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[Help]Skills Time


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ok go gameserver---> data ----> stats ---> skills and serach file xlm with bufs and change time example.

 

<skill id="266" levels="1" name="Song of Water" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  125 131 136 142 147 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  58 57 56 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="60"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_PARTY"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="2500"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="549"/>

  <enchant1 name="aggroPoints" val="655"/>

  <enchant2 name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="120" count="1" val="0">

      <add order="0x40" stat="rEvas" val="3"/>

    </effect>

  </for>

 

change red line for your hour :)

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