takhs7 Posted January 31, 2010 Posted January 31, 2010 ### Eclipse Workspace Patch 1.0 #P L2_GameServer Index: java/net/sf/l2j/gameserver/model/olympiad/OlympiadGame.java =================================================================== --- java/net/sf/l2j/gameserver/model/olympiad/OlympiadGame.java (revision 3803) +++ java/net/sf/l2j/gameserver/model/olympiad/OlympiadGame.java (working copy) @@ -1125,6 +1125,13 @@ OlympiadManager.STADIUMS[_game._stadiumID].closeDoors(); _game.portPlayersToArena(); _game.removals(); + //Anti Dual Box + if(_game._playerOne.getClient().getConnection().getInetAddress().getHostAddress().equalsIgnoreCase(_game._playerTwo.getClient().getConnection().getInetAddress().getHostAddress())) + { + _game._playerOne.sendMessage("Sorry but you cannot battle someone with same IP as yours."); + _game._playerTwo.sendMessage("Sorry but you cannot battle someone with same IP as yours."); + return false; + } if (Config.ALT_OLY_ANNOUNCE_GAMES) _game.announceGame(); try Done :P Tested on l2j latest ct2.3 - should be same for epilogue oh and happy new month guys :D
CrazyDeagle Posted February 1, 2010 Posted February 1, 2010 Thanks for your share addapt to interlude too?
Alexi Posted February 1, 2010 Posted February 1, 2010 Nice one ,can you make a config file too? Edit: Good month :)
Kràtos Posted February 1, 2010 Posted February 1, 2010 this have been yers ago ^.^ btw put an config more simple though...
takhs7 Posted February 1, 2010 Author Posted February 1, 2010 this have been yers ago ^.^ btw put an config more simple though... if u show me even 1 topic here with something like this still working.. then i will apologise and /socialbow to u ;) and i never share configs coz my config.java is just sooooo edited to make a patch out of it.. just add manualy.. 59 secs of work lol :P
Kràtos Posted February 1, 2010 Posted February 1, 2010 if u show me even 1 topic here with something like this still working.. then i will apologise and /socialbow to u ;) and about the config i was just too bored to add it to the diff coz my config.java is as modified as hell.. so i just removed the config part from olympiadgame.java .. right click.. create patch etc and shared it here lol. Did you have check this? http://svn.l2jfree.com/svn/l2j-free/trunk/l2jfree-core/config/altsettings.properties or this? http://svn.l2jfree.com/svn/l2j-free/trunk/l2jfree-core/src/main/java/com/l2jfree/gameserver/model/olympiad/OlympiadGame.java ;] I don't say that you must put configs rofl don't even apologize what you have donne.. we/me don't care T.T I just say what possible is better for your share ;-]
takhs7 Posted February 1, 2010 Author Posted February 1, 2010 if it is implemented in l2jfree long ago that doesnt mean anything lol anyway.. i use l2j and most ppl do so.. i just came up with this 2 line solution.. and since there is nothing working like that here i posted it. edit: if (!Config.ALT_OLY_SAME_IP) { String _playerOneIp = _playerOne.getClient().getHostAddress(); String _playerTwoIp = _playerTwo.getClient().getHostAddress(); if (_playerOneIp.equals(_playerTwoIp)) { String classed = "no"; switch (_type) { case CLASSED: classed = "yes"; break; } Olympiad.logResult(_playerOneName, _playerTwoName, 0D, 0D, 0, 0, "same ip", 0, classed); _playerOne.sendMessage("Match aborted due to same ip-address of your enemy."); _playerTwo.sendMessage("Match aborted due to same ip-address of your enemy."); _aborted = true; clearPlayers(); } } the method used by l2jfree is actually the same lol
Kràtos Posted February 1, 2010 Posted February 1, 2010 if it is implemented in l2jfree long ago that doesnt mean anything lol anyway.. i use l2j and most ppl do so.. i just came up with this 2 line solution.. and since there is nothing working like that here i posted it. edit: if (!Config.ALT_OLY_SAME_IP) { String _playerOneIp = _playerOne.getClient().getHostAddress(); String _playerTwoIp = _playerTwo.getClient().getHostAddress(); if (_playerOneIp.equals(_playerTwoIp)) { String classed = "no"; switch (_type) { case CLASSED: classed = "yes"; break; } Olympiad.logResult(_playerOneName, _playerTwoName, 0D, 0D, 0, 0, "same ip", 0, classed); _playerOne.sendMessage("Match aborted due to same ip-address of your enemy."); _playerTwo.sendMessage("Match aborted due to same ip-address of your enemy."); _aborted = true; clearPlayers(); } } the method used by l2jfree is actually the same lol Imo i say that this costum has been commited long time ago... is not something new... that im saying... O.o The l2jfree code is to old... yes is the same... with different method.
takhs7 Posted February 1, 2010 Author Posted February 1, 2010 yes and im trying to say that many projects including l2j dont have this. doesnt have to be a new invention or something to be shared.. lol xD
Kràtos Posted February 1, 2010 Posted February 1, 2010 yes and im trying to say that many projects including l2j dont have this. doesnt have to be a new invention or something to be shared.. lol xD so if l2j don't have sex; return false; pObject of mine and the point is not your share... you said me to show you a thread that have this and i show... this shity typo are 0 conecting and finding ip with "simple" way making full of useless codes every where in files like this or in pcinstace make youre/us cpu usage more huge. Anyway that i'm trying to say... this is usefull for some but not a new share... A simple atack in ours us servers will be down in a sec... with that ways... Just try to use simple maganer.java and inculding all your modify ;]
takhs7 Posted February 1, 2010 Author Posted February 1, 2010 so if l2j don't have sex; return false; yup.. and also logs it in the console :P pObject of mine and the point is not your share... you said me to show you a thread that have this and i show... this shity typo are 0 conecting and finding ip with "simple" way making full of useless codes every where in files like this or in pcinstace make youre/us cpu usage more huge. i meant a thread on mxc... and what do u exactly mean by "this shity typo are 0 conecting and finding ip with "simple" way" didnt get ya..
Kràtos Posted February 1, 2010 Posted February 1, 2010 i meant a thread on mxc... and what do u exactly mean by "this shity typo are 0 conecting and finding ip with "simple" way" didnt get ya.. Use more imagination... or cpu usage T.T Read all my post if you don't understand them... cant do more :C
takhs7 Posted February 1, 2010 Author Posted February 1, 2010 i still dont get ya.. r u trying to say that getClient().getConnection().getInetAddress().getHostAddress() that is being run only twice n only at match's start will increase cpu usage?
Kràtos Posted February 1, 2010 Posted February 1, 2010 i still dont get ya.. r u trying to say that getClient().getConnection().getInetAddress().getHostAddress() that is being run only twice n only at match's start will increase cpu usage? Im speaking generally for all of those codes around here... Why simple making a CustomEnableIpManager.java Puting all imports conecting to the olympiad games... and making the check from there... why instead of the game and registration circulation making this inside... that i mean for every code... low cpu usage... more stable... get it? ;s (speaking with people that could not underastand what i mean make my cpu usage more huge... U.U) pObject of mine and the point is not your share... you said me to show you a thread that have this and i show... this shity typo are 0 conecting and finding ip with "simple" way making full of useless codes every where in files like this or in pcinstace make youre/us cpu usage more huge. Just try to use simple maganer.java and inculding all your modify ;]
takhs7 Posted February 1, 2010 Author Posted February 1, 2010 yea i see what u mean now.. but still in this case .. it wouldnt make any much difference. well anyway we spammed this topic for good xD lol
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