masterrs Posted February 11, 2010 Share Posted February 11, 2010 Sorry, but your decrypted file L2Font-e.utx doesn't work with Epilogue. I encrypted and the same. I think is a good protection. Any idea? Quote Link to comment Share on other sites More sharing options...
CriticalError Posted February 11, 2010 Share Posted February 11, 2010 Sorry, but your decrypted file L2Font-e.utx doesn't work with Epilogue. I encrypted and the same. I think is a good protection. Any idea? try make your own L2Font-e.utx... is simple just with Umodel export all textures of L2Font-e.utx and make one utx and done see what happen and tell me ok hope help you.. [share]Unreal Model Viewer [All Chronicles] Quote Link to comment Share on other sites More sharing options...
CriticalError Posted February 11, 2010 Share Posted February 11, 2010 Sorry, but your decrypted file L2Font-e.utx doesn't work with Epilogue. I encrypted and the same. I think is a good protection. Any idea? try make your own L2Font-e.utx... is simple just with Umodel export all textures of L2Font-e.utx and make one utx and done see what happen and tell me ok hope help you.. [share]Unreal Model Viewer [All Chronicles] Quote Link to comment Share on other sites More sharing options...
masterrs Posted February 11, 2010 Share Posted February 11, 2010 If I try export with Umodel I have this: *** ERROR: Package "C:\Documents and Settings\Administrator\My Documents\Downloa ds\Archive\L2Font-e.utx": wrong name index 7110 FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UMaterial:: Serialize <- UTexture::Serialize <- LoadObject:L2Font-e.Font.SmallFont-e, pos=86 9 <- UObject::EndLoad <- UnPackage::CreateExport:C:\Documents and Settings\Admin istrator\My Documents\Downloads\Archive\L2Font-e.utx:1 <- LoadWholePackage <- Ma in Quote Link to comment Share on other sites More sharing options...
CriticalError Posted February 11, 2010 Share Posted February 11, 2010 If I try export with Umodel I have this: *** ERROR: Package "C:\Documents and Settings\Administrator\My Documents\Downloa ds\Archive\L2Font-e.utx": wrong name index 7110 FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UMaterial:: Serialize <- UTexture::Serialize <- LoadObject:L2Font-e.Font.SmallFont-e, pos=86 9 <- UObject::EndLoad <- UnPackage::CreateExport:C:\Documents and Settings\Admin istrator\My Documents\Downloads\Archive\L2Font-e.utx:1 <- LoadWholePackage <- Ma in well so no support new client Epilogue think maybe soon we get a new tool for do it Quote Link to comment Share on other sites More sharing options...
LauQ Posted February 11, 2010 Share Posted February 11, 2010 Gracia Epilogue decrypted L2Font-e: http://rapidshare.com/files/349351053/L2font-e.rar by LauQ I should post new link of update Umodel soon, you probably use an old version of the current link from some old topic ^^ Quote Link to comment Share on other sites More sharing options...
CriticalError Posted February 11, 2010 Share Posted February 11, 2010 Gracia Epilogue decrypted L2Font-e: http://rapidshare.com/files/349351053/L2font-e.rar by LauQ I should post new link of update Umodel soon, you probably use an old version of the current link from some old topic ^^ yeah is the true but i can't edit my post is cause is old version have in my post Quote Link to comment Share on other sites More sharing options...
masterrs Posted February 12, 2010 Share Posted February 12, 2010 LauQ. This "new" l2font suppose work with Epilogue or not? Nope. I exported all files and I try to make new file and we will see. Ok. I made this new file and encrypted by method 121. Insufficient Memory.(8) Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. LauQ How come your file working with your Epilogue and with my not. Maybe you didn't tell me everything? Quote Link to comment Share on other sites More sharing options...
LauQ Posted February 12, 2010 Share Posted February 12, 2010 My file is a DECRYPTED utx, so you can just open it with UnrealRuntime editor. As I said: you probably used an old version of Umodel, which made you unable to take all the textures. If you want to run the game with an edited .utx, you need a patched system too. And if you get error 'File is Corrupted: .../l2font-e.utx", then you forgot to encrypt 121 it Quote Link to comment Share on other sites More sharing options...
masterrs Posted February 12, 2010 Share Posted February 12, 2010 I did everything like you said. I export all files form UnrealRuntie Editor in dds format, next I import all in new file with package. I encrypt with 121 and I got this error: Insufficient Memory.( 8 ) Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. Encrypt with different methods like 111 or 212 is error 'File is Corrupted: .../l2font-e.utx" OK. So problem is with pathed system. I use patched system - CT24_PatchedSystem_byLauQ. All files from system folder works, I can edit etc. I can put my own utx files with pictures for example for my teleports: ... and everything works. I encrypt using: DStuff's common stuff l2encdec v2.9.3 (7z) (sha1: a454bdb072df7158593ca27577ca943a10d9a064) (22:47, 20-09-09) with method 121. Only l2font-e.utx doesn't work. What to do... Quote Link to comment Share on other sites More sharing options...
Devolick Posted February 20, 2010 Author Share Posted February 20, 2010 man custom .utx i can do it's not problem. Quote Link to comment Share on other sites More sharing options...
masterrs Posted February 20, 2010 Share Posted February 20, 2010 I know, but l2font-e.utx is problem. If U have custom l2font-e.utx which is working with epilog, please give me link. Who has decrypted orginal l2font-e.utx? Which I can edit in Unreal Editor... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.