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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Question
NeferTiti
Well I would like to know as a buffer (phyton), buffe me but I get the item, which required bone but I did not serve.
"st.takeItems" -> Take the item.
As I do so I would not take him out?
Thanks beforehand.
Thus provide but does not walk
My CODE:
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "8505_Buffer"
NPC=[85050]
GoldBar_ID = 3470
QuestId = 8505
QuestName = "Buffer"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "importing custom: 8505: Buffer"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event[/color
count=st.getQuestItemsCount(GoldBar_ID)
if count < 0 or st.getPlayer().getLevel() < 1 :
htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>"
else:
st.needItem(GoldBar_ID,1)
st.getPlayer().setTarget(st.getPlayer())
if event == "2":
st.needItem(GoldBar_ID,1)
st.getPlayer().stopAllEffects()
This: "st.needItem" don't work.. the yellow, LOOK!
please help me.
9 answers to this question
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