Kalen Posted December 22, 2009 Posted December 22, 2009 Hello When you have somthing like this: CreatePixelShader failed(D3DERR_INVALIDCALL). History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface:rawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend6 <- UGlowEffect::PostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop you have to do one/two thing/s. 1. Remove your option.ini (in lineage2/system) and launch l2.exe or lineage2.exe [if it works, don't read point 2.|if doesn't work, read point 2.] 2. Remove two files: l2precompiledshader.bin and L2CompiledShader.bin (are in lineage2/system) launch l2.exe or lineage2.exe [if it works, have fun|if doesn't work, you have just bad day] Cya :* Quote
cyperex Posted December 23, 2009 Posted December 23, 2009 Of my 4+ years of l2, i have never come across a crit error liek that.. haha, maybe im lucky, but its good you posted it for others. Good guide. Quote
Bawlz22 Posted December 23, 2009 Posted December 23, 2009 I never experience crit errors rly... long ago I did, dunno why Quote
xXSkillerXx Posted December 23, 2009 Posted December 23, 2009 It should be added here imo. Thanks for sharing kalen. Quote
palex94 Posted December 24, 2009 Posted December 24, 2009 I never experience crit errors rly... long ago I did, dunno Quote
Ryuzaki Posted December 28, 2009 Posted December 28, 2009 i got critical with render only if i start another account (without render ofc) Quote
M4xCheater Posted December 28, 2009 Posted December 28, 2009 I have that error just 1 time so I'm lucky too :D Quote
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