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[RS]Download Gracia Epilogue from HERE!


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[table]

[tr][td]With Gracia Epilogue the Chaotic throne 2 (CT2.x) is concluded, so now there is news and rumours start about the new upcoming Chronicles of Lineage 2: Chaotic Throne 3 (CT3)

 

Celliebelly.net (see sources) noted that on 19 December this year will be the announcement of the new update Chaotic Throne 3.

The crew of NCSoft mentioned some changes in the content game:

 

- Plans the introduction of augmentation armor different grades;

 

- To facilitate access pto key NPC installing private store (private shop) near them will be prohibited;

 

- Get recipes for crafting basic materials (cokes, varnish of purity, etc.) will be easier;

 

- The cost of the teleport to the continent Gracia will be reduced;

 

- Discussed the possibility of introducing in the game A and S grade coats (cloaks?);

 

- Seeds on the continent Grace will be available as instances even during the seizure

 

- Add ways of making crystals of an attribute.

 

 

Nevertheless, there is information about content, which is already available in the Chaotic Throne 3:

- Will be available to the new Epic Quest;

- Designed locations for pumping Summoners classes;

 

PS: Sorry for bad translation from la2base with google translator

If you really want to know more I suggest to look the sources on the bottom of this post!

 

And finally to our attention provided screenshots of the new update:[/td]

[td][/td]

[/tr]

[/table]

 

 



SOURCES & MORE DETAILS

 

http://la2base.ru/main/5644-pervaya-informaciya-o-chaotic-throne-3.html

 

http://www2.elliebelly.net/index.php?name=News&file=article&sid=208

 

http://www2.elliebelly.net/index.php?name=Forums&file=viewtopic&t=1067&start=45

 

 



Download Links:

http://rapidshare.com/files/317307802/Rellatsni_4.2TC_2L.part01.rar
http://rapidshare.com/files/317300647/Rellatsni_4.2TC_2L.part02.rar
http://rapidshare.com/files/317300693/Rellatsni_4.2TC_2L.part03.rar
http://rapidshare.com/files/317317287/Rellatsni_4.2TC_2L.part04.rar
http://rapidshare.com/files/317314214/Rellatsni_4.2TC_2L.part05.rar
http://rapidshare.com/files/317323763/Rellatsni_4.2TC_2L.part06.rar
http://rapidshare.com/files/317326193/Rellatsni_4.2TC_2L.part07.rar
http://rapidshare.com/files/317332473/Rellatsni_4.2TC_2L.part08.rar
http://rapidshare.com/files/317339206/Rellatsni_4.2TC_2L.part09.rar
http://rapidshare.com/files/317341073/Rellatsni_4.2TC_2L.part10.rar
http://rapidshare.com/files/317344634/Rellatsni_4.2TC_2L.part11.rar
http://rapidshare.com/files/317351369/Rellatsni_4.2TC_2L.part12.rar
http://rapidshare.com/files/317353865/Rellatsni_4.2TC_2L.part13.rar
http://rapidshare.com/files/317361407/Rellatsni_4.2TC_2L.part14.rar
http://rapidshare.com/files/317366399/Rellatsni_4.2TC_2L.part15.rar
http://rapidshare.com/files/317368040/Rellatsni_4.2TC_2L.part16.rar
http://rapidshare.com/files/317372336/Rellatsni_4.2TC_2L.part17.rar
http://rapidshare.com/files/317378740/Rellatsni_4.2TC_2L.part18.rar
http://rapidshare.com/files/317380592/Rellatsni_4.2TC_2L.part19.rar
http://rapidshare.com/files/317384056/Rellatsni_4.2TC_2L.part20.rar
http://rapidshare.com/files/317391005/Rellatsni_4.2TC_2L.part21.rar
http://rapidshare.com/files/317397412/Rellatsni_4.2TC_2L.part22.rar
http://rapidshare.com/files/317401110/Rellatsni_4.2TC_2L.part23.rar
http://rapidshare.com/files/317423479/Rellatsni_4.2TC_2L.part24.rar
http://rapidshare.com/files/317437518/Rellatsni_4.2TC_2L.part25.rar
http://rapidshare.com/files/317416353/Rellatsni_4.2TC_2L.part26.rar
http://rapidshare.com/files/317429488/Rellatsni_4.2TC_2L.part27.rar
http://rapidshare.com/files/317442955/Rellatsni_4.2TC_2L.part28.rar
http://rapidshare.com/files/317453920/Rellatsni_4.2TC_2L.part29.rar
http://rapidshare.com/files/317455214/Rellatsni_4.2TC_2L.part30.rar
http://rapidshare.com/files/317457149/Rellatsni_4.2TC_2L.part31.rar
http://rapidshare.com/files/317473323/Rellatsni_4.2TC_2L.part32.rar
http://rapidshare.com/files/317469516/Rellatsni_4.2TC_2L.part33.rar
http://rapidshare.com/files/317477061/Rellatsni_4.2TC_2L.part34.rar
http://rapidshare.com/files/317485150/Rellatsni_4.2TC_2L.part35.rar
http://rapidshare.com/files/317495356/Rellatsni_4.2TC_2L.part36.rar
http://rapidshare.com/files/317492085/Rellatsni_4.2TC_2L.part37.rar
http://rapidshare.com/files/317507407/Rellatsni_4.2TC_2L.part38.rar
http://rapidshare.com/files/317507698/Rellatsni_4.2TC_2L.part39.rar
http://rapidshare.com/files/317510432/Rellatsni_4.2TC_2L.part40.rar
http://rapidshare.com/files/317525458/Rellatsni_4.2TC_2L.part41.rar
http://rapidshare.com/files/317525304/Rellatsni_4.2TC_2L.part42.rar
http://rapidshare.com/files/317528226/Rellatsni_4.2TC_2L.part43.rar
http://rapidshare.com/files/317546515/Rellatsni_4.2TC_2L.part44.rar
http://rapidshare.com/files/317547668/Rellatsni_4.2TC_2L.part45.rar
http://rapidshare.com/files/317541678/Rellatsni_4.2TC_2L.part46.rar
http://rapidshare.com/files/317566379/Rellatsni_4.2TC_2L.part47.rar
http://rapidshare.com/files/317563908/Rellatsni_4.2TC_2L.part48.rar
http://rapidshare.com/files/317565231/Rellatsni_4.2TC_2L.part49.rar
http://rapidshare.com/files/317586688/Rellatsni_4.2TC_2L.part50.rar
http://rapidshare.com/files/317585154/Rellatsni_4.2TC_2L.part51.rar
http://rapidshare.com/files/317585450/Rellatsni_4.2TC_2L.part52.rar
http://rapidshare.com/files/317575245/Rellatsni_4.2TC_2L.part53.rar

 

Took me 31 hours to upload them, for proof for mine upload there is one of my avatars inside.

 

no pass

 

Tell me if any part is not working to re-upload it.

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also when a server with gracia epilogue is up i will download them but not now...

about your job nice share and thanks for posting/uploading...

http://www.l2tns.com/ has already switched to gracia epilogue ^.^
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Thanks, but this isnt something new...

The Epilogue Client was at http://www.ultimate-edition.org/l2.html

from like 15 days already :)

oh, and with 2 Mirrrors (USA and DE) :P

 

good job tought !

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Extreme, as I said a couple of times in the CT3 topic: These screens and info are from the Chonicle AFTER Gracia Epilogue, and so these screens and info got NOTHING to do with Gracia Epilogue.

Just sayin.

 

Thanks for sharing :)

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This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); html.setFile(getHtmlPath(getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(groupType, schemeName)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, int page) { // Retrieve the entire skills list based on group type. List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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