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Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
Question
PoRnosJH
when im trying to shutdown my server or restart him ...that error shows up...
Client: [Character: {GM}XXXXXX - Account: admin - IP: XXXXXXXX] - Failed runn
ing: [C] 21 RequestBypassToServer - L2J Server Version: 1120 - DP Revision: 1120
java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at net.sf.l2j.gameserver.Shutdown.startShutdown(Shutdown.java:343)
at handlers.admincommandhandlers.AdminShutdown.serverShutdown(Unknown So
urce)
at handlers.admincommandhandlers.AdminShutdown.useAdminCommand(Unknown S
ource)
at net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.run
Impl(RequestBypassToServer.java:98)
at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2
GameClientPacket.java:76)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Can annyone tell me whats going on???
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