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[help] problem open UnrealE utx in epilogue client


Devolick

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Guys someone know how i can open in Unreal Engine new utx from epilogue, i know how open in c4-c6 client dec enc everythink no problems, but in Epilogue everythink it's uncrypt utx cant open it ...need some new program for this or what?If someone know somethink help pliz, and very good if someone know how open in unrealengine ...ty for every help or example!!!!  :-\ :-\ :-\

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Man i need open from Epilogue Client example lineageeffect.utx i decrypt it , but i have error if open with EnrealEngine!!!!

I have read your guide many times it's cool but i dont need owner Texture i need open client ready texture.... helppp pliz someone!!!

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Man i need open from Epilogue Client example lineageeffect.utx i decrypt it , but i have error if open with EnrealEngine!!!!

I have read your guide many times it's cool but i dont need owner Texture i need open client ready texture.... helppp pliz someone!!!

you fix the utx that you want,after you open it with UTPT you extract at TGA the file that you want to edit.after all this,you import the TGA files at unreal and then you know what to do.i hope so.

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well just use UMODEL for extract textures try using this program!!!!

ok , i try somethink with this program , i tell you if all good or not.

But , you can tell me if you try opening Epilogue files textures.

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As takhs7 said, you can't open the .utx from chronicles after Interlude directly in UnrealED. After fixing them with L2UtxfixerCT2 or something you can open it with UTPT. Or, without having to decrypt, you can just take all textures with umodel (umodel -export yourpack.utx), like CE said :)

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As takhs7 said, you can't open the .utx from chronicles after Interlude directly in UnrealED. After fixing them with L2UtxfixerCT2 or something you can open it with UTPT. Or, without having to decrypt, you can just take all textures with umodel (umodel -export yourpack.utx), like CE said :)

Omg:/ so if i cant open utx texture, how i can change like a start_logo_e??look after this all i have new problem if i cant open utx, i can change option in Lineage system ... example i cant open logogrp.dat in lineage system ... in logogrp.dat i can change start my image in my utx start_logo_e it's example.But i cant open logogrp.dat , and now i understand i cant import in Epilogue texture my image(((((

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Omg:/ so if i cant open utx texture, how i can change like a start_logo_e??look after this all i have new problem if i cant open utx, i can change option in Lineage system ... example i cant open logogrp.dat in lineage system ... in logogrp.dat i can change start my image in my utx start_logo_e it's example.But i cant open logogrp.dat , and now i understand i cant import in Epilogue texture my image(((((

Um, I have no idea what you are talking about. This is my logogrp.dat from Gracia Final:

x	y	z	yaw
1209234624	-932124992	-973232128	-959557632
1209233280	-932126400	-973232128	-960819200
1209231616	-932127552	-973232128	-962080768
1209229696	-932128192	-973232128	-963342336
1209225920	-932128192	-973232128	-967385088
1209224064	-932127488	-973232128	-969908224
1209222400	-932126400	-973232128	-972431360
1209227904	-932119872	-973232128	-964689920
1211205440	-932067584	-976734208	1195042816
1211203456	-932067072	-976732160	-970981376
1211201280	-932065536	-976734208	1196615680
1211200128	-932063680	-976734208	-989855744
1211590848	-932266304	-976685056	-946224128
1211589440	-932265088	-976683008	-947257344
1211588864	-932262848	-976685056	-947665920
1211588928	-932261120	-976685056	-948961280
1211435456	-932472960	-976683008	-955755520
1211435072	-932474624	-976680960	-958828544
1211432256	-932474432	-976683008	-967213056
1211430528	-932474048	-976678912	-970539008
1210834752	-932551232	-977457152	-972029952
1210834368	-932549184	-977455104	1161822208
1210836672	-932547136	-977461248	1166016512
1210839552	-932546560	-977463296	1181745152
1210748928	-931832256	-976891904	1179648000
1210751296	-931832448	-976891904	1185415168
1210744256	-932020608	-970862592	-961271808
1210742016	-932021312	-970862592	-966242304

 

Edit logo's?

 

 

Anyway, you can take all textures from your L2Font-e.utx, and make a new one with edited logo's. I have one too for CT2.3 shared here: http://www.maxcheaters.com/forum/index.php?topic=69201.0

You could edit it a bit to make it work with epilogue.

 

Good luck

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Um, I have no idea what you are talking about. This is my logogrp.dat from Gracia Final:

x	y	z	yaw
1209234624	-932124992	-973232128	-959557632
1209233280	-932126400	-973232128	-960819200
1209231616	-932127552	-973232128	-962080768
1209229696	-932128192	-973232128	-963342336
1209225920	-932128192	-973232128	-967385088
1209224064	-932127488	-973232128	-969908224
1209222400	-932126400	-973232128	-972431360
1209227904	-932119872	-973232128	-964689920
1211205440	-932067584	-976734208	1195042816
1211203456	-932067072	-976732160	-970981376
1211201280	-932065536	-976734208	1196615680
1211200128	-932063680	-976734208	-989855744
1211590848	-932266304	-976685056	-946224128
1211589440	-932265088	-976683008	-947257344
1211588864	-932262848	-976685056	-947665920
1211588928	-932261120	-976685056	-948961280
1211435456	-932472960	-976683008	-955755520
1211435072	-932474624	-976680960	-958828544
1211432256	-932474432	-976683008	-967213056
1211430528	-932474048	-976678912	-970539008
1210834752	-932551232	-977457152	-972029952
1210834368	-932549184	-977455104	1161822208
1210836672	-932547136	-977461248	1166016512
1210839552	-932546560	-977463296	1181745152
1210748928	-931832256	-976891904	1179648000
1210751296	-931832448	-976891904	1185415168
1210744256	-932020608	-970862592	-961271808
1210742016	-932021312	-970862592	-966242304

 

Edit logo's?

 

 

Anyway, you can take all textures from your L2Font-e.utx, and make a new one with edited logo's. I have one too for CT2.3 shared here: http://www.maxcheaters.com/forum/index.php?topic=69201.0

You could edit it a bit to make it work with epilogue.

 

Good luck

Can i know how you open it??? everythink fileeditor can't open in epilogue many files :////

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Can i know how you open it??? everythink fileeditor can't open in epilogue many files :////

use a proper one, you probably use one of the fakes -.- Here: http://www.maxcheaters.com/forum/index.php?topic=107353.0 <--- is working great.

 

But there is NOTHING in logogrp.dat, except these coordinates. So if you want to change logo's, youll have to follow what I explained in my previous reply

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use a proper one, you probably use one of the fakes -.- Here: http://www.maxcheaters.com/forum/index.php?topic=107353.0 <--- is working great.

 

But there is NOTHING in logogrp.dat, except these coordinates. So if you want to change logo's, youll have to follow what I explained in my previous reply

ok ok ty, can i know how you decode utx?Your Font-e.utx work thx , but how you make it decode it work in UE ...

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ok ok ty, can i know how you decode utx?Your Font-e.utx work thx , but how you make it decode it work in UE ...

 

Anyway, you can take all textures, and make a new one

You make a new utx yourself, with all the textures of the original (use umodel, and use multiple import (select more files) with UnrealED). And it's handy to open the pack with UTPT to see the structure and if there are shaders etc. used, cause they dont get extracted.

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