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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Using stable H5 server pack.

 

I made a sub class and killed a mob to level it but it now says 899.73% on level 40. What is this ?

 

*Edit - I noticed when editing a character that has this problem it has only 67 for the XP count. Is this normal?

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Update with L2jServer BETA 8693 on February 25

Fixed in this BETA:   

- BETA: Datapack part for ​[L5192]

    Added gameMasterSkillTree.xml

    Added gameMasterAuraSkillTree.xml

    Added heroSkillTree.xml

    Added nobleSkillTree.xml

  This unhardcodes this skill trees and allows easy update/customization.

- BETA: Removed duplicated spawns.

- BETA: More Rainbow Springs Chateau fixes:

    RainbowSpringsChateau? cleanup and fixes.

    Implemented Messenger's retail HTMLs and AI.

    Implemented Caretaker's retail HTMLs and AI.

    Datapack part for ​[L5190].

  Note: Rainbow Springs Chateau clan hall siege is still unfinished, this is just some work to get it closer to retail and closer to be finished.

- BETA: Removing Kasha Bear's duplicated spawn, thanks Loup_Solitaire.

- BETA: Removing duplicated spawn for Yetti Messenger (35604), thanks tukune for report.

- BETA: Adding all missing Territory Managers spawns.

  Thanks malyelfik for report and first fix implementation.

- BETA: Fix ClassMaster? error

- BETA: Improving UseItem?'s log and avoiding flood in logs.

        Unmanaged Item handler: means there is an item handler defined in XML, but doesn't have a Java counterpart.

        No item handler registered: means the items doesn't have an item handler defined in XML, yet the client request it's use.

- BETA: Adding a config for maximum adena. Better throw all those gold bars to the trash because now you can set values as big as this: 9 223 372 036 854 775 807 - nine quintillion two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion eight hundred fifty four million seven hundred seventy five thousand eight hundred seven.

If your server reach this value, you really have to lower the rates :)

- BETA: Implementing more skill trees:

    Removed hardcoded GMSkillTable.

    Removed hardcoded HeroSkillTable?.

    Removed hardcoded NobleSkillTable?.

    Implemented support for XML new skill trees.

  This represents a cleanup and unification of core functions.

- BETA: Fix for for Hero diary from [5145], thanks Vulcan and tukune for report.

- BETA: Fixing few methods naming:

        getHasFort() to getFortId()

        getHasCastle() to getCastleId()

        getHasHideout() to getHideoutId()

        setHasFort(..) to setFortId(..)

        setHasCastle(..) to setCastleId(..)

        getHasHideout(..) to setHideoutId(..)

        Fixed JavaDocs? related to those methods.

- BETA: NullPointerException? fix, thanks tukune for report.

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Update with L2jServer BETA 8699 on February 27

Fixed in this BETA:   

- BETA: Help for telnet packetsend

- BETA: Removed isCrystal boolean from enchantData.xml, enough using successRate (thanks Starter).

- BETA: Missing Door Radius for H5 Olympiad Stadiums Doors, thanks VlLight?.

- BETA: AdminSkill? update:

        Added give_all_clan_skills command, it will reward the target's clan will all available skills for that clan level.

        Added some JavaDocs?.

        Rewritten some parts of previous code.

- BETA: Fix for Path To Orc Shaman(416) quest by Tavo22.

        Missing from [8509]

- BETA: ECJ Lib Update.

- BETA: Fixing some typos in SystemMessageId?.

- BETA: Sysmsg for safe enchants failed, also code format/cleanup, thanks nonom for test.

- BETA: More NPE fixes for [5185] , thanks Tavo22 for report and skyshadow for fix.

- BETA: Updated Copyright info a bit and code format/cleanup.

- BETA: Minor typo fix in TownManager?.java, thanks _Blade_.

- BETA: Moving ClanWarehouse? to proper package.

- BETA: Listeners fixes:

        NPE Fix for ClanWarehouse?, thanks Starter and Tavo22 for report.

        Fix for typo on Item Tracker, thanks Starter for report.

- BETA: A little more info for the MaxAdena? config that some of you asked me for.

- BETA: Fix ClassMaster? error

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