buffs

Posted

Yes that im talking about...i h8 it many players want to make pp as main char, in that rates...

Also for the gm shop is ok, but im realy hate buffs on x10

  • 1 month later...
Posted

HEY PPL !!! IM NOW PLAYING THIS SERVER, IT JUST STARTED, THERE IS NO GM SHOP / NPC BUFFER ... as a player i can say the server is great, theres no lags, and the geodata is great, no bugs behind doors/ stones/ walls/ etc ... theres only 1 npc who helps u to get shots and arrows up to B grade... all its retail !!! COME AND JOIN ITS REALLY GREAT !!!  (THE NPC BUFFER THAT THE ADMIN MEANS ITS JUST THE NEWBIE HELPER BUFFS LOL !!!!)  Website: www.la2enigma.com.pl

 

 

Posted

server is growing, up to 320 players after 3 weeks online. Still we have free castles and many chs to buy. If you guys lf a server without major bugs and international community this is somethink for you :)

 

Regards

 

Maniac

  • 2 weeks later...
Posted

Well ppl, I recommend this server 100 % / Laggless/ Still everyone in A grade/ not Jedi weapons/  DONT WASTE YOUR TIMEEE !!!!!! COME AND JOIN www.la2enigma.com.pl its really cool, just started !!!!!

  • 4 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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