Jump to content

[Sig] Chandy Soldier


Raule

Recommended Posts

If i remember right you used the same animation to your 1st sign too... Well i don't really like this kind of signs...

This animation destroys the sign.

Try to make a good looking bg instead of the animation.

Link to comment
Share on other sites

I think that you have chosen the animated way to making signatures!

In my opinion you should try the non-animated one but w/e!

Animated signatures are featured by High Quality effects and renders and really simple things.

Example:

esq882.jpg

 

It's a sig that sX has made for me a long time ago and I really like it even nowadays :P

 

If you want to make animated signatures I think that you should read some guides on the animation and download:

1)Cinema4D

2)Photoshop After Effects!

 

I don't wanna rate the sig :P

Link to comment
Share on other sites

I had a long time to see a animated signature, idk, i can't rate it easy.

I found this way to much difficult to make it.

I will rate the effort, and i can say thats a very good effort! 9/10 ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • does anyone have one Quest, which when he kills 100 monsters Take Reward item.. but without speak any npc.. like this quest but 100 monsters package l2s.gameserver.scripts.custom; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.SQLException; import java.util.concurrent.TimeUnit; import l2s.commons.db.DatabaseFactory; import l2s.gameserver.Announcements; import l2s.gameserver.datatables.SkillTable; import l2s.gameserver.model.L2Skill; import l2s.gameserver.model.actor.L2Npc; import l2s.gameserver.model.actor.instance.L2PcInstance; import l2s.gameserver.model.quest.Quest; /** * @author SoFace */ public class SuperMonster extends Quest { // Monsters's ID. private static final int MONSTERS[] = { 12564 }; private static final boolean REWARD_PARTY = false; // Reward party ? private final static boolean REWARD_NOBLE = true; // Give Noblesse ? private final static boolean REWARD_HERO = false; // Give Hero ? private final static int REWARD_HERO_DAYS = -1; // How many days to give the status of Hero ? // 0 - Until relogin. -1 - Forever. private final static boolean REWARD_SKILL = true; // Give Skill ? private final static int REWARD_SKILL_ID = 0; // Skill's ID. private final static int REWARD_SKILL_LVL = 0; // Skill's LvL. private final static boolean REWARD_ITEMS = true; // Give Items ? private final static int REWARD_ITEM_ID = 4037; // Item's ID. private final static int REWARD_ITEM_COUNT = 5; // Count. public SuperMonster() { super(-1, "SuperMonster", "custom"); for (int mobs : MONSTERS) addKillId(mobs); } @Override public String onKill(L2Npc npc, L2PcInstance player, boolean isPet) { L2Skill skill = SkillTable.getInstance().getInfo(REWARD_SKILL_ID, REWARD_SKILL_LVL); Announcements.announceToAll("SuperMonster was killed."); if (REWARD_PARTY) { if (player.getParty() != null) { for (L2PcInstance members : player.getParty().getPartyMembers()) { members.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) members.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, members, true); if (REWARD_SKILL) members.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!members.isNoble()) members.setNoble(true, true); else members.sendMessage("You already Noblesse."); } members.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } return null; } private void addHero(L2PcInstance player, int days) { long _heroExpire = 0L; player.setHero(true); player.broadcastUserInfo(); if (days == 0) { _heroExpire = 3L; return; } _heroExpire = (days == -1 ? 1L : System.currentTimeMillis() + TimeUnit.DAYS.toMillis(days)); try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stm = con.prepareStatement("UPDATE `characters` SET `hero`=? WHERE `obj_Id`=?")) { stm.setLong(1, _heroExpire); stm.setInt(2, player.getObjectId()); stm.execute(); } catch (SQLException e) { _log.warn("[SuperMonster] addHero(days) error: ", e); } } public static void main(String args[]) { new SuperMonster(); } }  
    • Very beautiful, I would certainly like to use it, make some changes, and create my own. Your work is very beautiful.
  • Topics

×
×
  • Create New...