Kalen Posted December 22, 2009 Posted December 22, 2009 Hello When you have somthing like this: CreatePixelShader failed(D3DERR_INVALIDCALL). History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface:rawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend6 <- UGlowEffect::PostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop you have to do one/two thing/s. 1. Remove your option.ini (in lineage2/system) and launch l2.exe or lineage2.exe [if it works, don't read point 2.|if doesn't work, read point 2.] 2. Remove two files: l2precompiledshader.bin and L2CompiledShader.bin (are in lineage2/system) launch l2.exe or lineage2.exe [if it works, have fun|if doesn't work, you have just bad day] Cya :*
cyperex Posted December 23, 2009 Posted December 23, 2009 Of my 4+ years of l2, i have never come across a crit error liek that.. haha, maybe im lucky, but its good you posted it for others. Good guide.
Bawlz22 Posted December 23, 2009 Posted December 23, 2009 I never experience crit errors rly... long ago I did, dunno why
xXSkillerXx Posted December 23, 2009 Posted December 23, 2009 It should be added here imo. Thanks for sharing kalen.
palex94 Posted December 24, 2009 Posted December 24, 2009 I never experience crit errors rly... long ago I did, dunno
Ryuzaki Posted December 28, 2009 Posted December 28, 2009 i got critical with render only if i start another account (without render ofc)
M4xCheater Posted December 28, 2009 Posted December 28, 2009 I have that error just 1 time so I'm lucky too :D
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