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Eleos dld


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exw kanei l2archid , l2jserver , l2jdot kai l2jfree(o l2jfree den 3erw gt den douleue genika :S) kai ola eixan problem me autin tin criteria.... :S:S:S:S:S:S:S:S eleos dld....psaxnw gia guides pws na tin fteia3w kai pantou lene na kanw update alla den briskw auto pou thelw eleos....:S:S:S

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exw kanei l2archid , l2jserver , l2jdot kai l2jfree(o l2jfree den 3erw gt den douleue genika :S) kai ola eixan problem me autin tin criteria.... :S:S:S:S:S:S:S:S eleos dld....psaxnw gia guides pws na tin fteia3w kai pantou lene na kanw update alla den briskw auto pou thelw eleos....:S:S:S

 

 

 

file

 

1: eisai se la8os section

 

2: den mas les kan to problima sou...

 

3: to sosto post pou prepei na kaenis einai edw gia help [Request] Dev Help [L2J] Gr

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Posted

exw kanei l2archid , l2jserver , l2jdot kai l2jfree(o l2jfree den 3erw gt den douleue genika :S) kai ola eixan problem me autin tin criteria.... :S:S:S:S:S:S:S:S eleos dld....psaxnw gia guides pws na tin fteia3w kai pantou lene na kanw update alla den briskw auto pou thelw eleos....:S:S:S

 

Apla den exeis balei ton server sou ston  C:\Server\    .kanto kai 8a sou doulepsi.

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Posted

Ti ennoeis dn doulevei?o buffer?Auto me ta criteria afora ta scripts (gameserver/data/scripts/custom)

ekei mesa prepei na valeis sigekrimena configs oste na doulepsei o buffer..alla ap'oti vlepw les dn doulevei genika o server,pragma api8ano.kalitera na koita3eis kapia guide oste na deis pws stineis ton server sou swsta.oriste edw 2 guides..

 

Ftia3e ton server sou

Ftia3e ton buffer

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Posted

ebala ton server sto C:/...  kai doulepse...  to problima itan oti den mporousa na dimiourgisw clan.... den mporousa na gine noble.. oute na parw buffs... genika den douleuan oi npc... twra douleuoun ektos apo tin Caradine.. mou leei otan paw na patisw sto quest : You are either not carrying out your quest or don't meet the criteria. Pia einai auti i criteria..:S:S:S na paw na tis kapsw to spiti mpas kai isixasw...

 

Episis sry gia to lathos section..

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Posted

ontos delete den ginontai... episis den ta briskw sti navicat... kai episis douleuei telika.. :P TY a lot :P anastasi douleuei... Episis thelw kai kati akoma... exw kanei sti Navicat new record( name-item id..bla bla bla) apo kapio oplo-skill pou thelw na balw + to exw fteia3ei kai mesa apo data\stats\weapon-skills    alla otan mpainw sto game kai pernw to item.. mou leei oti to exw sto invetory kai den fenete... tha mou peite poli logiko.. ti allo prepei na kanw wste na fenete?

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Posted

emm nai... ligo pio analitika ginete? :D:D

To na vlepeis custom items in-game,afora ka8ara tin meria tou client.(Efoson ta exeis perasmena DB+Pack).Twra efoson exeis perasei k ta systextures,einai 8ema system.prepei na yparxoun ta items perasmena mesa sto itemname kai sta weapongrp gia opla kai armorgrp gia armor antoistixa,efoson ta valeis me to file edit sou,ta apo8ikeueis se 413 rev.Ean sou vgazei error to file edit (to kanei poly syxna),pare edw tou CriticalError to opio to exei fixarei k dn exei errors toso syxna oso ta alla. Click

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    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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