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[Help] Some help at java side.


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Posted

Hey,

 

i want to make something like: when you enchant your weapon at once, it will give you +5.

what file i have to edit? is it somewhere @ l2pcinstance? where? what line?

 

thank you.

6 answers to this question

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Posted

i had seen this in one pack

in a config

so..it might be here on mxc.

Edit:i will search it,make it too.

hmm i remember where i found it

l2jscoria.

+# Значение заточки.

+# Например : Если CustomEnchantValue = 5 Заточка будет:

+# с +0 дo +5 , с +5 до +10 , с +10 до +15 итд

+# Итого: +15 за три скрола

+# По умолчанию: 1

+CustomEnchantValue = 1

 

SOUL_CRYSTAL_MAX_LEVEL                              = Integer.parseInt(ENCHANTSetting.getProperty("SoulCrystalMaxLevel", "13"));

             

            +  /** count enchant **/

              + CUSTOM_ENCHANT_VALUE                                = Integer.parseInt(ENCHANTSetting.getProperty("CustomEnchantValue",

  • 0
Posted

i had seen this in one pack

in a config

so..it might be here on mxc.

Edit:i will search it,make it too.

ehm, i dont need a pack.

i want to add this thing to my own pack.

  • 0
Posted

Hard to use search or read sticked topics? Check my Topic

 


 

Ultimately, a successful enchant gives us +1 to items enchant level. How to change it? Its ussefull for custom Hight Rate Serwers with high enchant settings.

 

- Open this folder: \java\net\sf\l2j\gameserver\clientpackets

 

- Now find this file: RequestEnchantItem.java

 

- Find these lines:

 

            	else
            	{
            		sm = new SystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
            		sm.addNumber(item.getEnchantLevel());
            		sm.addItemName(item.getItemId());
            		activeChar.sendPacket(sm);
            	}
            	item.setEnchantLevel(item.getEnchantLevel()+1);
            	item.updateDatabase();
            }
        }

 

- Now just change enchant level here:

 

item.setEnchantLevel(item.getEnchantLevel()+1);

 

- Save this file and this is it! Now compile Your server. Done.

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