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akoma eiparxei aftos o server?? ee kala prepei na einai poli m****s o admin tou.. ele0s ektos apo lag pou exei einai k mlkia gt einai oloi full poso einai k gamiountai... dn tha epeza pote se tetoion server...

Posted

akoma eiparxei aftos o server?? ee kala prepei na einai poli m****s o admin tou.. ele0s ektos apo lag pou exei einai k mlkia gt einai oloi full poso einai k gamiountai... dn tha epeza pote se tetoion server...

dunno tha eprepe na sou kanw ligo mathima istorias esena. den tha eprepe na prosvaleis ton opoiodipote dioti pisw apo ena pc 3erw kai egw na prosvalw.to an exei lag einai alli istoria. oloi oi servers exoun lag swsta?trava loipon kai esi kane ena server dedicate na plirwneis ta mallia tis kefalis sou , vale kai donate gia na kalipteis ton dedicate server. o sigekrimenos en elladi kai exei apo tis poio grigores misthomenes grammes. an gamiountai (sorry gia tin ekfrasi logo tou full pou eipes)nai...sto farming. katse farmare kai esi kai tha eisai full se ligotero apo 1 evdomada gia na paizeis.para to lag kai to oti den exei auti tin stigmi poli kosmo logo tou oti einai akoma kamael kai oxi final menei akoma etsi logo tou community pou exei anaptixthei kapoia stigmi tha paei kai autos gracia ti nomizes tha katsei etsi? ena mou kanei entiposi poios na einai autos pou 3ekinise to post . . .

Ps : den eimai admin ennoeitai auto min sou paei kan sto mialo.

ty.

Posted

epeza ekei etsi 4fun me kati filarakia den aksizi na pezeis ekei gtp full lag ase to allo pou exei 4000 hero pane ola ta pedia kanoun donate 5 eurw kai ginonte hero eleos dld !!!!!!!

Posted

dunno tha eprepe na sou kanw ligo mathima istorias esena. den tha eprepe na prosvaleis ton opoiodipote dioti pisw apo ena pc 3erw kai egw na prosvalw.to an exei lag einai alli istoria. oloi oi servers exoun lag swsta?trava loipon kai esi kane ena server dedicate na plirwneis ta mallia tis kefalis sou , vale kai donate gia na kalipteis ton dedicate server. o sigekrimenos en elladi kai exei apo tis poio grigores misthomenes grammes. an gamiountai (sorry gia tin ekfrasi logo tou full pou eipes)nai...sto farming. katse farmare kai esi kai tha eisai full se ligotero apo 1 evdomada gia na paizeis.para to lag kai to oti den exei auti tin stigmi poli kosmo logo tou oti einai akoma kamael kai oxi final menei akoma etsi logo tou community pou exei anaptixthei kapoia stigmi tha paei kai autos gracia ti nomizes tha katsei etsi? ena mou kanei entiposi poios na einai autos pou 3ekinise to post . . .

Ps : den eimai admin ennoeitai auto min sou paei kan sto mialo.

ty.

 

 

Ποιες γρήγορες γραμμές άμα λένε τα παιδιά ότι κολάνε εδώ ενώ ο server έχει 120 άτομα να πούμε , με 85 ευρώ καλύτερο hosting παίρνεις. και το site του έχει το pop-up του Ucoz τι σου λέει αυτό.

 

Plus ο admin βαριέται την ζωή του εκεί από ότι βλέπω και μπαίνει με "normal" char 101%

 

χωρίς να μπω με πολύ απλό τρόπο εβγάλα το συμπέρασμα οτί βαριέται την ζωή του εκεί από αυτό εδώ http://l2shadows.net/index/0-13

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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