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Posted

ta eixa kataferei kai to eixa ftiaxei to palio gods blade gia c6 ala to diegrapsa epeidi eimoun blakas. mipos ginete na ta katafero ama anoikso to LineageWeaponsTex.utx apo c3 client kai prospa8iso na bgalo ta arxeia tou gods blade kai meta na ta balo se LineageWeaponsTex.utx apo c6 client?

Posted

den exo c3 server c6 exo kai se ayto to oplo tou loipoun ta systextures giayto einai mayro.8imase to forgotten blade to palio pos itan ayto pou kratao stin fotografia einai mono pou einai mayro.

Posted

an to kano ayto tha troo sinexeia critical. exo prospa8isei balo ena utx me eikones gia ta tattoo mou c3 tis opoies tis eixa parei apo c3 server kai i8ela na tis balo se emena ala opote perno ena tattoo troo critical error xereis giati mou to kanei ayto?

Posted

simera den nomizo na ginete giati sto spiti mou den to exo to client enas filos mou to exei malon tha boreso ayrio na sto steilo.mipos ginete ayrio pou tha sou stilo to LineageWeapons na sou stilo kai ena alo arxeio me eikones gia ta tattoo mou? to pira apo enan server pou legete Illicit Awakening.

Posted

ok to arxeio ton eikonon sto stelno tora kai opote thes mou to dineis gia c6: http://www.mediafire.com/?c5gafzot2dj

eida ena video sou sto opoio ekanes to forgotten blade gia gracia final an 8imame kala. to utx pou ebales sta systextures sou to eixes parei apo alo client kai to ebales katey8eian sto gracia final kai den sou ebgale critical error otan pires to oplo pano sou?

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    • UPDATE M63 Introduced the first major Party Logic system: Bots can join and operate under a real-player party leader. Party members: follow the real player, assist the leader in combat, coordinate around the party leader, support party combat instead of behaving purely as independent farmers. Added initial party formation/follow behavior. Added party-aware PvP assisting.   Expanded Party Support / Party Combat behavior: Improved party coordination across different bot classes. Added broader healer/support participation. Expanded combat equipment/ammunition support, including all six arrow grades. Party members became more coordinated in PvP and group combat. Added improved bot reaction to resurrection situations. Added compatible resurrection-answer handling. Refined party formation behavior. Party combat became more persistent when members were attacked. Party members maintain combat participation more reliably instead of immediately dropping engagement.     Major Party Logic expansion:   Changed party travel formation Added temporary main assister leadership: if the real-player leader dies, a random living damage dealer becomes combat leader, other bots assist that damage dealer, if the assister dies, another DD can take over. Added special Bishop/Cardinal real-player leader logic: bots continue following the real player, a damage-dealer bot becomes the party’s combat assister. Added 5-second idle Party Logic: if the real-player leader stops moving/actively controlling combat for 5 seconds, bots can resume autonomous farming around the leader. Temporary main assisters use the bot’s already configured PvP mode instead of a separate Party Logic PvP system. Existing modes remain authoritative: Idle AttackFlagged AttackEveryone Temporary main assister can independently acquire PvP targets according to its configured mode. Other party bots assist that selected combat leader. Made Party Logic target acquisition party-location aware. While operating in a party, autonomous PvE/PvP searches can be centered around the real player’s current location rather than only the bot’s original farming position. Existing bot farmRadius remains the effective acquisition radius. This allows parties to travel away from their original farming areas while continuing to operate dynamically.     Expanded Bishop/Cardinal Party Logic behavior:   Bishop/Cardinal parties now use the same 5-second activity/idle model as normal real-player-led parties. While the Bishop/Cardinal leader is moving or active: bots prioritize staying with the real player, maintain the ~70–100 unit random formation. After the Bishop/Cardinal remains idle for 5 seconds: party bots may return to autonomous farming around the leader. When the Bishop/Cardinal starts moving again: party members transition back to following the leader. PvP remains independent of the PvE idle condition: valid PvP targets can still trigger combat according to each bot’s configured PvP mode.     Optional Hero System: Added a new hero_enabled option for Autobots. Bot creation gained Hero appearance: No / Yes. Existing bots default to hero_enabled = 0. Bots with hero_enabled = 1 spawn with native Lucera Hero status/aura/appearance through Player.setHero(true). Hero weapons configured through the existing Autobots item system can be equipped normally. This is intentionally visual/status Hero only: no Hero skill injection, no automatic native Hero skills, no changes to combat AI or targeting. Hero state can also be changed directly in the database and takes effect after respawning the bot.     DOWNLOAD
    • Throw a free cloudflare SSL cert in there. 😄
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