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[Guide]Have you critical error with render?


Kalen

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Hello

When you have somthing like this:

CreatePixelShader failed(D3DERR_INVALIDCALL).

 

History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface:rawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend6 <- UGlowEffect::PostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

you have to do one/two thing/s.

1. Remove your option.ini (in lineage2/system) and launch l2.exe or lineage2.exe [if it works, don't read point 2.|if doesn't work, read point 2.]

2. Remove two files: l2precompiledshader.bin and L2CompiledShader.bin (are in lineage2/system) launch l2.exe or lineage2.exe [if it works, have fun|if doesn't work, you have just bad day]

 

Cya :*

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