Jump to content

[Guide]Have you critical error with render?


Recommended Posts


When you have somthing like this:

CreatePixelShader failed(D3DERR_INVALIDCALL).


History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface:rawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend6 <- UGlowEffect::PostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

you have to do one/two thing/s.

1. Remove your option.ini (in lineage2/system) and launch l2.exe or lineage2.exe [if it works, don't read point 2.|if doesn't work, read point 2.]

2. Remove two files: l2precompiledshader.bin and L2CompiledShader.bin (are in lineage2/system) launch l2.exe or lineage2.exe [if it works, have fun|if doesn't work, you have just bad day]


Cya :*

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...