you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
Question
Ceptimus
<set val="80" order="0x08" stat="pAtkSpd" />
<set val="78" order="0x08" stat="mAtkSpd" />
ti na valw oste na dinei 200 attack speed k 200 m attack speed?
<set val="156" order="0x08" stat="pAtk" />
<set val="83" order="0x08" stat="mAtk" />
ti na valw oste na dinei 1000 p attack kai 1000 m attack?
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