u mentioned Russians too, what about them? and the war has nothing to do with the topic, the guy is delaying him on purpose cuz he cant deliver anything.
I never said I hate Russians. Please read carefully.
What I meant is that, due to the ongoing war and other circumstances, I would avoid outsourcing development work to Ukrainian developers at the moment. The limited access to electricity throughout the day and the risk of being called to war at any time make it challenging for them to ensure timely delivery.
Unfortunately, working with Ukrainian developers right now can be unreliable.
Question
TheGodOwnzor
I have a problem when i try to open lineage2utx files with unreal.
I know, i decrypted them and donae with l2toolo, but he give me that problem:
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3995 MHz with 1000MB RAM
Video: ASUS NVIDIA G70 DUAL GF7800GTX
Texture LineageWeaponsTex.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806
History: LoadObject <- (Texture LineageWeaponsTex.Alpha.alpha10 31358==31358/40195984 31307 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Documents and Settings\TheGGOwner\Desktop\Mixed\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Documents and Settings\TheGGOwner\Desktop\Mixed\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Documents and Settings\TheGGOwner\Desktop\Mixed\l2tool\LineageWeap).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Help pls i wanna try to make something cool >.<
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