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Biohazard.java:261: cannot find symbol

symbol  : method getFactionId()

 

Biohazard.java:226: cannot find symbol

[javac] symbol  : method setIsInBiohazard(boolean)

 

\L2PcInstance.java:5425: cannot find symbol

] symbol  : method inBiohazard()

 

author, can you take me your L2PcInstance.java plz?

Posted

i got this error while compiliing

 

8451: cannot find symbol

    [javac] symbol  : variable OnDeathMatch

    [javac] location: class net.sf.l2j.gameserver.model.actor.instance.L2PcInstance

    [javac] if (attacker instanceof L2PcInstance && this.OnDeathMatch && ((L2PcInstance)attacker).OnDeathMatch)

 

i need another mod for this event?

  • 2 weeks later...
Posted

fix:

Index: net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 3695)
+++ net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -137,6 +137,7 @@
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.model.entity.Siege;
import net.sf.l2j.gameserver.model.entity.TvTEvent;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.itemcontainer.ItemContainer;
import net.sf.l2j.gameserver.model.itemcontainer.PcFreight;
@@ -309,6 +310,7 @@
     };

	private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 };
+	private static boolean _inBiohazard = false;

	public class AIAccessor extends L2Character.AIAccessor
	{
@@ -510,6 +512,16 @@
	private int _obsZ;
	private boolean _observerMode = false;

+	public boolean _isZombie = false;
+	public void setIsZombie(boolean a)
+	{
+		_isZombie = a;
+	}
+	public boolean isZombie()
+	{
+		return _isZombie;
+	}
+
	/** Stored from last ValidatePosition **/
	private Point3D _lastServerPosition = new Point3D(0, 0, 0);

@@ -4893,6 +4905,8 @@

     public void untransform()
     {
+		if (inBiohazard() && Biohazard.isStarted() && _transformation != null && isZombie())
+			return;
         if (_transformation != null)
         {
         	setTransformAllowedSkills(new int[]{});
@@ -5333,6 +5347,22 @@
		// Kill the L2PcInstance
		if (!super.doDie(killer))
			return false;
+
+		if (killer instanceof L2PcInstance)
+		{
+			L2PcInstance pl = (L2PcInstance) killer;
+			if (inBiohazard() && !isZombie() && pl.inBiohazard() && pl.isZombie() && Biohazard.isStarted())
+			{
+				pl.abortAttack();
+				pl.abortCast();
+				doRevive();
+				Biohazard.infectPlayer(this);
+				stopAllEffects();
+            	setCurrentHp(getMaxHp());
+            	setCurrentMp(getMaxMp());
+            	setCurrentCp(getMaxCp());
+			}
+		}

		if (isMounted())
			stopFeed();
@@ -5450,6 +5480,17 @@
		{
			reviveRequest(this, null, false);
		}
+		
+		if (isZombie() && inBiohazard())
+		{
+			if(Biohazard._infected.contains(this))
+			{
+				Biohazard._infected.remove(this);
+				untransform();
+				if (Biohazard._infected.size() == 0)
+					Biohazard.playersWin();
+			}
+		}
		return true;
	}

@@ -8399,7 +8440,16 @@
		// Check if the attacker isn't the L2PcInstance Pet
		if (attacker == this || attacker == getPet())
			return false;
-
+		
+		L2PcInstance player = null;
+		if (attacker instanceof L2PcInstance)
+			player = (L2PcInstance) attacker;
+		if (attacker instanceof L2SummonInstance)
+			player = ((L2SummonInstance) attacker).getOwner();
+		
+		if (player != null)
+			if (Biohazard.isStarted() && player.inBiohazard() && inBiohazard() && player.isZombie() != isZombie())
+				return true;
		// TODO: check for friendly mobs
		// Check if the attacker is a L2MonsterInstance
		if (attacker instanceof L2MonsterInstance)
@@ -8788,16 +8838,35 @@
         	return false;
         }

+        if (skill.getId() == 619 && inBiohazard() && isZombie())
+			return false;
+
         //************************************* Check Skill Type *******************************************
-
         // Check if this is offensive magic skill
         if (skill.isOffensive())
		{
-			if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
+        	if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
			{
				// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
				sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
				sendPacket(ActionFailed.STATIC_PACKET);
+				
+        	boolean cond = true;
+			L2PcInstance trgtF = null;
+			if (target instanceof L2PcInstance)
+				trgtF = (L2PcInstance)target;
+			else if (target instanceof L2SummonInstance)
+				trgtF = ((L2SummonInstance)target).getOwner();
+			if (trgtF != null)
+				if (Biohazard.isStarted() && trgtF.inBiohazard() && inBiohazard())
+				{
+					if (trgtF.isZombie() != isZombie())
+						cond = true;
+					if (trgtF.isZombie() == isZombie())
+						cond = false;
+				}
+
+			if (!cond)
				return false;
			}

@@ -9213,6 +9282,8 @@
		{
			if(skill.isPvpSkill()) // pvp skill
			{
+				if (Biohazard.isStarted() && inBiohazard() && ((L2PcInstance)target).inBiohazard() && isZombie() != ((L2PcInstance)target).isZombie())
+					return true;
				if(getClan() != null && ((L2PcInstance)target).getClan() != null)
				{
					if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))
@@ -9243,6 +9314,10 @@
		return true;
	}

+	private boolean inBiohazard() {
+
+		return _inBiohazard;
+	}
	/**
	 * Return True if the L2PcInstance is a Mage.<BR><BR>
	 */
@@ -11542,7 +11617,16 @@
		{
			_log.log(Level.SEVERE, "deleteMe()", e);
		}
-
+		
+		try
+		{
+			Biohazard.onLogout(this);
+		}
+		catch (Exception e)
+		{
+			_log.log(Level.SEVERE, "deleteMe()", e);
+		}
+		
		// Update database with items in its inventory and remove them from the world
		try
		{
@@ -12774,6 +12858,9 @@
	private boolean _canFeed;
	private int _afroId = 0;
	private boolean _isInSiege;
+	public int _oldX;
+	public int _oldY;
+	public int _oldZ;

     public Collection<TimeStamp> getReuseTimeStamps()
     {
@@ -13976,4 +14063,8 @@
         		break;
         }
     }
+	public void setIsInBiohazard(boolean b) {
+
+		_inBiohazard = b;	
+	}
}
\ No newline at end of file
Index: net/sf/l2j/gameserver/model/entity/Biohazard.java
===================================================================
--- net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
+++ net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
@@ -0,0 +1,288 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.entity;
+
+import java.util.Calendar;
+import java.util.logging.Logger;
+
+import javolution.util.FastSet;
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.instancemanager.TransformationManager;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.olympiad.Olympiad;
+import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
+import net.sf.l2j.gameserver.util.Broadcast;
+import net.sf.l2j.util.Rnd;
+
+/**
+ * @author Laikeriz
+ */
+public class Biohazard
+{
+	enum EventState
+	{
+		INACTIVE,
+		INACTIVATING,
+		REGISTERING,
+		STARTED,
+		REWARDING
+	}
+
+    private final static Logger _log = Logger.getLogger(Biohazard.class.getName());
+	private static EventState _state = EventState.INACTIVE;
+	
+	public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>();
+	
+	public static boolean isStarted()
+	{
+		if (_state == EventState.STARTED)
+			return true;
+		return false;
+	}
+	
+	public static boolean isRegistering()
+	{
+		if (_state == EventState.REGISTERING)
+			return true;
+		return false;
+	}
+	
+	public static void startRegistering()
+	{
+		if (_state == EventState.REGISTERING || _state == EventState.STARTED)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Registration is open.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event.");
+		_state = EventState.REGISTERING;
+		int step = 0;
+		int after = 0;
+		for (int i = 40; i > 0; i-=10)
+		{
+			switch(i)
+			{
+				case 40:
+					step = 5;
+					after = 15;
+					break;
+				case 30:
+					step = 5;
+					after = 10;
+					break;
+				case 20:
+					step = 4;
+					after = 5;
+					break;
+				case 10:
+					step = 1;
+					after = 1;
+					break;
+			}
+			if (_state == EventState.INACTIVE)
+				return;
+			Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " + after + " minute(s).");
+			try{Thread.sleep(step*60000);}catch (Exception e){}
+		}
+		//sound = "";
+		try{Thread.sleep(60000);}catch (Exception e){}
+		if (_state == EventState.INACTIVE)
+			return;
+		if (_participants.size() >= 2)
+		{
+			Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds.");
+			try{Thread.sleep(20000);}catch (Exception e){}
+			_state = EventState.STARTED;
+			startEventAndTelePl();
+		}
+		else
+			Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants.");
+	}
+	
+	public static void addParticipant(L2PcInstance player)
+	{
+		if (Olympiad.getInstance().isRegistered(player) || TvTEvent.isPlayerParticipant(player.getObjectId()))
+		{
+			player.sendMessage("You cannot register because of registration in another event");
+			return;
+		}
+		if (_state == EventState.REGISTERING && !_participants.contains(player))
+		{
+			_participants.add(player);
+			player.sendMessage("You have successfully registered to this event");
+		}
+		else
+			player.sendMessage("You are already registered or it's not registration time.");
+	}
+	
+	public static void removeParticipant(L2PcInstance player)
+	{
+		if (_state == EventState.REGISTERING)
+		{
+			if (_participants.contains(player))
+				_participants.remove(player);
+			else
+				player.sendMessage("You aren't registered in this event.");
+			player.setIsInBiohazard(false);
+		}
+		else
+			player.sendMessage("It's not registration time.");
+	}
+	public static void startEventAndTelePl()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					_notInfected.add(pl);
+					pl._oldX = pl.getX();
+					pl._oldY = pl.getY();
+					pl._oldZ = pl.getZ();
+					pl.teleToLocation(-17507,143206,-3911);
+					pl.setTeam(0);
+					pl.setIsInBiohazard(true);
+					pl.untransform();
+				}
+		}
+	Announcements.getInstance().announceToAll("Biohazard: Teleportion done.");
+	Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!");
+	Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!");
+	try{Thread.sleep(60000);}catch (Exception e){}
+	int num = Math.round(Rnd.get(_notInfected.size()-1));
+	L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num];
+	infectPlayer(infectFirst);
+	Announcements.getInstance().announceToAll("Biohazard: Virus took over " + infectFirst.getName() + " body and he wants to infect everybody else!");
+	}
+	
+	public static void infectPlayer(L2PcInstance zombie)
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		if (zombie.isTransformed())
+			zombie.untransform();
+		zombie.setIsZombie(true);
+		_notInfected.remove(zombie);
+		_infected.add(zombie);
+		TransformationManager.getInstance().transformPlayer(303, zombie);
+		if (_notInfected.size() == 0)
+			zombiesWin();
+	}
+	
+	public static void onLogout(L2PcInstance playerInstance)
+	{
+		if (_state == EventState.REGISTERING)
+			removeParticipant(playerInstance);
+		else if (_state == EventState.STARTED)
+		{
+			playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ);
+			if (!playerInstance.isZombie())
+				_notInfected.remove(playerInstance);
+			else if (playerInstance.isZombie())
+				_infected.remove(playerInstance);
+			if (_notInfected.size() == 0)
+				zombiesWin();
+			if (_infected.size() == 0)
+				playersWin();
+		}
+	}
+	
+	public static void zombiesWin()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Zombies won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_infected)
+		{
+			for (L2PcInstance pl : _infected)
+				if (pl.isOnline() == 1)
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static void playersWin()
+	{
+		Announcements.getInstance().announceToAll("Biohazard: Players won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_notInfected)
+		{
+			for (L2PcInstance pl : _notInfected)
+				if (pl.isOnline() == 1)
+				{
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+				}
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static L2PcInstance[] getAllNotInfected()
+	{
+		synchronized(_notInfected)
+		{
+			return _notInfected.toArray(new L2PcInstance[_notInfected.size()]);
+		}
+	}
+	
+	public static void abortEvent()
+	{
+		_state = EventState.INACTIVE;
+		_participants.clear();
+		_notInfected.clear();
+		_infected.clear();
+		Announcements.getInstance().announceToAll("Biohazard: Event aborted.");
+	}
+}
\ No newline at end of file

#P voicedcommandhandlers
Index: castle.java
===================================================================
--- castle.java	(revision 6775)
+++ castle.java	(working copy)
@@ -19,6 +19,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
+import net.sf.l2j.gameserver.model.entity.Biohazard;

/**
  *
@@ -30,7 +31,9 @@
	{
		"open doors",
		"close doors",
-		"ride wyvern"
+		"ride wyvern",
+		"bhreg",
+		"bhunreg"
	};

	/**
@@ -70,6 +73,10 @@
				activeChar.mount(12621, 0, true);
			}
		}
+		else if (command.equalsIgnoreCase("bhreg"))
+			Biohazard.addParticipant(playerInstance);
+		else if (command.equalsIgnoreCase("bhunreg"))
+			Biohazard.removeParticipant(playerInstance);
		return true;
	}

Index: AdminEventEngine.java
===================================================================
--- AdminEventEngine.java	(revision 6775)
+++ AdminEventEngine.java	(working copy)
@@ -34,6 +34,7 @@
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.network.serverpackets.CharInfo;
import net.sf.l2j.gameserver.network.serverpackets.ExBrExtraUserInfo;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
@@ -74,7 +75,9 @@
		"admin_event_control_unpoly",
		"admin_event_control_prize",
		"admin_event_control_chatban",
-		"admin_event_control_finish"
+		"admin_event_control_finish",
+		"admin_bh_start",
+		"admin_bh_abort"
	};

	private static String tempBuffer = "";
@@ -90,6 +93,14 @@
		{
			showNewEventPage(activeChar);
		}
+		else if (command.equals("admin_bh_start"))
+		{
+			Biohazard.startRegistering();
+		}
+		else if (command.equals("admin_bh_abort"))
+		{
+			Biohazard.abortEvent();
+		}
		else if (command.startsWith("admin_add"))
		{
			tempBuffer += command.substring(10);

And SQL part :

[code=text]INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_abort', '1');
INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_start', '1');

[/code]

Posted

No.

It includes transformation, so it needs lots of rework.

 

Why a lot of rework? You can delete transformation function.

Posted

Why a lot of rework? You can delete transformation function.

 

But then the whole event will have no sense.

Just a few players running after others =/

Guest
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    • Do you want stability? Lagless and bugless game? Instant support? Daily PVP? Long-Term playing? You are in the right place, time to start! Lineage2 X70 Interlude NEW Season 2025 February 8th 13:00 UTC+2 Greece/Lithuania: 13:00 UTC+2 Poland/Norway: 12:00 UTC+1 United Kingdom: 11:00 UTC+0 Brazil/Argentina: 8:00 UTC-3 Opening Bonus First 100 players after third class changing will automaticly get Premium Coin award in their inventory. All new players spawn in town of Gludio! All players start from 25 LvL with starter pack (adenas and equipment)! RATES XP: x70 | SP: x70 Party XP/ SP: x1.2 Adenas drop rate: x30 Drop Items: x25 | Spoil: x25 Drop SealStones rate: x1.2 Drop Manor rate: x1 Drop Quest rate: x5 | Reward rates: x2 (NOT FOR ALL) Raid Boss Drop: x10 Raid Boss Adenas Drop: x3 Grand Boss Drop: x1 Grand Boss Adenas Drop: x2 Information NPC Buffer 32 Buffs | 4 Debuffs PET Buffer for all classes [Except Necromancer] Scheme buffer: 3 Profiles. Buffs time: 2 Hours | Summons buffs - 60min. Global Gatekeeper. GM SHOP till weapon / armor / jewel B grade. Caradine letter 3rd part in GM Shop. Offline shop: SELL , PRIVATE CREATION , PACKAGE SALE from 35 LvL ! Mana potions: 500MP/2s. Spawn Protection: 20 Seconds. EVENTS Manager [TVT/DM]. Max Clients for one PC: 5 Rift | 4S Players: 3 Maximum inventory slots: 240 Maximum inventory slots for Dwarf: 250 Custom drop list: - Raid Boss Horus, Ember, Brakki, Nakondas: 1 VIP COIN (25%) | Korim (50%). - Raid Boss Apepi, Shacram, Atraiban, Korim: 1 BEWS (25%). - Raid Boss Glaki, Olkuth: 1-2 BEAS (40%). - Raid Boss Golkonda, Galaxia: 1-3 BEAS (60%). - Raid Boss Shyeed: 1-3 BEWS (30%) | 1-7 BEAS (40%) | 1-5 TOP LS 76 (50%). - Raid Boss Shuriel: 1-7 TOP LS 76 (50%) | 1-4 BEAS (60%). - Raid Boss Ashakiel: 1-2 BEWS (30%) | 1-7 TOP LS 76 (50%) | 1-4 BEAS (75%). - Raid Boss Antharas Priest Cloe: 1-3 BEWS (30%) | 1-7 TOP LS 76 (70%). ------------------------------------------------ - Hestia: Demon Splinters / Forgotten Blande (10%). - Ember: Arcana Mace / Draconic Bow (10%). - Galaxia: Angel Slayer / Heaven's Divider (10%). 1. Baium Lair and TOI 13/14 are PVP zones. 2. Valakas PVP zone near NPC "Klein" and inside Valakas room. 3. Antharas Lair and near "Heart Of Warding" are PVP zones. 4. Frintezza PVP zone is in first Imperial Tomb room. 5. Queen Ant PVP zone after the bridge and near Boss. 6. Zaken ship deck and rooms - PVP area. How to connect STEP BY STEP: 1. Install clear Lineage2 Interlude client 2. Download our patch, delete old system folder and add our 3. Delete, turn off anti virus or add our system folder to anti virus exceptions 4. Run l2.exe from Lineage2/system 5. Enter data on login window and enjoy the game! * You have to remove, turn off or use exceptions of antivirus because of our security protection. It is not a virus. * If you have connection issues with Windows 8 or 10, press right mouse button on l2.exe icon, press Properties, choose compatibility and unmark compatibility mode. Take your friends, clan, alliance, enemys, sharp your swords, clean your armors and meet your destiny at 2025 February 8th 13:00 UTC+2! WWW.L2BLAZE.NET INTERLUDE Empire X70 New Season: 2025 February 8th 13:00 UTC+2! WEBSITE: http://WWW.L2BLAZE.NET
    • Hello all,  i use L2jAcis 409 and i have problem with oly cycle, everyday is a different oly cycle and oly won't finish at the end of the month...almost 50 cycles and no end. I see oly matches in db but no points and after a day pass with /olympiadstat no points... Any help welcome, thank you.
    • Bump NEW USER IN TELEGRAM AND DISCORD IS "mileanum"  NEW USER IN TELEGRAM AND DISCORD IS "mileanum"  NEW USER IN TELEGRAM AND DISCORD IS "mileanum" NEW USER IN TELEGRAM AND DISCORD IS "mileanum" 
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