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Alloz guys i want to make my first guide for weapons in counter Strike so if iam in wrong section plz someone mod move it lets start

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The complete list of all weapons in Counter-Strike Source

Here we will give you tips on how best to use each weapon, when you should buy such a weapon, how to win with each weapon, plus full details about each weapon including console commands for binds.

 

Binds for weapons

To bind primary & secondary weapons to a key justadd the following lines to your user config file and change the '<key>' to our own key choice.

 

bind <key> "slot1" // This will change your weapon to the primary weapon eg: shotgun, smg, rifle

bind <key> "slot2" // This will change your weapon to the secondary weapon eg: sidearm/pistol

bind <key> "slot3" // This will change your weapon to the 3rd selection: knife

bind <key> "slot4" // This will change your weapon to the 4th selection: grenades

bind <key> "slot5" // This will change your weapon to the 5th selection: for planting the bomb

 

Bind for dropping a weapon

To drop your weapon so you can pick up other weapons laying around just bind a key or even easier copy this line and place it into your config.cfg.

 

bind <key> "drop" // drops the weapon that is selected in your hands (can't drop knife or some items)

Bind for buying a weapons

To buy a weapon with a single key press just copy this line below and place it into your config.cfg & edit the <key> & <weapon alias> value to your choice.

 

bind <key> "buy <weapon alias>" // Buy weapon 'replace <weapon alias> with the weapon name for it to work

 

Bind for using a weapons

To use a weapon with a single key press (quick weapon switch) just copy this line below and place it into your config.cfg & edit the <key> & <weapon alias> value to your choice.

 

bind <key> "use_<weapon alias>" // Buy weapon 'replace <weapon alias> with the weapon name for it to work

HE Grenade                                                  bind <key> "use weapon_hegrenade"

                                                                        bind <key> "buy weapon_hegrenade"

FLash Bang                                                              bind <key> "use weapon_flashbang"

                                                                                    bind <key> "buy weapon_flashbang"

Smoke Grenade                                                               bind <key> "use weapon_smokegrenade"

                                                                                    bind <key> "buy weapon_smokegrenade"

9X19mm Sidearm                                                          

Price: $400

Country Of Origin: Austria at.gif

Caliber: 9mm Parabellum

Clip Capacity: 20 Rounds                                                          

Rate Of Fire: N/A

Weight (Loaded): 0.9KG

Projectile Weight: 8g

Muzzle Velocity: 1132 ft/sec

Muzzle Energy: 475 J

Pro-HL skill required:

Short Range: Mid

Long Range: High

                                                                                    css_weap_9x19mm_sidearm.jpg

                                                                                     bind <key> "use weapon_glock"

                                                                                     bind <key> "buy weapon_glock"

 

 

Not a big fan of the 9X19mm (Glock) about the only good thing about this weapon is it's cheap & it has 20 rounds unlike other hand guns that come with 13 round or so. The firing speed is just above average for pistols although the strength is poor but the aim is good just you need to fire some 20 rounds before the target is dead even a well placed head shot will not kill with this weapon unless you use the nice feature 'burst fire' mode. The glock burst fire mode makes up for it's poor damage values by firing some 5-8 rounds spot on target and a headshot from this would kill in one shot. I would recommend you bin this weapon right away unless you are very good or you like the glock. Top players will use the glock I myself don't rate this weapon but will use it 70% of the time in official league matches with it's burst fire & only going for head shots anyway it does what I need plus costs me nothing & has a faster reload time.

228 Compact

Price: $600

Country Of Origin: Switzer.../Germany ch.gifde.gif

Caliber: .357 SIG

Clip Capacity: 13 Rounds

Rate Of Fire: N/A

Weight (Loaded): 1.03KG

Projectile Weight: 8.1g

Muzzle Velocity: 1400 ft/sec

Muzzle Energy: 600 J

Pro-HL skill required:

Short Range: Mid

Long Range: High

                                                               css_weap_228_compact.jpg

                                                                                  bind <key> "use weapon_p228"

                                                                                  bind <key> "buy weapon_p228"

 

 

The 228 Compact (p228) is a weapon that doesn't see much action in Counter-Strike and from the other sidearms it's not high on the list to be used. It's firing rate in pretty good but the damage from this weapon is low and therefore not one to be used much. Give it ago and see what you think, i would say this weapon sounds better than it performs.

Night Hawk .50c

Price: $650

Country Of Origin: Israel il.gif

Caliber: .50 Action Express

Clip Capacity: 7 Rounds

Rate Of Fire: N/A

Weight (Loaded): 1.8KG

Projectile Weight: 19.4g

Muzzle Velocity: 1380 ft/sec

Muzzle Energy: 1650 J

Pro-HL skill required:

Short Range: Mid

Long Range: Mid

                                                                                  css_weap_night_hawk_50c.jpg

                                                                                  bind <key> "use weapon_deagle"

                                                                                  bind <key> "buy weapon_deagle"

 

 

Night Hawk better known in Counter-Strike as the 'Deagle' short for 'Desert Eagle' is the weapon of choice for many players during round 1 (pistol round). The Night Hawk has excellent aim & power, one shot to the head would get the kill. The Night Hawk also psses through objects like doors, thin walls, boxes etc and can really mess up players in a close combat. Only downer to the Night Hawk is that it only holds 7 rounds and reloading is slow. Tip always go for the upper body & head when shooting for long range duct and aim again for the head. You will need to dive in & out of danger with this weapon more it's not like playing with the glock you really are going for long range aim & slower shots as the glock is more of a run & shot weapon.

ES Five-Seven

Price: $750

Country Of Origin: Belgium be.gif

Caliber: 5.7 X 28MM

Clip Capacity: 20 Rounds

Rate Of Fire: N/A

Weight (Loaded): 0.618KG

Projectile Weight: 2g

Muzzle Velocity: 2345 ft/sec

Muzzle Energy: 465 J

Pro-HL skill required:

Short Range: Mid

Long Range: High

                                                                                  css_weap_es_five-seven.jpg

                                                                                  bind <key> "use weapon_fiveseven"

                                                                                  bind <key> "buy weapon_fiveseven"

 

 

Again the Five-Seven is a weak under performing sidearm, ok it has 20 round but it's low power means you end up using all 20 just to kill one person. It's again a case of looks good sounds good but when playing you'd be better of dropping this weapon and running.

5.40 Dual Elites

Price: $800

Country Of Origin: Italy it.gif

Caliber: 9MM Parabellum

Clip Capacity: 15 Rounds

Rate Of Fire: N/A

Weight (Loaded): 1.15KG

Projectile Weight: 8g

Muzzle Velocity: 1280 ft/sec

Muzzle Energy: 606 J

Pro-HL skill required:

Short Range: Mid

Long Range: High

                                                                                  css_weap_540_dual_elites.jpg

                                                                                  bind <key> "use weapon_elite"

                                                                                  bind <key> "buy weapon_elite"

 

 

The 5.40 Dual Elites or 'Elites' for short are a great combo for the first round pistols and even come in handy as a backup side arm when in close combat. This Terrorist only weapon has no real bad areas really, ok it's not great for long range shooting but you are getting 2 guns instead of 1 so that makes up for the aim and as for close range when you really need your sidearm to perform well the elites with their dual shooting action mean you fire quicker and pump more lead into the other player in return. That can't be all bad although when facing the deagle most players would chose the deagle any day for it's super power & nice long range aim. With this in mind the elites do tend to just sit their and not get chosen.

Leone 12 Gauge Super

Price: $1700

Country Of Origin: Italy it.gif

Caliber: 12 Gauge

Clip Capacity: 8 Rounds

Rate Of Fire: N/A

Weight (Loaded): 3.5KG

Projectile Weight: 3.8g

Muzzle Velocity: 1250 ft/sec

Muzzle Energy: 2429 J

Pro-HL skill required:

Short Range: Mid

Long Range: High

                                                                                  css_weap_leone_12_gauge_super.jpg

                                                                                  bind <key> "use weapon_m3"

                                                                                  bind <key> "buy weapon_m3"

 

 

The 12 Gauge shotgun (known as the M3) is a great weapon for close range killing, It dose have it's down sides, one being it's 8 round limit and it's short range aiming although in later updates it appeares that the M3 can take out targets at stupid ranges! It's also very slow at firing & reloading but the results from a direct close up shot will show you why this weapon is so deadly. When using this weapon your role in the team will change to that of a rambo style player who rushes in first ahead of it's team to clear a path in. Good tactic & style of play with the M3 is to jump into players & shoot this way to take full advantage and don't end up like dog food. Most skilled players will never walk or camp using the M3 they will almost everytime come charging in jumping and diving around head shotting players from withing the air driving the buck shot right down through the player's head to mid body.

Leone YG1265 Auto Shotgun

Price: $3000

Country Of Origin: Italy it.gif

Caliber: 12 Gauge

Clip Capacity: 7 Rounds

Rate Of Fire: 400 rpm

Weight (Loaded): 4KG

Projectile Weight: 3.8g

Muzzle Velocity: 1250 ft/sec

Muzzle Energy: 2429 J

Pro-HL skill required:

Short Range: Low

Long Range: High

                                                                                  css_weap_leone_yg1265_auto_shotgun.jpg

                                                                                  bind <key> "use weapon_xm1014"

                                                                                  bind <key> "buy weapon_xm1014"

 

 

The 12 Gauge auto is smashing for close range combat and with it's auto pump action & reload you don't have that delay unlike that found in the standard 12 gauge (M3). Not so hot for long range targets but for storming passages and high defended areas the 12 gauge auto will destroy any one in it's path. A good buy if money is an issue & up against hardcore gamers on small maps. Unlike the standard 12 Gauge M3 I kind of find you lose the power with the auto although you can fire double the shots.

Schmidt Machine Pistol

Price: $1250

Country Of Origin: Austria at.gif

Caliber: 9MM Parabellum

Clip Capacity: 30 Rounds

Rate Of Fire: 857 rpm

Weight (Loaded): 1.3KG

Projectile Weight: 8g

Muzzle Velocity: 1280 ft/sec

Muzzle Energy: 606 J

Pro-HL skill required:

Short Range: Low

Long Range: Elite

                                                                                  css_weap_schmidt_machine_pistol.jpg

                                                                                  bind <key> "use weapon_tmp"

                                                                                  bind <key> "buy weapon_tmp"

 

 

The Schmidt Machine Pistol better known in CS as the 'tmp' only available for the CT is a poor weapon to use and to kill with such a weapon requires great skill well in saying this I mea at long range in normal matches. If you get close up or behind a player the tmp can be lame as the recoil on this weapon is almost zero! This is mainly a short range weapon for map maps like CS_Office using such a weapon on large maps would be foolish. Used best when sneaking up behind some one and then letting rip into them. This is a spray & pray weapon where aim doesn't matter so much as the recoil is very low. It's important when using the tmp to not stand still but to always side step left & right while you shoot.

Ingram Mac-10

Price: $1400

Country Of Origin: USA us.gif

Caliber: .45 ACP

Clip Capacity: 30 Rounds

Rate Of Fire: 857 rpm

Weight (Loaded): 3.82KG

Projectile Weight: 15.2g

Muzzle Velocity: 919 ft/sec

Muzzle Energy: 584 J

Pro-HL skill required:

Short Range: Mid

Long Range: Elite

                                                                                  css_weap_ingram_mac.jpg

                                                                                  bind <key> "use weapon_mac10"

                                                                                  bind <key> "buy weapon_mac10"

 

 

Ingram Mac-10 only available to the Terrorist team is a weapon that requires great skill once again, close up it's a spray & pray weapon and for long range it's almost useless. Those players who can get head shots from this weapon at great distances really do command great skill. Most of the time this weapon will only be used by newbies to the game or those elite players who just enjoy messing around or owning others with any weapon just to make a point. This weapon should only really be used if you have no money or if you are on small close combat maps like CS_Office.

CONTINUE

Posted

KM UMP45

Price: $1700

Country Of Origin: German de.gif

Caliber: .45 ACP

Clip Capacity: 25 Rounds

Rate Of Fire: 600 rpm

Weight (Loaded): 2.27KG

Projectile Weight: 15.2g

Muzzle Velocity: 1005 ft/sec

Muzzle Energy: 625 J

Pro-HL skill required:

Short Range: High

Long Range: High

                                                                                  css_weap_km_ump45.jpg

                                                                                  bind <key> "use weapon_ump45"

                                                                                  bind <key> "buy weapon_ump45"

 

 

The KM UMP45 not a great weapon & one left on the shelf in many of matches yet in saying this the UMP45 does perform pretty well in some cases. Armor piercing rounds allow it to inflict high damage onto any player even with full body armor. It's rate of fire is low & so too is it's weapon recoil so even the least skilled player can use this weapon and get pretty good results but in saying this you still will require a high level of skill to just stay alive with just a weapon when up against AK47's & M4a1 assault weapons.

ES C90

Price: $2350

Country Of Origin: Belgium us.gif

Caliber: .338 Lapua Magnum

Clip Capacity: 50 Rounds

Rate Of Fire: 900 rpm

Weight (Loaded): 3KG

Projectile Weight: 2g

Muzzle Velocity: 2345 ft/sec

Muzzle Energy: 465 J

Pro-HL skill required:

Short Range: Mid

Long Range: High

                                                                                  css_weap_es_c90.jpg

                                                                                  bind <key> "use weapon_p90"

                                                                                  bind <key> "buy weapon_p90"

 

 

The ES C90 (better known as the P90) is a pretty good short range sub machine gun great for storming buildings where speed & fire rate counts more than good aim. The C90 has 50 rounds locked into it so reloading so reduced although you find the rounds are spent quicker than most wepons. This weapon doesn't work so great on long range targets and if used against long range targets the little bursts and pin point aiming is the best way to kill. The recoil on this weapon is high at long range.

IDF Defender

Price: $2000

Country Of Origin: Israel il.gif

Caliber: .223

Clip Capacity: 35 Rounds

Rate Of Fire: 675 rpm

Weight (Loaded): 4.35KG

Projectile Weight: 4g

Muzzle Velocity: 2013 ft/sec

Muzzle Energy: 1712 J

Pro-HL skill required:

Short Range: Low

Long Range: Mid

                                                                                  css_weap_idf_defender.jpg

                                                                                  bind <key> "use weapon_galil"

                                                                                  bind <key> "buy weapon_galil"

 

 

The Terrorist's Defender (a modified AK) is a super weapon add-on to CS. The Defender reacts great in short range combat allowing you to destroy anything within it's path of fire. The Defender has a large 35 rounds of ammo before requiring a reload. It's damage hit level is high and can punch through walls & doors, excellent for spray attacks and will chop up any CT in it's path. The Defender also performs well at long range but you will need to over come the high recoil.

CV-47

Price: $2500

Country Of Origin: RUSSIA ru.gif

Caliber: 7.62 Nato

Clip Capacity: 30 Rounds

Rate Of Fire: 600 rpm

Weight (Loaded): 4.79KG

Projectile Weight: 7.9g

Muzzle Velocity: 2329 ft/sec

Muzzle Energy: 1992 J

Pro-HL skill required:

Short Range: Mid

Long Range: High

                                                                                  css_weap_cv-47.jpg

                                                                                  bind <key> "use weapon_ak47"

                                                                                  bind <key> "buy weapon_ak47"

 

 

The weapon of choice for most (T) side players the CV-47 better known as the AK-47 is a great weapon for taking out long range targets if you have the aim! The AK is mainly a rifle but with automatic firing, allowing the holder to spray fire at close range when required but chances are you wont hit a thing. At long range aiming & small controlled burst fire iis where the AK47 really kicks butt. The AK can out perform against the CT's M4a1 in long range fights as long as you can control the burst fire & it also beats the M4a1 in cost but falls short then in close combat & short range spray. The AK is a lot slower firing weapon & has massive recoil and close up against the M4a1, the M4a1 will come out on top in most matches. AK47 also has greater high damage per shot and can be used to shoot through thin walls & doors which the m4a1 has trouble in doing. Overall this makes for a good weapon and a safe buy for most game plan tactics.

Maverick M4A1 Carbine

Price: $3100

Country Of Origin: USA us.gif

Caliber: 5.56 Nato

Clip Capacity: 30 Rounds

Rate Of Fire: 685 rpm

Weight (Loaded): 3.22KG

Projectile Weight: 4g

Muzzle Velocity: 2900 ft/sec

Muzzle Energy: 1570 J

Pro-HL skill required:

Short Range: Low

Long Range: High

                                                                                  css_weap_maverick_m4a1_carbine.jpg

                                                                                  bind <key> "use weapon_m4a1"

                                                                                  bind <key> "buy weapon_m4a1"

 

 

The M4A1 assult rifle the most used & best weapon in Counter-Strike & only the CT's get it! This weapon has it all, the aim, the skill, the speed. The M4A1 is good for all maps played in counter-Strike and it's a great weapon to learn with. It does come with 2 options, silencer on or off modes. With the silencer on the damege is reduced but it's aim feels improved and for maps like CS_Office the silencer works very well. Without the silencer you get a more beasty weapon great for close combat and those mad up close and crazy gun fights where the extra power is needed. For long range targets small little bursts of fire aimed at the head is the best wy to play. For the close up combat aim for the mid to upper body area and let rip, by holding fire down and just firing some 15 rounds right into the other player. You'll find the recoil on the M4a1 is not too bad when spraying at close range and when you find the weapon jumping about stop & re-aim and begin again. I find if you go into a duct position when doing this you will prevent taking took much fire yourself. The M4A1 is a attacking weapon so use it as that, rush, rush & rush but don't going runing in all stupid like play clever use your sound & storm rooms, passages when you feel it's right to do so. If not camp nearby & be ready to counter attack. The big problem with the M4A1 is reload, you will find the rounds go fast and being the type of weapon it is you'll be in no safe place to reload and some cases you will find reloading under fire will be the norm.

Bullpup

Price: $3500

Country Of Origin: Austria at.gif

Caliber: 5.56 Nato

Clip Capacity: 30 Rounds

Rate Of Fire: 727 rpm

Weight (Loaded): 4.09KG

Projectile Weight: 4g

Muzzle Velocity: 2900 ft/sec

Muzzle Energy: 1570 J

Pro-HL skill required:

Short Range: Mid

Long Range: Mid

                                                                                  css_weap_bullpup.jpg

                                                                                  bind <key> "use weapon_aug"

                                                                                  bind <key> "buy weapon_aug"

 

 

The Bullpup used only by the CT is a nice weapon if you are after a good around killing machine. The Bullpup comes with a level 1 zoom meaning you can zoom in to kill those long range targets and close up you can be happy to know it's rate of fire is excellent. Whe aiming for long range targets the Bullpup acts like a rifle, one shot at a time but you wouldn't want it any other way really. The single shot action provides spot on aiming and one good head shot should be enough for a quick kill. remember not to get carried away when attacking long range targets. One shot at a time will be far better than holding fire & hoping for a good hit. This weapon does have a high level of 'weapon-recoil' if you hold fire and keep the crosshairs on the target you will see not all your shots hit, this is due to the recoil of the weapon. short little bursts is all you want. When close up without the zoom you can let rip, the recoil is still there but no where near as bad. remember to aim for the upper body & head for quick kills. The reload is poor on this baby, you will find reloading becoming a pain and the round run out quick. Tp for this weapon is try and keep some distances between you & the target and use it's rifle abilities to win fights. When in close combat you'll find it's power is far greater than that of the AK & M4a1 but it's speed & aim lets it down so watch out

Krieg 552

Price: $3500

Country Of Origin: Switzerland ch.gif

Caliber: 5.56 Nato

Clip Capacity: 30 Rounds

Rate Of Fire: 727 rpm

Weight (Loaded): 3.1KG

Projectile Weight: 4g

Muzzle Velocity: 2900 ft/sec

Muzzle Energy: 1570 J

Pro-HL skill required:

Short Range: Mid

Long Range: Mid

                                                                                  css_weap_552.jpg

                                                                                  bind <key> "use weapon_sg552"

                                                                                  bind <key> "buy weapon_sg552"

 

 

The Krieg 552 better known in CS as the 'SG-552' or 'Sig' is a good all round weapon and a good pick for those new to the game. The SG-552 comes complete with automatic fire & level one zoom scope for helping take out those long range targets. The SG-552 performs pretty well in all fields, close up it can out perform weapons like the AK47 in fire rate allowing increased spray fire. Long range the SG-552 does kick off a fair bit of fire recoil but once you learn to control this it's single burst fire with scope can be very useful to stop dead any long range targets. When put up against the CT's Bullpup (Aug) I find although it lacks the power of the Bullpup it seems to out perform it in speed of fire & just feels a damn lot better as a weapon.

M249

Price: $5750

Country Of Origin: Belgium be.gif

Caliber: 5.56 Parabellum

Clip Capacity: 100 Rounds

Rate Of Fire: 600 rpm

Weight (Loaded): 6KG

Projectile Weight: 4g

Muzzle Velocity: 3000 ft/sec

Muzzle Energy: 1600 J

Pro-HL skill required:

Close Range: Low

Long Range: High

                                                                                  css_weap_m249.jpg

                                                                                  bind <key> "use weapon_m249"

                                                                                  bind <key> "buy weapon_m249"

 

 

Known also in Counter-Strike as the 'Para' the M249 machine gun is an idea weapon to lay down a wall of fire when facing large number of opponents. With it's rapid 600 rounds per minute the M249 can put to rest most counter attacks if used in the right location. The M249 works best when positioned at a bottle neck location in the map where the other team need to pass through a small tight area to gain access to the bomb site or map goal. This weapon has the power to pass through 2 or 3 bodies deep and as long as the range is short and the area compacted you'll find beating the M249 hard. This weapon is not good for 1 on 1 long range fighting and when it comes to this situlation you would be far better off dropping the M249 & picking up another weapon for the job. Key thing with the M249 is that to really win you wil need to play the role of a defender, by holding a key route between the two sides. Rushing at time may be required but when facing long range fire run!! Good for small map not so great on large open maps. When using run forward and pump them rounds and don't stop firing, you can move from side to side to reduce your damage taken from the opponent(s).

CONTINUE

Posted

Schmidt Scout

Price: $2750

Country Of Origin: Austria at.gif

Caliber: 7.62 Nato

Clip Capacity: 10 Rounds

Rate Of Fire: N/A

Weight (Loaded): 3.3KG

Projectile Weight: 8g

Muzzle Velocity: 2800 ft/sec

Muzzle Energy: 2200 J

Pro-HL skill required:

Camping: High

Rushing: Elite

                                                                                  css_weap_schmidt_scout.jpg

                                                                                  bind <key> "use weapon_scout"

                                                                                  bind <key> "buy weapon_scout"

 

 

The scout seen as a weapon for elite sniper players, if you have good sniper skills this is the weapon for you. To get a direct kill in one shot you require a head shot unless the other player has no armor in which case a good upper body shot will do the job. The scout does have some nice bonuses over the AWP and that is it's light weight that allows you to move so much faster and in gun fights this is very important. The tip with the scout is never stand still, the scout is great for on the move shots. With all sniper weapons you must ensure that you have some distance between you tand the other player. Too close you risk death although the scout performs much better at close range than the AWP you don't want to fight all your battles at close range. With the scout it's best if you have a object near you to dive behind such as a wall or box. Locate the target, it's height etc and then jump out, zoom and take the shot. If you miss dive back and repeat the same again. As long as you go for headshots you should have no problem in killing quick & fast. A truly skilled sniper player will also rush with the scout. This is when you face high risk of close combat and in a fight between an M4A1 or AK you are a sitting duck. Pull it off and you will hear 'nice shot!' & 'well played'

Magnum Sniper Rifle

Price: $4750

Country Of Origin: United Kingdom uk.gif

Caliber: .338 Lapua Magnum

Clip Capacity: 10 Rounds

Rate Of Fire: N/A

Weight (Loaded): 6KG

Projectile Weight: 16.2g

Muzzle Velocity: 3000 ft/sec

Muzzle Energy: 7000 J

Pro-HL skill required:

Camping: Mid

Rushing: Elite

                                                                                  css_weap_magnum_sniper_rifle.jpg

                                                                                  bind <key> "use weapon_awp"

                                                                                  bind <key> "buy weapon_awp"

 

 

Known in Counter-Strike as the 'AWP' the magnum sniper rifle is a deadly weapon with it's high powered shots it will kill any one in 1 single shot. Most newbie players will moan like f#@k about 'AWPers' (players who use the sniper) but don't let that put you off using it. The AWP does require a high level of skill when using it in a attacking role & when under pressure. The smart way of using the AWP would be to offer support and cover for your team, camping at key parts through out the map and picking off targets. Doing this all the time can brand you as a camper so I find it nice to also rush with the AWP. It can be stupid and leaves you very open to attack but it will greatly improve your reaction times & aim so you will benifit from doing so. When using the AWP it's a good idea to back it up with a decent side arm. Most AWP players will buy the 'degeal' as their backup side arm. The key skills for using the AWP and not getting owned in the first 3 minutes are position, aim, sound & quick weapon switching. Use you sound to located targets that maybe sneaking around the back. Position yourself out of danger don't go running into the open unless you know it's clear. Switch weapons when moving and between loading/zooming out. Finally the aim, never take a shot when moving you wont hit a thing that way. You must remain still when taking a shot and it's better to take some damage and getting the shot off right than if you keep moving to reduce damage and no hit anything. A good tip with taking a shot is to jump out and as you are flying through the air line up your crosshair, zoom in, when you land go into complete duct mode and then take shot. All happens within seconds but you'll get use to it in time. One rule when going head to head with another AWP player. If he sees you never and I mean never return to the same spot or pop your head slowly around the same corner. You would be better off jumping out and taking the shot as chances are the other player is marking the corner ready to pop you one.

Krieg 550 Commando

Price: $4200

Country Of Origin: Switzerland ch.gif

Caliber: 5.56 Nato

Clip Capacity: 30 Rounds

Rate Of Fire: N/A

Weight (Loaded): 7.02KG

Projectile Weight: 4g

Muzzle Velocity: 3100 ft/sec

Muzzle Energy: 1650 J

Pro-HL skill required:

Camping: Mid

Rushing: High

                                                                                  css_weap_krieg_550_commando.jpg

                                                                                  bind <key> "use weapon_sg550"

                                                                                  bind <key> "buy weapon_sg550"

 

 

The Krieg 550 Commando used only by the CT known better in Counter-Strike as the 'auto-sniper' or 'n00bs cannon' this weapon is seen by many as a newbie's weapon. It can be lame at time as it's strength, firing rate & easy aim makes it do good and even newbies to the game can get kills without any real effort required. The 550 Commando is one of those defencive weapons that help backup team members. Position near the back the 550 Commando can be used to blitz a door way or route in to an eare. With it's fast firing rate it can deal with 3 or 4 opponents at once and there will be no running from this weapon when trapped in it's crosshairs. The 550 comes with 2 level zoom, it's rounds can pass through thin walls, doors, boxes etc. You will ony require 1 good head shot or 3 or 4 round to the body to get a kill. With it's 30 round mags reloading isn't a problem and most games will be over before reloading is required. It's a great weapon and is pretty good for rushing/attcking too. Only problem is it's too lame for most players to use and if you think you are a good player don't use this gun or he respet for you will fade away to nothing. Although in later updatesthe g550 has more recoil making the weapon less lame I would say, in fact it's quite hard now to kill without the recoil on the weapon driving you crazy. Tips with this gun, well hold a key route and just fire repeatedly at it... Knowing the luck of it this gun will kill 1 or 2 players passing through or hiding around that area of the map. Best lame tip is to use it on the map de_aztec, just camp the brigde or double doors and keep shooting. You're bullits will pass right through and strip away any one hiding behind the boxes or the doors at those locations.

D3/AU-1

Price: $5000

Country Of Origin: GEMANY de.gif

Caliber: 7.62 Nato

Clip Capacity: 20 Rounds

Rate Of Fire: N/A

Weight (Loaded): 4.41KG

Projectile Weight: 8g

Muzzle Velocity: 2800 ft/sec

Muzzle Energy: 2200 J

Pro-HL skill required:

Camping: Mid

Rushing: High

                                                                                  css_weap_d3au-1.jpg

                                                                                  bind <key> "use weapon_g3sg1"

                                                                                  bind <key> "buy weapon_g3sg1"

 

The D3/AU-1 used only by the T's known better in Counter-Strike as the 'auto-sniper' or 'n00bs cannon' same as that of the 550 Commando. It one again provides auto sniper fire that can penetrate through objects like doors, timber boxes, thin walls etc. 3 well placed shots will lay waste to almost any player. The D3/AU-1 only has 20 rounds to that of the 550 that the CT's have and again costs more to buy. It's does have greater power & far better aim than the 550 but both weapons are pretty much the same in every other way and both are seen as n00b's weapons.

I hope you like it i take lot of my time ti share with all you i want to help the Sandz- is the creator of this guide but in another forum if you found any weap and missing just tell me if you like it comment me thanks for looking my topic i hope to help all you!!

 

Regard's Devangell

Soz For Triple Post But I Need More space thanks!!

Posted

no words to say, is so big to read it but i will read it after school, its just awesome very good work DevAngell™ ..

anyway i know the weapons very good :P

but your guide is awesome!!

if i was VIP or Something i would gave you karma because you deserve it only and only for your time.!

 

EDIT: I forgot to say that must be stickied by mine opinion.

Posted

no words to say, is so big to read it but i will read it after school, its just awesome very good work DevAngell™ ..

anyway i know the weapons very good :P

but your guide is awesome!!

if i was VIP or Something i would gave you karma because you deserve it only and only for your time.!

 

EDIT: I forgot to say that must be stickied by mine opinion.

thanks bery much bro i think is Da Best who i can do in Forum.. :D
Posted

These are actually infos that you can find via google...Not something important in my opinion..You can also find these info in-game while you are buying the gun you want.

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