kalimeris Posted January 7, 2010 Posted January 7, 2010 Hello guys 8) pos mporo na balo ston buffer scheme? giati einai spastiko 1-1....an kserete pedes tha me boithisete poly ty :* Quote
0 Flash™ Posted January 8, 2010 Posted January 8, 2010 file 8a pas data\jscript\custom\9999_NPCBuffer\__init__ 8a pas ekei pou exei ayto edw if event == <==== 8a exeis ena noumero esu 8a pas sto teleftaio pou 8a einai... pc 70 kai esu 8a ftia3eis ena akribos meto kato pou sou edino kai 8a baleis 71... meta 8a pas sta ayta pou sou exo me kitrino kai 8a baleis ta dika sou id buff pou 8eleis na kanei... px : to 4360 einai to id tou buff kai to 3 einai to lvl tou buff... if event == "76": st.takeItems SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) meta ma fou exeis kanei ola ayta 8a pas 8a anoi3eis to Html pou einai pali edw kai 8a kaneis to e3eis exei pou sou edw me kritino xroma 8a baleis to noumero pou ebales sto if event == " noumero": kai 8a eisai ok <button value="Fighter" action="bypass -h Quest 9999_NPCBuffer 76" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> <br> Quote
0 kalimeris Posted January 8, 2010 Author Posted January 8, 2010 file 8a pas data\jscript\custom\9999_NPCBuffer\__init__ 8a pas ekei pou exei ayto edw if event == <==== 8a exeis ena noumero esu 8a pas sto teleftaio pou 8a einai... pc 70 kai esu 8a ftia3eis ena akribos meto kato pou sou edino kai 8a baleis 71... meta 8a pas sta ayta pou sou exo me kitrino kai 8a baleis ta dika sou id buff pou 8eleis na kanei... px : to 4360 einai to id tou buff kai to 3 einai to lvl tou buff... if event == "76": st.takeItems SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) meta ma fou exeis kanei ola ayta 8a pas 8a anoi3eis to Html pou einai pali edw kai 8a kaneis to e3eis exei pou sou edw me kritino xroma 8a baleis to noumero pou ebales sto if event == " noumero": kai 8a eisai ok <button value="Fighter" action="bypass -h Quest 9999_NPCBuffer 76" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> <br> apoti katalava prepei na ta ftiakso 1-1...den exeis ena etoimo? giati dn ta pao kai toso kala me afta olo sfalmata dimiourgo.... Btw TY Quote
0 Coyote™ Posted January 8, 2010 Posted January 8, 2010 Αυτό που με μπέρδεψε είναι το εξής: Ζητάς έναν scheme buffer, όπου οι παίκτες θα επιλέγουν μία λίστα από buffs, για να την χρησιμοποιούν όποτε θέλουν (αυτό που κατάλλαβα) ή ένα σετάκι με fighter και mage buffs, που θα επιλέξεις εσύ (αυτό που σου έδωσε ο flash); Διότι είναι εντελώς διαφορετικά αυτά τα 2. Quote
0 kalimeris Posted January 9, 2010 Author Posted January 9, 2010 Αυτό που με μπέρδεψε είναι το εξής: Ζητάς έναν scheme buffer, όπου οι παίκτες θα επιλέγουν μία λίστα από buffs, για να την χρησιμοποιούν όποτε θέλουν (αυτό που κατάλλαβα) ή ένα σετάκι με fighter και mage buffs, που θα επιλέξεις εσύ (αυτό που σου έδωσε ο flash); Διότι είναι εντελώς διαφορετικά αυτά τα 2. Xreiazomai Scheme ego oxi set me Fighters buffs kai me Mage.To eixa kai to ebgala Quote
0 Commodus Posted January 9, 2010 Posted January 9, 2010 http://www.maxcheaters.com/forum/index.php?topic=78189.0 Quote
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kalimeris
Hello guys 8) pos mporo na balo ston buffer scheme? giati einai spastiko 1-1....an kserete pedes tha me boithisete poly ty :*
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