beenery Posted October 1, 2010 Posted October 1, 2010 helppppp \java\com\l2jserver\gameserver\model\actor\instance\L2NpcInstance.java:75: ';' expected [javac] else if (player.getPvpKills() >= Config.PVP_MIN) [javac] ^ [javac] 6 errors L2jserver Epilogue Quote
xAddytzu Posted October 1, 2010 Author Posted October 1, 2010 " ';' expected " replace else if (player.getPvpKills() >= Config.PVP_MIN) with else if (player.getPvpKills() >= Config.PVP_MIN); Quote
beenery Posted October 1, 2010 Posted October 1, 2010 no man [javac] Compiling 1875 source files to C:\SVN_SSERVERS\\build\classes [javac] C:\SVN_SSERVERS\java\com\l2jserver\gameserver\model\actor\instance\L2NpcInstance.java:178: reached end of file while parsing [javac] } [javac] ^ [javac] C:\SVN_SSERVERS\\java\com\l2jserver\gameserver\model\actor\instance\L2PvPInstance.java:63: reached end of file while parsing [javac] } help: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.datatables.SkillTreeTable; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2SkillLearn; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.status.FolkStatus; import com.l2jserver.gameserver.model.base.ClassId; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.effects.EffectBuff; import com.l2jserver.gameserver.skills.effects.EffectDebuff; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.StringUtil; public class L2NpcInstance extends L2Npc { private final ClassId[] _classesToTeach; public L2NpcInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2NpcInstance); setIsInvul(false); _classesToTeach = template.getTeachInfo(); } @Override public FolkStatus getStatus() { return (FolkStatus)super.getStatus(); } @Override public void initCharStatus() { setStatus(new FolkStatus(this)); } @Override public void addEffect(L2Effect newEffect) { if (newEffect instanceof EffectDebuff || newEffect instanceof EffectBuff) super.addEffect(newEffect); else if (newEffect != null) newEffect.stopEffectTask(); } public ClassId[] getClassesToTeach() { return _classesToTeach; } /** * this displays SkillList to the player. * @param player */ public static void showSkillList(L2PcInstance player, L2Npc npc, ClassId classId) { if (Config.DEBUG) _log.fine("SkillList activated on: "+npc.getObjectId()); int npcId = npc.getTemplate().npcId; if (npcId == 32611) { L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSpecialSkills(player); AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Special); int counts = 0; for (L2SkillLearn s : skills) { L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null) continue; counts++; asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), 0, 1); } if (counts == 0) // No more skills to learn, come back when you level. player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN)); else player.sendPacket(asl); player.sendPacket(ActionFailed.STATIC_PACKET); return; } if (!npc.getTemplate().canTeach(classId)) { npc.showNoTeachHtml(player); return; } // Custom staff else if (player.getPvpKills() >= Config.PVP_MIN); { if (this instanceof L2NpcInstance) { if (showPkDenyChatWindow(player, "PVPMerchant")) return; } if (((L2NpcInstance)npc).getClassesToTeach() == null) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); final String sb = StringUtil.concat( "<html><body>" + "I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:", String.valueOf(npcId), ", Your classId:", String.valueOf(player.getClassId().getId()), "<br>" + "</body></html>" ); html.setHtml(sb); player.sendPacket(html); return; } L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(player, classId); AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Usual); int counts = 0; for (L2SkillLearn s: skills) { L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null) continue; int cost = SkillTreeTable.getInstance().getSkillCost(player, sk); counts++; asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0); } if (counts == 0) { int minlevel = SkillTreeTable.getInstance().getMinLevelForNewSkill(player, classId); if (minlevel > 0) { SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN); sm.addNumber(minlevel); player.sendPacket(sm); } else player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN)); } else player.sendPacket(asl); player.sendPacket(ActionFailed.STATIC_PACKET); } } Quote
xAddytzu Posted October 1, 2010 Author Posted October 1, 2010 @beenery, /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.datatables.SkillTreeTable; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2SkillLearn; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.status.FolkStatus; import com.l2jserver.gameserver.model.base.ClassId; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.effects.EffectBuff; import com.l2jserver.gameserver.skills.effects.EffectDebuff; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.StringUtil; public class L2NpcInstance extends L2Npc { private final ClassId[] _classesToTeach; public L2NpcInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2NpcInstance); setIsInvul(false); _classesToTeach = template.getTeachInfo(); } @Override public FolkStatus getStatus() { return (FolkStatus)super.getStatus(); } @Override public void initCharStatus() { setStatus(new FolkStatus(this)); } @Override public void addEffect(L2Effect newEffect) { if (newEffect instanceof EffectDebuff || newEffect instanceof EffectBuff) super.addEffect(newEffect); else if (newEffect != null) newEffect.stopEffectTask(); } public ClassId[] getClassesToTeach() { return _classesToTeach; } /** * this displays SkillList to the player. * @param player */ public static void showSkillList(L2PcInstance player, L2Npc npc, ClassId classId) { if (Config.DEBUG) _log.fine("SkillList activated on: "+npc.getObjectId()); int npcId = npc.getTemplate().npcId; if (npcId == 32611) { L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSpecialSkills(player); AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Special); int counts = 0; for (L2SkillLearn s : skills) { L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null) continue; counts++; asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), 0, 1); } if (counts == 0) // No more skills to learn, come back when you level. player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN)); else player.sendPacket(asl); player.sendPacket(ActionFailed.STATIC_PACKET); return; } if (!npc.getTemplate().canTeach(classId)) { npc.showNoTeachHtml(player); return; } // Custom staff else if (player.getPvpKills() >= Config.PVP_MIN); { if (this instanceof L2NpcInstance) { if (showPkDenyChatWindow(player, "PVPMerchant")) return; } if (((L2NpcInstance)npc).getClassesToTeach() == null) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); final String sb = StringUtil.concat( "<html><body>" + "I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:", String.valueOf(npcId), ", Your classId:", String.valueOf(player.getClassId().getId()), "<br>" + "</body></html>" ); html.setHtml(sb); player.sendPacket(html); return; } L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(player, classId); AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Usual); int counts = 0; for (L2SkillLearn s: skills) { L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null) continue; int cost = SkillTreeTable.getInstance().getSkillCost(player, sk); counts++; asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0); } if (counts == 0) { int minlevel = SkillTreeTable.getInstance().getMinLevelForNewSkill(player, classId); if (minlevel > 0) { SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN); sm.addNumber(minlevel); player.sendPacket(sm); } else player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN)); } else player.sendPacket(asl); player.sendPacket(ActionFailed.STATIC_PACKET); } } } Quote
Expini Posted October 12, 2010 Posted October 12, 2010 can get some picture please i don't understand it like multisell menu right? so thank you :d Quote
MhtCeR™ Posted October 14, 2010 Posted October 14, 2010 nice... thnx for sharing :) NOW DOWNLOADING Quote
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