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Squish your squash event help l2j
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12-07-2025 - OUR TOPIC IS RELEVANT! CONTACT US BY THE CONTACTS BELOW
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By L2ElixirOfficial · Posted
Hundreds of players have already jumped into the world of L2Elixir x3, and the server grows bigger every day! A truly international community is forming — EU, NA, LATAM, Asia — all gathering for the same purpose: To relive the L2Elixir era the right way. Join now and be part of the early wave! Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs 🎄 Christmas Event Activated! 🎄 Craft your Ordinary or Special Christmas Tree, place it outside of a peace zone, and enjoy festive outfits, boosted EXP/SP, Adena, and Drop Rates, plus the Holiday Festival buff (more HP/MP/CP, higher P.Def/P.Atk/M.Atk, faster movement, reduced MP cost!) every 12-hours! 🎁 Santa’s Hourly Gifts While you’re actively farming, Santa appears worldwide to drop special rewards such as: Special Christmas Tree Christmas Red Sock Santa’s Weapon Exchange Ticket (12h) Gift from Santa Santa Hats & Rudolph accessories Agathion: Rudolph Chest of Experience Shadow Hats Scrolls Event b.soe / b.rez Loot Crates 🔥 Santa’s Weapon Ticket Gives you a D/C/B-grade weapon based on your level, randomly enchanted +4 to +10! 4-hour expiration time. Celebrate, fight, farm — and let Santa upgrade your holidays! 🎅✨ -
what do u mean i want to change the normal weapons some weapons are working perftect some not getting th effect and the arcana has the effect above the weapons as u see ... i dont what is the probkenm
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Stop paying for files that are already public and free. Here you can download a fully working Interlude server with C4-like gameplay, including source code so you can compile it yourself and verify everything. People will try to convince you that free releases are “broken”, “full of backdoors”, etc. That’s exactly why I’m also providing the SVN with the full source – so you can: Review the code yourself Remove / modify whatever you don’t like Compile your own binaries What’s included GX-EXT Interlude server (C4-style gameplay) – L2Off Client Interlude tweaked for C4 gameplay Public SVN with source code Downloads: Server GX-EXT: https://www.mediafire.com/file/q5ipkjd36tnhfxv/L2OFF_C4_C4_ACU_GXEXT.rar/file Client Interlude C4 Gameplay: https://www.mediafire.com/file/rdkfc8wwau042oh/Cliente_Interlude_Jugabilidad_C4.rar/file SVN (source code, delayed a couple of months to avoid reselling fresh work): https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE User: gx Pass: gx How to compile To compile the source you will need: Visual Studio 2005 (x64 toolset) (Classic L2Off toolchain – yes, it’s old, but that’s what the original server uses.) Use this as you want: learn, test, open your own server, or just audit the code. But please, stop buying the same leaked/resold files over and over when you can get them here for free, with source, and actually know what you’re running.
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gmakhs
hi im trying to add the squish your squash event into my l2 server edit the script but i need some help becouse summon squash and squash don't work property the scripts is this if anyone can help me or provide more infos like skills and etcc it would me nice
# # Squish_your_squash 1.0 # by Gnacik # http://lineage2.oku.pl import sys from com.l2jserver.gameserver.ai import CtrlIntention from com.l2jserver.gameserver.idfactory import IdFactory from com.l2jserver.gameserver.datatables import NpcTable from com.l2jserver.gameserver.model.actor.instance import L2GuardInstance from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.datatables import SkillTable from com.l2jserver.gameserver.network.serverpackets import NpcSay from com.l2jserver.util import Rnd from com.l2jserver.gameserver import Announcements print "=======================================-[ LOAD ] [ Ai ] [ Event Squish squash ]" qn = "Sq" POLLEN = 6391 # Nectar and Fake - Heal/Battle Heal/Recharge SKILL_NECTAR = [2005,1011,1013,1015] CHRONOWEAPONS = [4202,5133,5817,7058,8350] SQUASHLIST = [12774,12775,12776,12777,12778,12779,13016,13017] CANNOTGROW = [13016,13017] class squash(JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.numatk = 0 self.nectar = 0 self.tmpatk = 0 for i in SQUASHLIST : self.addSkillSeeId(i) self.addAttackId(i) self.addKillId(i) self.addSpawnId(i) def onSpawn(self, npc) : self.numatk = 0 self.nectar = 0 self.tmpatk = 0 def onAdvEvent(self,event,npc,player) : self.numatk = 0 self.nectar = 0 self.tmpatk = 0 def onSkillSee(self, npc, caster, skill, targets, isPet): npcID = npc.getNpcId() if not npc in targets: return if skill.getId() not in SKILL_NECTAR : return if npc.getNpcId() in CANNOTGROW : return if self.nectar == 0 : if Rnd.get(3) == 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt")) self.nectar = self.nectar + 1 elif self.nectar == 1 : if Rnd.get(3) == 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt")) self.nectar = self.nectar + 1 elif self.nectar == 2 : if Rnd.get(3) == 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt")) self.nectar = self.nectar + 1 elif self.nectar == 3 : if Rnd.get(3) == 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-1.txt")) self.nectar = self.nectar + 1 elif self.nectar == 4 : if npcID == 12774 : # young squash newSquash = self.addSpawn(12776,npc) npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt")) npc.onDecay() self.nectar = 0 elif npcID == 12777 : # large young squash newSquash = self.addSpawn(12779,npc) npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt")) npc.onDecay() self.nectar = 0 else : self.nectar = self.nectar + 1 return elif self.nectar == 9 : if npcID == 12776 : # small low quality newSquash = self.addSpawn(12775,npc) npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt")) npc.onDecay() self.nectar = 0 elif npcID == 12779 : # large low quality newSquash = self.addSpawn(12778,npc) npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt")) npc.onDecay() self.nectar = 0 else : self.nectar = self.nectar + 1 return elif self.nectar == 19 : if npcID == 12775 : # high quality young newSquash = self.addSpawn(12775,npc) npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt")) npc.onDecay() self.nectar = 0 elif npcID == 12778 : # high quality large newSquash = self.addSpawn(12778,npc) npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-2.txt")) npc.onDecay() self.nectar = 0 else : self.nectar = 0 return else : self.nectar = self.nectar + 1 return def onAttack(self,npc,player,damage,isPet,skill) : weapon = player.getActiveWeaponItem() if self.numatk > 20 : self.numatk = 0 if str(weapon) == "None" : npc.setIsInvul(True) if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-3.txt")) self.numatk = self.numatk + 1 elif isPet == True : npc.setIsInvul(True) if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-4.txt")) self.numatk = self.numatk + 1 else : if npc.getNpcId() in SQUASHLIST : if weapon.getItemId() in CHRONOWEAPONS : npc.setIsInvul(False) self.tmpatk = self.tmpatk + 1 if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-5.txt")) self.numatk = self.numatk + 1 else : if npc.getNpcId() == 13016 or npc.getNpcId() == 13017: npc.setIsInvul(False) self.tmpatk = self.tmpatk + 1 if self.numatk < 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-5.txt")) self.numatk = self.numatk + 1 else : npc.setIsInvul(True) self.numatk = self.numatk + 1 if self.numatk == 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-10.txt")) self.numatk = self.numatk + 1 if self.numatk == 10 : npc_talk = Rnd.get(3) if npc_talk > 2 : npc_talk = 2 if npc_talk == 0 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-6.txt")) elif npc_talk == 1 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-7.txt")) elif npc_talk == 2 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-8.txt")) if self.numatk == 15 : npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-10.txt")) self.numatk = 0 return return else : npc.setIsInvul(False) return return def onKill(self,npc,player,isPet) : st = player.getQuestState("Sq") amount = 0 if self.tmpatk > 10 and self.tmpatk < 20 : amount = amount + 2 if self.tmpatk > 20 and self.tmpatk < 30 : amount = amount + 3 if self.tmpatk > 30 and self.tmpatk < 40 : amount = amount + 4 if self.tmpatk > 40 : amount = amount + 5 if not st : st = self.newQuestState(player) npcID = npc.getNpcId() if npc.getNpcId() in SQUASHLIST : if npcID == 12774 :# Blessed Enchant Scroll A item = Rnd.get(2) amount = amount + 1 if item == 0 : player.getQuestState("Sq").giveItems(6569,amount) if item == 1 : player.getQuestState("Sq").giveItems(6570,amount) elif npcID == 12775 :# Blessed Enchant Scroll A item = Rnd.get(2) amount = amount + 3 if item == 0 : player.getQuestState("Sq").giveItems(6569,amount) if item == 1 : player.getQuestState("Sq").giveItems(6570,amount) elif npcID == 12776 :# Blessed Enchant Scroll A item = Rnd.get(2) amount = amount + 2 if item == 0 : player.getQuestState("Sq").giveItems(6569,amount) if item == 1 : player.getQuestState("Sq").giveItems(6570,amount) elif npcID == 12777 :# Blessed Enchant Scroll S item = Rnd.get(2) amount = amount + 1 if item == 0 : player.getQuestState("Sq").giveItems(6577,amount) if item == 1 : player.getQuestState("Sq").giveItems(6578,amount) elif npcID == 12778 :# Blessed Enchant Scroll S item = Rnd.get(2) amount = amount + 3 if item == 0 : player.getQuestState("Sq").giveItems(6577,amount) if item == 1 : player.getQuestState("Sq").giveItems(6578,amount) elif npcID == 12779 :# Blessed Enchant Scroll S item = Rnd.get(2) amount = amount + 2 if item == 0 : player.getQuestState("Sq").giveItems(6577,amount) if item == 1 : player.getQuestState("Sq").giveItems(6578,amount) elif npcID == 13016 : item = Rnd.get(2) amount = amount + 3 if item == 0 : player.getQuestState("Sq").giveItems(6577,amount) if item == 1 : player.getQuestState("Sq").giveItems(6578,amount) elif npcID == 13017 : item = Rnd.get(2) amount = amount + 3 if item == 0 : player.getQuestState("Sq").giveItems(6577,amount) if item == 1 : player.getQuestState("Sq").giveItems(6578,amount) st.playSound("ItemSound.quest_middle") npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"40017-9.txt")) self.numatk = 0 self.nectar = 0 self.tmpatk = 0 QUEST = squash(-1, "Sq", "ai") for i in SQUASHLIST: QUEST.addKillId(i)5 answers to this question
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