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Posted

DarkSlayer, change the text and I think that the leg of vampire's girl seems awful.

 

Goddess, too sharpened but it's interesting.

Posted

Mine is done. Uploading it in a min.

Yeah! Love spam? You post 2 times to say that you will upload your photo in 1 minute and the uploading signature. + the half in here are offtopic. I don't want to make the "clever" guy but in another comp like this many staff member warned me.
Posted

Yeah! Love spam? You post 2 times to say that you will upload your photo in 1 minute and the uploading signature. + the half in here are offtopic. I don't want to make the "clever" guy but in another comp like this many staff member warned me.

stop acting like a staff , it's annoying..

Posted

Yeah! Love spam? You post 2 times to say that you will upload your photo in 1 minute and the uploading signature. + the half in here are offtopic. I don't want to make the "clever" guy but in another comp like this many staff member warned me.

There are mods,you're not one of them to warn me <3

 

The best till now.

 

I love it!

Render + Stock 10 sec work.

 

 

Posted

stop acting like a staff , it's annoying..

1st: I am not acting like a staff. I do what they are doing to me. But it's so ***** to see that they don't say anything in here about off topic and spam!

2nd: It's not annoying. I am trying to be a good(?) member. You don't know my past that's why you are talking.

3d: I am not gonna answer again. If I do check this post, I will edit.

Posted

Render + Stock 10 sec work.

 

At least it's better than yours <3

And it's not only render/stock there are effects and brushes.

10 sec work? Lol yea sure...

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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