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Squish your squash event help l2j


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hi im trying to add the squish your squash event into my l2 server edit the script but i need some help becouse summon squash and squash don't work property the scripts is this if anyone can help me or provide more infos like skills and etcc it would me nice

#
#   Squish_your_squash 1.0
#   by Gnacik
#   http://lineage2.oku.pl

import sys
from com.l2jserver.gameserver.ai import CtrlIntention
from com.l2jserver.gameserver.idfactory import IdFactory
from com.l2jserver.gameserver.datatables import NpcTable
from com.l2jserver.gameserver.model.actor.instance import L2GuardInstance
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.datatables import SkillTable
from com.l2jserver.gameserver.network.serverpackets import NpcSay
from com.l2jserver.util  import Rnd

from com.l2jserver.gameserver   import Announcements

print "=======================================-[ LOAD ] [ Ai ] [ Event Squish squash ]"
qn = "Sq"
POLLEN      = 6391
# Nectar and Fake - Heal/Battle Heal/Recharge
SKILL_NECTAR   = [2005,1011,1013,1015]
CHRONOWEAPONS = [4202,5133,5817,7058,8350]
SQUASHLIST = [12774,12775,12776,12777,12778,12779,13016,13017]
CANNOTGROW = [13016,13017]
class squash(JQuest) :

def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.numatk = 0
     self.nectar = 0
     self.tmpatk = 0
     for i in SQUASHLIST :
            self.addSkillSeeId(i)
            self.addAttackId(i)
            self.addKillId(i)
            self.addSpawnId(i)


def onSpawn(self, npc) :
    self.numatk = 0
    self.nectar = 0
    self.tmpatk = 0
   
def onAdvEvent(self,event,npc,player) :
    self.numatk = 0
    self.nectar = 0
    self.tmpatk = 0

def onSkillSee(self, npc, caster, skill, targets, isPet):
    npcID = npc.getNpcId()
    if not npc in targets: return
    if skill.getId() not in SKILL_NECTAR : return
    if npc.getNpcId() in CANNOTGROW : return
    if self.nectar == 0 :
       if Rnd.get(3) == 1 :
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt"))
       self.nectar = self.nectar + 1
    elif self.nectar == 1 :
       if Rnd.get(3) == 1 :
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt"))
       self.nectar = self.nectar + 1
    elif self.nectar == 2 :
       if Rnd.get(3) == 1 :
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt"))
       self.nectar = self.nectar + 1
    elif self.nectar == 3 :
       if Rnd.get(3) == 1 :
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt"))
       self.nectar = self.nectar + 1
    elif self.nectar == 4 :
       if npcID == 12774 :   # young squash
          newSquash = self.addSpawn(12776,npc)
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt"))
          npc.onDecay()
          self.nectar = 0
       elif npcID == 12777 :                       # large young squash
          newSquash = self.addSpawn(12779,npc)
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt"))
          npc.onDecay()
          self.nectar = 0
       else :
          self.nectar = self.nectar + 1
       return
    elif self.nectar == 9 :
       if npcID == 12776 :      # small low quality
          newSquash = self.addSpawn(12775,npc)
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt"))
          npc.onDecay()
          self.nectar = 0
       elif npcID == 12779 :    # large low quality
          newSquash = self.addSpawn(12778,npc)
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt"))
          npc.onDecay()
          self.nectar = 0
       else :
            self.nectar = self.nectar + 1
        return
    elif self.nectar == 19 :
       if npcID == 12775 :      # high quality young
          newSquash = self.addSpawn(12775,npc)
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt"))
          npc.onDecay()
          self.nectar = 0
       elif npcID == 12778 :   # high quality large
          newSquash = self.addSpawn(12778,npc)
          npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt"))
          npc.onDecay()
          self.nectar = 0
       else :
          self.nectar = 0
       return
    else :
       self.nectar = self.nectar + 1
       return

def onAttack(self,npc,player,damage,isPet,skill) :
    weapon = player.getActiveWeaponItem()
    if self.numatk > 20 : self.numatk = 0
    if str(weapon) == "None" :
        npc.setIsInvul(True)
        if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-3.txt"))
        self.numatk = self.numatk + 1
    elif isPet == True :
        npc.setIsInvul(True)
        if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-4.txt"))
        self.numatk = self.numatk + 1
    else :
       if npc.getNpcId() in SQUASHLIST :
          if weapon.getItemId() in CHRONOWEAPONS :
             npc.setIsInvul(False)
             self.tmpatk = self.tmpatk + 1
             if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-5.txt"))
             self.numatk = self.numatk + 1
          else :
             if npc.getNpcId() == 13016 or npc.getNpcId() == 13017:
                npc.setIsInvul(False)
                self.tmpatk = self.tmpatk + 1
                if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-5.txt"))
                self.numatk = self.numatk + 1
             else :
                npc.setIsInvul(True)
                self.numatk = self.numatk + 1
                if self.numatk == 1 :
                   npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-10.txt"))
                   self.numatk = self.numatk + 1
                if self.numatk == 10 :
                   npc_talk = Rnd.get(3)
                   if npc_talk > 2 : npc_talk = 2
                   if npc_talk == 0 :
                      npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-6.txt"))
                   elif npc_talk == 1 :
                      npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-7.txt"))
                   elif npc_talk == 2 :
                      npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-8.txt"))
                if self.numatk == 15 :
                   npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-10.txt"))
                   self.numatk = 0
             return
          return
       else :
          npc.setIsInvul(False)
       return
    return

def onKill(self,npc,player,isPet) :
     st = player.getQuestState("Sq")
     amount = 0
     if self.tmpatk > 10 and self.tmpatk < 20 : amount = amount + 2
     if self.tmpatk > 20 and self.tmpatk < 30 : amount = amount + 3
     if self.tmpatk > 30 and self.tmpatk < 40 : amount = amount + 4
     if self.tmpatk > 40 : amount = amount + 5
     if not st :
         st = self.newQuestState(player)
     npcID = npc.getNpcId()
     if npc.getNpcId() in SQUASHLIST :
         if npcID == 12774 :# Blessed Enchant Scroll A
             item = Rnd.get(2)
             amount = amount + 1
             if item == 0 : player.getQuestState("Sq").giveItems(6569,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6570,amount)
         elif npcID == 12775 :# Blessed Enchant Scroll A
             item = Rnd.get(2)
             amount = amount + 3
             if item == 0 : player.getQuestState("Sq").giveItems(6569,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6570,amount)
         elif npcID == 12776 :# Blessed Enchant Scroll A
             item = Rnd.get(2)
             amount = amount + 2
             if item == 0 : player.getQuestState("Sq").giveItems(6569,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6570,amount)
         elif npcID == 12777 :# Blessed Enchant Scroll S
             item = Rnd.get(2)
             amount = amount + 1
             if item == 0 : player.getQuestState("Sq").giveItems(6577,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6578,amount)
         elif npcID == 12778 :# Blessed Enchant Scroll S
             item = Rnd.get(2)
             amount = amount + 3
             if item == 0 : player.getQuestState("Sq").giveItems(6577,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6578,amount)
         elif npcID == 12779 :# Blessed Enchant Scroll S
             item = Rnd.get(2)
             amount = amount + 2
             if item == 0 : player.getQuestState("Sq").giveItems(6577,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6578,amount)
         elif npcID == 13016 :
             item = Rnd.get(2)
             amount = amount + 3
             if item == 0 : player.getQuestState("Sq").giveItems(6577,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6578,amount)
         elif npcID == 13017 :
             item = Rnd.get(2)
             amount = amount + 3
             if item == 0 : player.getQuestState("Sq").giveItems(6577,amount)
             if item == 1 : player.getQuestState("Sq").giveItems(6578,amount)
         st.playSound("ItemSound.quest_middle")
         npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-9.txt"))
         self.numatk = 0
         self.nectar = 0
         self.tmpatk = 0

QUEST       = squash(-1, "Sq", "ai")
for i in SQUASHLIST:
    QUEST.addKillId(i)

5 answers to this question

Recommended Posts

  • 0
Posted

Hi,

Which Lineage 2 are you trying to get this to work on, also Server version # and datapack version # ?

 

thank you

 

Mech

 

"See you on the other side..."

  • 0
Posted

Interlude l2 scoria pack. When you killed mob start up gourd. I need this.

scoria /fail .. you got scammed if u payd for it XD

 

Anyway regarding the topic... you sayd its not working right... what exactly isn't working right?

Any errors or smth?

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