Jump to content

Recommended Posts

Posted

Hello

When you have somthing like this:

CreatePixelShader failed(D3DERR_INVALIDCALL).

 

History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface:rawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend6 <- UGlowEffect::PostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

you have to do one/two thing/s.

1. Remove your option.ini (in lineage2/system) and launch l2.exe or lineage2.exe [if it works, don't read point 2.|if doesn't work, read point 2.]

2. Remove two files: l2precompiledshader.bin and L2CompiledShader.bin (are in lineage2/system) launch l2.exe or lineage2.exe [if it works, have fun|if doesn't work, you have just bad day]

 

Cya :*

Posted

Of my 4+ years of l2, i have never come across a crit error liek that.. haha, maybe im lucky, but its good you posted it for others. Good guide.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock