While I respect every other admin who launches a server, including L2Gold, I can proudly say that we’ve built a community where each season brings significant changes and numerous updates. We had anywhere from a few hundred players to nearly one thousand unique players (season 2).
The server has already been rebuilt three times on different client protocols, each time introducing something fresh to the table. L2Gold Essence against most other servers; you’ll notice the difference immediately: no lag, no odd movement bugs, the best geodata (which we’ve continually improved), high FPS during mass PvP, and overall smooth gameplay. Just a single in-game click makes the contrast clear compared to servers that still feel stuck in 2007 in terms of innovation. There were times when things went very wrong due to major code reworks, refactors, and the lack of proper testing, but everything was eventually resolved.
Not only that, but we’ve also attracted CPs and clans that had never played L2Gold before. That’s one of the main reasons why we reached a higher player count than any gold-style server when compared to the original one back in the days.
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Question
DnR
Paidia prospa8isa na ftiaksw ena diko mou custom npc gia na ginesai noblesse amesws.
Omws otan pataw de ginetai tpt....
Mou bgazei mono ayto:You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.
To A------ einai to item,apla de 8elw na to deite :P
# Made by parizakis
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.actor.appearance import PcAppearance
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.actor.appearance import PcAppearance
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "60000_NoblesseMaster"
NPC=[60000]
A------= -----
QuestId = 60000
QuestName = "NoblesseMaster"
QuestDesc = "custom"
InitialHtml = "60000-0.htm"
print "INFO Loaded: Possessor Of Noblesse"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
if st.getPlayer().getLevel() < 80 :
htmltext = "60000-2.htm"
elif st.getPlayer().isNoble() == 1 :
htmltext = "60000-3.htm"
elif st.getPlayer().getLevel() < 80 :
htmltext = "60000-2.htm"
else:
st.getPlayer().setTarget(st.getPlayer())
if event == "2":
st.getPlayer().setNoble(True)
st.giveItems(A-----,1)
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
return "60000-1.htm"
st.exitQuest(1)
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><body>You don't meet this NPC's minimum requirements.</body></html>"
st.setState(State.STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
5 answers to this question
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