geia xara..opws leei k to title sto pack p xrisimopiw twra exw polla critical errors,kai oxi se sigekrimens perioxes,genika.den mporw na pw pio pack exw giati einai idiotiko apo ena allo paidi alla mporw na sas pw oti den 3anaeixa critical errors se allo pack,lete na ftei to system,to pack,h to pc?ty
you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
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geia xara..opws leei k to title sto pack p xrisimopiw twra exw polla critical errors,kai oxi se sigekrimens perioxes,genika.den mporw na pw pio pack exw giati einai idiotiko apo ena allo paidi alla mporw na sas pw oti den 3anaeixa critical errors se allo pack,lete na ftei to system,to pack,h to pc?ty
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