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Posted

ti enoeis den 9a to axiopihsw

anyway epidh den vazw quad core 9a m katevasei ligo i ram...

Posted

twra einai poli arga

isos argotera

prin tin protoxronia 9a to exw.

Δεν μπορώ να σκεφτώ κάποια ή κάποιες εφαρμογές(προγράμματα) που θα μπορούσαν να χρησιμοποιήσουν πάνω απο 3GB ram.

 

θα ήθελα να ακούσω και το λειτουργικό σύστημα που θα εγκαταστήσεις...

Posted

Δεν μπορώ να σκευτώ κάποια ή κάποιες εφαρμογές(προγράμματα) που θα μπορούσαν να χρησιμοποιήσουν πάνω απο 3GB ram.

 

θα ήθελα να ακούσω και το λειτουργικό σύστημα που θα εγκαταστήσεις...

egw ama eixa tetio pc tha evaza Win7 64Bit ;)

Posted

aaa btw gia kade m Suggest t na valw

gt exw psi9ei gia windows xp na valw giati pio poli gia game to 9elw.

Posted

aaa btw gia kade m Suggest t na valw

gt exw psi9ei gia windows xp na valw giati pio poli gia game to 9elw.

kai tote gt tha valeis 8gb ram?

afou tha valeis xp.

Posted

den xerw t na valw akoma re pedia

9elw kati gia games kai na min exei problem na trexei OpenGL kai teties mlkies

Posted

den xerw t na valw akoma re pedia

9elw kati gia games kai na min exei problem na trexei OpenGL kai teties mlkies

Ama exeis swstous odigous mn fovase ta grafika.

Posted

Τα 8gb ram δεν πρόκειτε να τα αξιοποιείσεις...

 

Συμφωνώ απόλυτα και ο σκληρός δίσκος δεν φτάνει που είναι hitachi είναι και ATA <.<

Posted

Επειδη καταλαβα οτι το θες για gaming το pc , 8 GB Ram ειναι παρα πολυ . Χιλιες φορες να βαλεις λιγοτερη ,  αλλα θα ειναι πολυ γρηγοροτερη . Και καλυτερα να βαλεις DDR3 . Και εννοειτε 64bit Windows .

Posted

Τα 8gb ram δεν πρόκειτε να τα αξιοποιείσεις...

//agree.

 

mace to pc kalo alla tosh ram ti thn 8es?

 

Επειδη καταλαβα οτι το θες για gaming το pc , 8 GB Ram ειναι παρα πολυ . Χιλιες φορες να βαλεις λιγοτερη ,  αλλα θα ειναι πολυ γρηγοροτερη . Και καλυτερα να βαλεις DDR3 . Και εννοειτε 64bit Windows .

DDR2 Kalhterh g L2 Pou 8elei na pezei :)

 

Posted

Loipon, gia arxi min toys bazeis na ta synarmologoyn monoi toys, prin 3 bdomades moy efere pelatis pc poy eixe synarmologi8ei apo e-shop kai de doyleye

[den eixan syndesei tin karta grafikwn(GPU) kai to anemistiraki(FAN) toy CPU- eleos]

To koyti kalo einai.

Genikws protimw AMD se mitriki(MOBO)/epeksergasti(CPU), me ta idia leyta poy dineis gia CPU/MOBO, 8a epernes poly kalytera se AMD + DDR3..

I mnimi kali gia DDR-2 an kai polla ta 8GiB.

Se GPU de soy proteinw ASUS logo proswpikis apogoiteysis, ATi nai alla kalytera Sapphire kai episis 5770 para 4890.

O skliros opws proeipan einai Hitachi einai kai ATA, me ligotera 8a epernes Western Digital kai SATA..

I psiksi toy CPU kali einai.

To FAN gia to koyti kalo.

To DVD kalo einai an kai 8a soy proteina ena LG GH22NS40 me ta idia leyta poy einai kai ligo grigorotero.

 

PS: Afoy exeis idi panw apo 2 FAN kalytera na pareis ki ena FAN-Controller me 2-3€ gia na xamilwseis tin taxytita min kanoyn san ntalika mesa sto spiti :P

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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