you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
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EvadeTube
Hello Guys
Paidia 8elo Na ma8o ean aksizi na asxoli8o Me Epilogue.... Kai An oxi....
To idio isxi me to Gracia Final Ala Den brisko Live Project
Kanis Help? Kano idi Compile L2jserver pou ine Epilogue ala akousa exi pola bugs...
Pia einai i apopsisas?
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