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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Update with Revision 7789

Fixed in this Rev:     

- XML: WTFix (double effect)

- XML: Minor Fix for Ticket #4690

- XML: Mobs that level up crystal from Level 1 up to 10, default chance should be 9% (verified with retail)

- JAVA: Fix for Ticket #4689

- XML: Fix for Prominence, Hydro Blast & Hurricane skills

- Extractable skills load fix

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very good thanks Florin , Hey I wonder when are the  going to fix hellbound instance this is the priority of l2jserver.

Sry fro my bad English

 

answer

 

 

Hellbound is STILL under development, and if all the Bosses arent still retail like is because we are an "emulator" we will never be 100% retail like, but we work our hardest to be at least 99% retail like, emulating the Bosses AI and behaviour like in NA requires a lot of study and analysis, reverse engineering their stats is not reallly simple task to do, since they have high stats calculations can derive from 20% to 40%.

 

If someone really have the time, skills and ability, they could conduct an study on Bosses using his retail account, and try to gather more information and improve/change/modify the formulas on L2j, of course doing simulations on Retail and L2j are very hard to do, but if you can get the help of your retail clan or any other clan its possible...

 

Now then, can you imagine the amount of work and resources required to do Bosses right?

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Thanks your update. Working nice. But I have a problem about Necropolis Martyrdom about water zone. It don't get 23_22_water6 and 23_22_water7. Can anybody fix it for me ? Help me plz. 

 

    <zone type="WaterZone" shape="Cuboid" minZ="-3176" maxZ="-2892"> <!-- 23_22_water1 -->

        <node X="112096" Y="142623" />

        <node X="119232" Y="147603" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-5498" maxZ="-3138"> <!-- 23_22_water2 -->

        <node X="114504" Y="132424" />

        <node X="115256" Y="133176" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-5498" maxZ="-4921"> <!-- 23_22_water3 -->

        <node X="115256" Y="132480" />

        <node X="116672" Y="133120" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-4780" maxZ="-3780"> <!-- 23_22_water4 -->

        <node X="98304" Y="138239" />

        <node X="131072" Y="163839" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-4080" maxZ="-3780"> <!-- 23_22_water5 -->

        <node X="117512" Y="136743" />

        <node X="122009" Y="138239" />

    </zone>

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Thanks your update. Working nice. But I have a problem about Necropolis Martyrdom about water zone. It don't get 23_22_water6 and 23_22_water7. Can anybody fix it for me ? Help me plz. 

 

    <zone type="WaterZone" shape="Cuboid" minZ="-3176" maxZ="-2892"> <!-- 23_22_water1 -->

        <node X="112096" Y="142623" />

        <node X="119232" Y="147603" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-5498" maxZ="-3138"> <!-- 23_22_water2 -->

        <node X="114504" Y="132424" />

        <node X="115256" Y="133176" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-5498" maxZ="-4921"> <!-- 23_22_water3 -->

        <node X="115256" Y="132480" />

        <node X="116672" Y="133120" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-4780" maxZ="-3780"> <!-- 23_22_water4 -->

        <node X="98304" Y="138239" />

        <node X="131072" Y="163839" />

    </zone>

    <zone type="WaterZone" shape="Cuboid" minZ="-4080" maxZ="-3780"> <!-- 23_22_water5 -->

        <node X="117512" Y="136743" />

        <node X="122009" Y="138239" />

    </zone>

Why don't join at l2jserver's forum and ask for help?

Better for you and better for us :o .

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Update with Revision 7796

Fixed in this Rev:     

- SQL: Fixing lvlupgain.sql table (now decimal values will be stored properly), also fixed kamaels stats and some others values

- XML: Missing Zone Oo (probably deleted accidentally since long time ago).

- XML: Moving ScriptZone? vertices to XML, also added skill 5715

- XML: Fixes in some Item Skills, Lucky Strike, Golem Armor & Flame Icon

- Fixed observer handling for traps. Also traps should not attack own team.

- Un-finaling one more function in olympiad.

- Some rework of canBeStolen() function, making ManaHealOverTime?,CPHealOverTime and Paralyze effects stealable.

- Paralyze fixes

- Missing Freya PvP Items List

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anyone knows when High Five revisions comes out?

Its still under development.

Hi5 it's not coming with big changes compared with Freya or any update so L2j Server Hi5 should be out soon.

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