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Posted

Teleio post!!!Bravo s gia ton kopo s p ekatses kai egrapses ola ayta kai ola tous eine swsta!

 

ta imports gia l2jbrasil nomizw eine ayta

 

import sys

from com.it.br.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.it.br.gameserver.datatables import SkillTable

from com.it.br       import L2DatabaseFactory

from com.it.br.gameserver.model.quest import State

from com.it.br.gameserver.model.quest import QuestState

from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest

Posted

..αυτο τι ακριβως ειναι? :D

για να φτιαξω bufer πρεπει να εισαγω αυτον τον κώδικα?

otan katevaseis enan buffer, kai den teriazei sto pack sou, prepei na ala3eis tous kodikes tou buffer sou, me autous tous kodikes, antistoixa me to pack sou.

Posted

coyote blepo oti prepei na kaneis update ;P

 

Alla kai  pali kai gamw to topic

Teleio post!!!Bravo s gia ton kopo s p ekatses kai egrapses ola ayta kai ola tous eine swsta!

 

ta imports gia l2jbrasil nomizw eine ayta

 

import sys

from com.it.br.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.it.br.gameserver.datatables import SkillTable

from com.it.br       import L2DatabaseFactory

from com.it.br.gameserver.model.quest import State

from com.it.br.gameserver.model.quest import QuestState

from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest

 

Δεν πρόκειται να προσθέσω στο topic μου τα imports ενός αισχρού pack, σαν το L2Brasil.

  • 1 month later...
Posted

patao //reload_quest 9999NPC_Buffer alla mou leei quest reload failled:/

 

Προφανώς επειδή το όνομα του quest του buffer σου δεν είναι αυτό >_>

  • 2 weeks later...
Posted

R guys exw ena prob..metefera ton server m se allo pc k enw prin o buffer litourgouse meta tn metafora o buffer m egrafe tin mlkia oti you dont meet the creteria...Mporei kapois na m pei ama 3erei ti prepei n diorthwsw?

Τώρα μας δουλεύεις;; Κάνεις post στον οδηγό που σου λέει τα πάντα για το πρόβλημα σου;; Έλεος.. Πάρτο απο την αρχή Click Me! και το πρόβλημα σου θα λυθεί!

Posted

R guys exw ena prob..metefera ton server m se allo pc k enw prin o buffer litourgouse meta tn metafora o buffer m egrafe tin mlkia oti you dont meet the creteria...Mporei kapois na m pei ama 3erei ti prepei n diorthwsw?

 

Ο Υπολογιστής στον οποίο βρίσκονται τα αρχεία δεν έχει καμία απολύτως σχέση με αυτά..

Posted

patao //reload_quest 9999NPC_Buffer alla mou leei quest reload failled:/

Kai to quest etc to lene ta exw kanei 100 fores 3ana kai 3ana alla mou lei auto dn 3erw ti ftaei pia  exw aganaktisei to pack mou einai L2j  compiledj  compiled

Posted

coyote kaneme ena add grigorakis_13@hotmail.com kai mn to perneis san astio afto sto lew

 

 

Don't go offtopic, and no, I won't add you since I have no reason to add a lame idiot flaming with no reason.

Thanks =]

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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