Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
TheGodOwnzor
I have a problem when i try to open lineage2utx files with unreal.
I know, i decrypted them and donae with l2toolo, but he give me that problem:
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3995 MHz with 1000MB RAM
Video: ASUS NVIDIA G70 DUAL GF7800GTX
Texture LineageWeaponsTex.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806
History: LoadObject <- (Texture LineageWeaponsTex.Alpha.alpha10 31358==31358/40195984 31307 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Documents and Settings\TheGGOwner\Desktop\Mixed\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Documents and Settings\TheGGOwner\Desktop\Mixed\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Documents and Settings\TheGGOwner\Desktop\Mixed\l2tool\LineageWeap).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Help pls i wanna try to make something cool >.<
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