Devolick Posted January 20, 2010 Share Posted January 20, 2010 Guys someone know how i can open in Unreal Engine new utx from epilogue, i know how open in c4-c6 client dec enc everythink no problems, but in Epilogue everythink it's uncrypt utx cant open it ...need some new program for this or what?If someone know somethink help pliz, and very good if someone know how open in unrealengine ...ty for every help or example!!!! :-\ :-\ :-\ Quote Link to comment Share on other sites More sharing options...
Vkouk Posted January 20, 2010 Share Posted January 20, 2010 http://www.maxcheaters.com/forum/index.php?topic=62183.0 my guide is for all clients.use it.;) Quote Link to comment Share on other sites More sharing options...
Devolick Posted January 20, 2010 Author Share Posted January 20, 2010 Man i need open from Epilogue Client example lineageeffect.utx i decrypt it , but i have error if open with EnrealEngine!!!! I have read your guide many times it's cool but i dont need owner Texture i need open client ready texture.... helppp pliz someone!!! Quote Link to comment Share on other sites More sharing options...
Vkouk Posted January 20, 2010 Share Posted January 20, 2010 Man i need open from Epilogue Client example lineageeffect.utx i decrypt it , but i have error if open with EnrealEngine!!!! I have read your guide many times it's cool but i dont need owner Texture i need open client ready texture.... helppp pliz someone!!! you fix the utx that you want,after you open it with UTPT you extract at TGA the file that you want to edit.after all this,you import the TGA files at unreal and then you know what to do.i hope so. Quote Link to comment Share on other sites More sharing options...
Devolick Posted January 20, 2010 Author Share Posted January 20, 2010 i use this fixer he dont doing nothing , i cant open utx from Epilogue client. Quote Link to comment Share on other sites More sharing options...
takhs7 Posted January 21, 2010 Share Posted January 21, 2010 u cant open utx files directly in unrealed... that could be done only in IL or older.. (and still not all utx files..but anyway) Quote Link to comment Share on other sites More sharing options...
CriticalError Posted January 22, 2010 Share Posted January 22, 2010 well just use UMODEL for extract textures try using this program!!!! Quote Link to comment Share on other sites More sharing options...
Devolick Posted January 22, 2010 Author Share Posted January 22, 2010 well just use UMODEL for extract textures try using this program!!!! ok , i try somethink with this program , i tell you if all good or not. But , you can tell me if you try opening Epilogue files textures. Quote Link to comment Share on other sites More sharing options...
LauQ Posted January 22, 2010 Share Posted January 22, 2010 As takhs7 said, you can't open the .utx from chronicles after Interlude directly in UnrealED. After fixing them with L2UtxfixerCT2 or something you can open it with UTPT. Or, without having to decrypt, you can just take all textures with umodel (umodel -export yourpack.utx), like CE said :) Quote Link to comment Share on other sites More sharing options...
Devolick Posted January 22, 2010 Author Share Posted January 22, 2010 As takhs7 said, you can't open the .utx from chronicles after Interlude directly in UnrealED. After fixing them with L2UtxfixerCT2 or something you can open it with UTPT. Or, without having to decrypt, you can just take all textures with umodel (umodel -export yourpack.utx), like CE said :) Omg:/ so if i cant open utx texture, how i can change like a start_logo_e??look after this all i have new problem if i cant open utx, i can change option in Lineage system ... example i cant open logogrp.dat in lineage system ... in logogrp.dat i can change start my image in my utx start_logo_e it's example.But i cant open logogrp.dat , and now i understand i cant import in Epilogue texture my image((((( Quote Link to comment Share on other sites More sharing options...
LauQ Posted January 22, 2010 Share Posted January 22, 2010 Omg:/ so if i cant open utx texture, how i can change like a start_logo_e??look after this all i have new problem if i cant open utx, i can change option in Lineage system ... example i cant open logogrp.dat in lineage system ... in logogrp.dat i can change start my image in my utx start_logo_e it's example.But i cant open logogrp.dat , and now i understand i cant import in Epilogue texture my image((((( Um, I have no idea what you are talking about. This is my logogrp.dat from Gracia Final: x y z yaw 1209234624 -932124992 -973232128 -959557632 1209233280 -932126400 -973232128 -960819200 1209231616 -932127552 -973232128 -962080768 1209229696 -932128192 -973232128 -963342336 1209225920 -932128192 -973232128 -967385088 1209224064 -932127488 -973232128 -969908224 1209222400 -932126400 -973232128 -972431360 1209227904 -932119872 -973232128 -964689920 1211205440 -932067584 -976734208 1195042816 1211203456 -932067072 -976732160 -970981376 1211201280 -932065536 -976734208 1196615680 1211200128 -932063680 -976734208 -989855744 1211590848 -932266304 -976685056 -946224128 1211589440 -932265088 -976683008 -947257344 1211588864 -932262848 -976685056 -947665920 1211588928 -932261120 -976685056 -948961280 1211435456 -932472960 -976683008 -955755520 1211435072 -932474624 -976680960 -958828544 1211432256 -932474432 -976683008 -967213056 1211430528 -932474048 -976678912 -970539008 1210834752 -932551232 -977457152 -972029952 1210834368 -932549184 -977455104 1161822208 1210836672 -932547136 -977461248 1166016512 1210839552 -932546560 -977463296 1181745152 1210748928 -931832256 -976891904 1179648000 1210751296 -931832448 -976891904 1185415168 1210744256 -932020608 -970862592 -961271808 1210742016 -932021312 -970862592 -966242304 Edit logo's? Anyway, you can take all textures from your L2Font-e.utx, and make a new one with edited logo's. I have one too for CT2.3 shared here: http://www.maxcheaters.com/forum/index.php?topic=69201.0 You could edit it a bit to make it work with epilogue. Good luck Quote Link to comment Share on other sites More sharing options...
Devolick Posted January 22, 2010 Author Share Posted January 22, 2010 Um, I have no idea what you are talking about. This is my logogrp.dat from Gracia Final: x y z yaw 1209234624 -932124992 -973232128 -959557632 1209233280 -932126400 -973232128 -960819200 1209231616 -932127552 -973232128 -962080768 1209229696 -932128192 -973232128 -963342336 1209225920 -932128192 -973232128 -967385088 1209224064 -932127488 -973232128 -969908224 1209222400 -932126400 -973232128 -972431360 1209227904 -932119872 -973232128 -964689920 1211205440 -932067584 -976734208 1195042816 1211203456 -932067072 -976732160 -970981376 1211201280 -932065536 -976734208 1196615680 1211200128 -932063680 -976734208 -989855744 1211590848 -932266304 -976685056 -946224128 1211589440 -932265088 -976683008 -947257344 1211588864 -932262848 -976685056 -947665920 1211588928 -932261120 -976685056 -948961280 1211435456 -932472960 -976683008 -955755520 1211435072 -932474624 -976680960 -958828544 1211432256 -932474432 -976683008 -967213056 1211430528 -932474048 -976678912 -970539008 1210834752 -932551232 -977457152 -972029952 1210834368 -932549184 -977455104 1161822208 1210836672 -932547136 -977461248 1166016512 1210839552 -932546560 -977463296 1181745152 1210748928 -931832256 -976891904 1179648000 1210751296 -931832448 -976891904 1185415168 1210744256 -932020608 -970862592 -961271808 1210742016 -932021312 -970862592 -966242304 Edit logo's? Anyway, you can take all textures from your L2Font-e.utx, and make a new one with edited logo's. I have one too for CT2.3 shared here: http://www.maxcheaters.com/forum/index.php?topic=69201.0 You could edit it a bit to make it work with epilogue. Good luck Can i know how you open it??? everythink fileeditor can't open in epilogue many files ://// Quote Link to comment Share on other sites More sharing options...
LauQ Posted January 22, 2010 Share Posted January 22, 2010 Can i know how you open it??? everythink fileeditor can't open in epilogue many files ://// use a proper one, you probably use one of the fakes -.- Here: http://www.maxcheaters.com/forum/index.php?topic=107353.0 <--- is working great. But there is NOTHING in logogrp.dat, except these coordinates. So if you want to change logo's, youll have to follow what I explained in my previous reply Quote Link to comment Share on other sites More sharing options...
Devolick Posted January 22, 2010 Author Share Posted January 22, 2010 use a proper one, you probably use one of the fakes -.- Here: http://www.maxcheaters.com/forum/index.php?topic=107353.0 <--- is working great. But there is NOTHING in logogrp.dat, except these coordinates. So if you want to change logo's, youll have to follow what I explained in my previous reply ok ok ty, can i know how you decode utx?Your Font-e.utx work thx , but how you make it decode it work in UE ... Quote Link to comment Share on other sites More sharing options...
LauQ Posted January 22, 2010 Share Posted January 22, 2010 ok ok ty, can i know how you decode utx?Your Font-e.utx work thx , but how you make it decode it work in UE ... Anyway, you can take all textures, and make a new one You make a new utx yourself, with all the textures of the original (use umodel, and use multiple import (select more files) with UnrealED). And it's handy to open the pack with UTPT to see the structure and if there are shaders etc. used, cause they dont get extracted. Quote Link to comment Share on other sites More sharing options...
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