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to pack einai compile kai einai l2jarchid pack

if (target == null ||

this.getKnownSkill(skill.getId()) == null) \

                        // Final checks, e.g. if char still

has the skill (weapon switch)

                {

 

na kai to code den 3erw ama einai swsto den to ekana egw.

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Posted

to pack einai compile kai einai l2jarchid pack

if (target == null ||

this.getKnownSkill(skill.getId()) == null) \

                        // Final checks, e.g. if char still

has the skill (weapon switch)

                {

 

na kai to code den 3erw ama einai swsto den to ekana egw.

auto eine to code p s edwsa?
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Posted
Index: /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java
===================================================================
--- /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 6)
+++ /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 18)
@@ -141,4 +141,41 @@
			if (itemId == 57)
                 return;
+			
+			L2Weapon curwep = activeChar.getActiveWeaponItem();
+			if (curwep != null)
+			{
+			if ((curwep.getItemType() == L2WeaponType.DUAL) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BOW) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BIGBLUNT) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BIGSWORD) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.POLE) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.DUALFIST) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			}
+			
+				                                            

             if (activeChar.isFishing() && (itemId < 6535 || itemId > 6540))

auto edw einai to fix

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Posted
Index: src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java	(working copy)
@@ -52,7 +52,7 @@

				if (newHero)
				{
-					targetPlayer.setCustomHero(true);
+					targetPlayer.setHero(true);
					targetPlayer.sendMessage("You are now a hero.");
					sendMessages(true, targetPlayer, activeChar, true, true);
					targetPlayer.broadcastPacket(new SocialAction(targetPlayer.getObjectId(), 16)); 
@@ -60,7 +60,7 @@
				}
				else
				{
-					targetPlayer.setCustomHero(false);
+					targetPlayer.setHero(false);

dn eimai sigouros

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Posted

krash pou to bazw to code auto kai pws bgenei to hero gt ama patisw //sethero meta to rr den bganei ti mporw na kanw?

 

A Quotation of what I've told @ my topic.

 

You may have seen many strange things.

Let's explain them one by one.

Firstly, we see "Index". It shows you which folder and file to visit, before you start making the changes.

Then, these "======", are just nothing, so don't worry about them!

 

Since the patch is coded for l2j, it shows the revision of the files you're gonna "visit" and in which revision you should update them. (--- means to remove this revision and +++ means to add the other one).

 

After this, the "@@" guides you to the proper place, lines for example.

 

After this, you are going to start editing.

Nothing so serious. At the lines where you see "-" (minuses), you just have to delete the lines.

At the lines where you see "+" (pluses), you just have to add the lines given (without the "+" symbol).

 

And then, in the current patch, you keep doing the same thing till you finish. The symbols you're gonna need, are the ones I explained above :)

 

Now that you can read what KraSh posted, go on.

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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