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[Help]Den boro na bo sto game
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All links at http://akumu.ru return 503 and most mega upload dont exist. Any idea if this will get fixed?
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By UnknownSoldier · Posted
You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers! -
yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile ProjectType="Visual C++" Version="8,00" ShowAllFiles="false" > <Configurations> <Configuration Name="Debug|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Debug|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.
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By UnknownSoldier · Posted
Here we go again to teach! The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards! -
By guarnieri2008 · Posted
very good job in displaying them
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Vkouk
Kalispera pedia.Etimazo ena pack.Eno exo ftiaksi ta config ola den boro na mpo.local panta.
GameServer Config:
# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname= 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname= 127.0.0.1 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=100 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Packet Handler Debug # DO NOT CHANGE IT PacketHandlerDebug = False # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999LoginServer Config:
Oso pio grhgora ginete apantise.Ty
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