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Biohazard.java:261: cannot find symbol

symbol  : method getFactionId()

 

Biohazard.java:226: cannot find symbol

[javac] symbol  : method setIsInBiohazard(boolean)

 

\L2PcInstance.java:5425: cannot find symbol

] symbol  : method inBiohazard()

 

author, can you take me your L2PcInstance.java plz?

Posted

i got this error while compiliing

 

8451: cannot find symbol

    [javac] symbol  : variable OnDeathMatch

    [javac] location: class net.sf.l2j.gameserver.model.actor.instance.L2PcInstance

    [javac] if (attacker instanceof L2PcInstance && this.OnDeathMatch && ((L2PcInstance)attacker).OnDeathMatch)

 

i need another mod for this event?

  • 2 weeks later...
Posted

fix:

Index: net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 3695)
+++ net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -137,6 +137,7 @@
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.model.entity.Siege;
import net.sf.l2j.gameserver.model.entity.TvTEvent;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.itemcontainer.ItemContainer;
import net.sf.l2j.gameserver.model.itemcontainer.PcFreight;
@@ -309,6 +310,7 @@
     };

	private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 };
+	private static boolean _inBiohazard = false;

	public class AIAccessor extends L2Character.AIAccessor
	{
@@ -510,6 +512,16 @@
	private int _obsZ;
	private boolean _observerMode = false;

+	public boolean _isZombie = false;
+	public void setIsZombie(boolean a)
+	{
+		_isZombie = a;
+	}
+	public boolean isZombie()
+	{
+		return _isZombie;
+	}
+
	/** Stored from last ValidatePosition **/
	private Point3D _lastServerPosition = new Point3D(0, 0, 0);

@@ -4893,6 +4905,8 @@

     public void untransform()
     {
+		if (inBiohazard() && Biohazard.isStarted() && _transformation != null && isZombie())
+			return;
         if (_transformation != null)
         {
         	setTransformAllowedSkills(new int[]{});
@@ -5333,6 +5347,22 @@
		// Kill the L2PcInstance
		if (!super.doDie(killer))
			return false;
+
+		if (killer instanceof L2PcInstance)
+		{
+			L2PcInstance pl = (L2PcInstance) killer;
+			if (inBiohazard() && !isZombie() && pl.inBiohazard() && pl.isZombie() && Biohazard.isStarted())
+			{
+				pl.abortAttack();
+				pl.abortCast();
+				doRevive();
+				Biohazard.infectPlayer(this);
+				stopAllEffects();
+            	setCurrentHp(getMaxHp());
+            	setCurrentMp(getMaxMp());
+            	setCurrentCp(getMaxCp());
+			}
+		}

		if (isMounted())
			stopFeed();
@@ -5450,6 +5480,17 @@
		{
			reviveRequest(this, null, false);
		}
+		
+		if (isZombie() && inBiohazard())
+		{
+			if(Biohazard._infected.contains(this))
+			{
+				Biohazard._infected.remove(this);
+				untransform();
+				if (Biohazard._infected.size() == 0)
+					Biohazard.playersWin();
+			}
+		}
		return true;
	}

@@ -8399,7 +8440,16 @@
		// Check if the attacker isn't the L2PcInstance Pet
		if (attacker == this || attacker == getPet())
			return false;
-
+		
+		L2PcInstance player = null;
+		if (attacker instanceof L2PcInstance)
+			player = (L2PcInstance) attacker;
+		if (attacker instanceof L2SummonInstance)
+			player = ((L2SummonInstance) attacker).getOwner();
+		
+		if (player != null)
+			if (Biohazard.isStarted() && player.inBiohazard() && inBiohazard() && player.isZombie() != isZombie())
+				return true;
		// TODO: check for friendly mobs
		// Check if the attacker is a L2MonsterInstance
		if (attacker instanceof L2MonsterInstance)
@@ -8788,16 +8838,35 @@
         	return false;
         }

+        if (skill.getId() == 619 && inBiohazard() && isZombie())
+			return false;
+
         //************************************* Check Skill Type *******************************************
-
         // Check if this is offensive magic skill
         if (skill.isOffensive())
		{
-			if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
+        	if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
			{
				// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
				sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
				sendPacket(ActionFailed.STATIC_PACKET);
+				
+        	boolean cond = true;
+			L2PcInstance trgtF = null;
+			if (target instanceof L2PcInstance)
+				trgtF = (L2PcInstance)target;
+			else if (target instanceof L2SummonInstance)
+				trgtF = ((L2SummonInstance)target).getOwner();
+			if (trgtF != null)
+				if (Biohazard.isStarted() && trgtF.inBiohazard() && inBiohazard())
+				{
+					if (trgtF.isZombie() != isZombie())
+						cond = true;
+					if (trgtF.isZombie() == isZombie())
+						cond = false;
+				}
+
+			if (!cond)
				return false;
			}

@@ -9213,6 +9282,8 @@
		{
			if(skill.isPvpSkill()) // pvp skill
			{
+				if (Biohazard.isStarted() && inBiohazard() && ((L2PcInstance)target).inBiohazard() && isZombie() != ((L2PcInstance)target).isZombie())
+					return true;
				if(getClan() != null && ((L2PcInstance)target).getClan() != null)
				{
					if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))
@@ -9243,6 +9314,10 @@
		return true;
	}

+	private boolean inBiohazard() {
+
+		return _inBiohazard;
+	}
	/**
	 * Return True if the L2PcInstance is a Mage.<BR><BR>
	 */
@@ -11542,7 +11617,16 @@
		{
			_log.log(Level.SEVERE, "deleteMe()", e);
		}
-
+		
+		try
+		{
+			Biohazard.onLogout(this);
+		}
+		catch (Exception e)
+		{
+			_log.log(Level.SEVERE, "deleteMe()", e);
+		}
+		
		// Update database with items in its inventory and remove them from the world
		try
		{
@@ -12774,6 +12858,9 @@
	private boolean _canFeed;
	private int _afroId = 0;
	private boolean _isInSiege;
+	public int _oldX;
+	public int _oldY;
+	public int _oldZ;

     public Collection<TimeStamp> getReuseTimeStamps()
     {
@@ -13976,4 +14063,8 @@
         		break;
         }
     }
+	public void setIsInBiohazard(boolean b) {
+
+		_inBiohazard = b;	
+	}
}
\ No newline at end of file
Index: net/sf/l2j/gameserver/model/entity/Biohazard.java
===================================================================
--- net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
+++ net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
@@ -0,0 +1,288 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.entity;
+
+import java.util.Calendar;
+import java.util.logging.Logger;
+
+import javolution.util.FastSet;
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.instancemanager.TransformationManager;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.olympiad.Olympiad;
+import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
+import net.sf.l2j.gameserver.util.Broadcast;
+import net.sf.l2j.util.Rnd;
+
+/**
+ * @author Laikeriz
+ */
+public class Biohazard
+{
+	enum EventState
+	{
+		INACTIVE,
+		INACTIVATING,
+		REGISTERING,
+		STARTED,
+		REWARDING
+	}
+
+    private final static Logger _log = Logger.getLogger(Biohazard.class.getName());
+	private static EventState _state = EventState.INACTIVE;
+	
+	public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>();
+	
+	public static boolean isStarted()
+	{
+		if (_state == EventState.STARTED)
+			return true;
+		return false;
+	}
+	
+	public static boolean isRegistering()
+	{
+		if (_state == EventState.REGISTERING)
+			return true;
+		return false;
+	}
+	
+	public static void startRegistering()
+	{
+		if (_state == EventState.REGISTERING || _state == EventState.STARTED)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Registration is open.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event.");
+		_state = EventState.REGISTERING;
+		int step = 0;
+		int after = 0;
+		for (int i = 40; i > 0; i-=10)
+		{
+			switch(i)
+			{
+				case 40:
+					step = 5;
+					after = 15;
+					break;
+				case 30:
+					step = 5;
+					after = 10;
+					break;
+				case 20:
+					step = 4;
+					after = 5;
+					break;
+				case 10:
+					step = 1;
+					after = 1;
+					break;
+			}
+			if (_state == EventState.INACTIVE)
+				return;
+			Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " + after + " minute(s).");
+			try{Thread.sleep(step*60000);}catch (Exception e){}
+		}
+		//sound = "";
+		try{Thread.sleep(60000);}catch (Exception e){}
+		if (_state == EventState.INACTIVE)
+			return;
+		if (_participants.size() >= 2)
+		{
+			Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds.");
+			try{Thread.sleep(20000);}catch (Exception e){}
+			_state = EventState.STARTED;
+			startEventAndTelePl();
+		}
+		else
+			Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants.");
+	}
+	
+	public static void addParticipant(L2PcInstance player)
+	{
+		if (Olympiad.getInstance().isRegistered(player) || TvTEvent.isPlayerParticipant(player.getObjectId()))
+		{
+			player.sendMessage("You cannot register because of registration in another event");
+			return;
+		}
+		if (_state == EventState.REGISTERING && !_participants.contains(player))
+		{
+			_participants.add(player);
+			player.sendMessage("You have successfully registered to this event");
+		}
+		else
+			player.sendMessage("You are already registered or it's not registration time.");
+	}
+	
+	public static void removeParticipant(L2PcInstance player)
+	{
+		if (_state == EventState.REGISTERING)
+		{
+			if (_participants.contains(player))
+				_participants.remove(player);
+			else
+				player.sendMessage("You aren't registered in this event.");
+			player.setIsInBiohazard(false);
+		}
+		else
+			player.sendMessage("It's not registration time.");
+	}
+	public static void startEventAndTelePl()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					_notInfected.add(pl);
+					pl._oldX = pl.getX();
+					pl._oldY = pl.getY();
+					pl._oldZ = pl.getZ();
+					pl.teleToLocation(-17507,143206,-3911);
+					pl.setTeam(0);
+					pl.setIsInBiohazard(true);
+					pl.untransform();
+				}
+		}
+	Announcements.getInstance().announceToAll("Biohazard: Teleportion done.");
+	Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!");
+	Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!");
+	try{Thread.sleep(60000);}catch (Exception e){}
+	int num = Math.round(Rnd.get(_notInfected.size()-1));
+	L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num];
+	infectPlayer(infectFirst);
+	Announcements.getInstance().announceToAll("Biohazard: Virus took over " + infectFirst.getName() + " body and he wants to infect everybody else!");
+	}
+	
+	public static void infectPlayer(L2PcInstance zombie)
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		if (zombie.isTransformed())
+			zombie.untransform();
+		zombie.setIsZombie(true);
+		_notInfected.remove(zombie);
+		_infected.add(zombie);
+		TransformationManager.getInstance().transformPlayer(303, zombie);
+		if (_notInfected.size() == 0)
+			zombiesWin();
+	}
+	
+	public static void onLogout(L2PcInstance playerInstance)
+	{
+		if (_state == EventState.REGISTERING)
+			removeParticipant(playerInstance);
+		else if (_state == EventState.STARTED)
+		{
+			playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ);
+			if (!playerInstance.isZombie())
+				_notInfected.remove(playerInstance);
+			else if (playerInstance.isZombie())
+				_infected.remove(playerInstance);
+			if (_notInfected.size() == 0)
+				zombiesWin();
+			if (_infected.size() == 0)
+				playersWin();
+		}
+	}
+	
+	public static void zombiesWin()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Zombies won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_infected)
+		{
+			for (L2PcInstance pl : _infected)
+				if (pl.isOnline() == 1)
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static void playersWin()
+	{
+		Announcements.getInstance().announceToAll("Biohazard: Players won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_notInfected)
+		{
+			for (L2PcInstance pl : _notInfected)
+				if (pl.isOnline() == 1)
+				{
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+				}
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static L2PcInstance[] getAllNotInfected()
+	{
+		synchronized(_notInfected)
+		{
+			return _notInfected.toArray(new L2PcInstance[_notInfected.size()]);
+		}
+	}
+	
+	public static void abortEvent()
+	{
+		_state = EventState.INACTIVE;
+		_participants.clear();
+		_notInfected.clear();
+		_infected.clear();
+		Announcements.getInstance().announceToAll("Biohazard: Event aborted.");
+	}
+}
\ No newline at end of file

#P voicedcommandhandlers
Index: castle.java
===================================================================
--- castle.java	(revision 6775)
+++ castle.java	(working copy)
@@ -19,6 +19,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
+import net.sf.l2j.gameserver.model.entity.Biohazard;

/**
  *
@@ -30,7 +31,9 @@
	{
		"open doors",
		"close doors",
-		"ride wyvern"
+		"ride wyvern",
+		"bhreg",
+		"bhunreg"
	};

	/**
@@ -70,6 +73,10 @@
				activeChar.mount(12621, 0, true);
			}
		}
+		else if (command.equalsIgnoreCase("bhreg"))
+			Biohazard.addParticipant(playerInstance);
+		else if (command.equalsIgnoreCase("bhunreg"))
+			Biohazard.removeParticipant(playerInstance);
		return true;
	}

Index: AdminEventEngine.java
===================================================================
--- AdminEventEngine.java	(revision 6775)
+++ AdminEventEngine.java	(working copy)
@@ -34,6 +34,7 @@
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.network.serverpackets.CharInfo;
import net.sf.l2j.gameserver.network.serverpackets.ExBrExtraUserInfo;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
@@ -74,7 +75,9 @@
		"admin_event_control_unpoly",
		"admin_event_control_prize",
		"admin_event_control_chatban",
-		"admin_event_control_finish"
+		"admin_event_control_finish",
+		"admin_bh_start",
+		"admin_bh_abort"
	};

	private static String tempBuffer = "";
@@ -90,6 +93,14 @@
		{
			showNewEventPage(activeChar);
		}
+		else if (command.equals("admin_bh_start"))
+		{
+			Biohazard.startRegistering();
+		}
+		else if (command.equals("admin_bh_abort"))
+		{
+			Biohazard.abortEvent();
+		}
		else if (command.startsWith("admin_add"))
		{
			tempBuffer += command.substring(10);

And SQL part :

[code=text]INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_abort', '1');
INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_start', '1');

[/code]

Posted

No.

It includes transformation, so it needs lots of rework.

 

Why a lot of rework? You can delete transformation function.

Posted

Why a lot of rework? You can delete transformation function.

 

But then the whole event will have no sense.

Just a few players running after others =/

Guest
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    • 价格更新 – TikTok 账号与新产品. 在流量套利中,TikTok 账号起着关键作用。广告活动的成功以及套利者的收益直接取决于账号的质量。可靠且高质量的账号能够在推广中提供稳定性、信任和长期效果。 在我们这里,您只会找到经过验证的 TikTok 账号,适合开展广告投放、扩展受众和扩大收益。正确选择账号是高效套利的基础! 我们网上商店的完整产品目录: 账号: Telegram、Facebook、Reddit、Twitter (X)、Instagram、YouTube、TikTok、Discord、VK、LinkedIn、GitHub、Snapchat、Gmail、邮箱账号 (Outlook、Firstmail、Rambler、Onet、Gazeta、GMX、Yahoo、Proton、Web.de)、Google Voice、Google Ads 高级订阅: Telegram Premium、Twitter Premium X、YouTube Premium、Spotify Premium、Netflix Premium、Discord Nitro、ChatGPT Plus/PRO、XBOX Game Pass 附加服务: Telegram Stars、代理 (IPv4、IPv6、ISP、移动)、VPN (Outline、WireGuard 等)、VDS/RDP 服务器 优惠码: AUGUST2025 (九折优惠) 支付方式: 银行卡 · 加密货币 · 其他常用方式 相关链接: ➡ 网店: 点击 ➡ Telegram 机器人: 点击 ➡ SMM 面板: 点击 – 推广您的社交媒体账号 使用我们的 SMM 面板 可提升 Facebook、Instagram、Telegram、Spotify、Soundcloud、YouTube、Reddit、Threads、Kick、Discord、LinkedIn、Likee、VK、Twitch、Kwai、Reddit、网站流量、TikTok、Trust Pilot、Apple Music、Tripadvisor、Snapchat 及其他数字产品。 首次体验 SMM 面板可获得 1 美元:只需在 我们的网站 (支持) 提交工单,主题填写 “Get Trial Bonus”。 更新后的TikTok 账号种类与价格调整: TIKTOK 新账号 TikTok 蓝 V 认证账号 | 真实账号,拥有真实粉丝与互动 | 官方认证 | 当前价格: $2500 TikTok 高质量新自动注册账号 | 国家:美国和欧洲 | 完整访问权限 (包含邮箱) | 起价 $0.2 TIKTOK – 空号自动注册 II 通过 @RAMBLER.RU/@FIRSTMAIL 验证 II 包含邮箱,使用 RU IP 注册 | 起价 $0.1 自动注册 TikTok 账号 II 通过 rambler.ru 邮箱验证,包含邮箱 II 性别混合 II 拉丁名 II 空白资料 II 使用混合 IP 注册 | 起价 $0.1 粉丝账号 自动注册 TikTok 账号 II 100+ 粉丝 II 通过邮箱验证 @hotmail/@outlook/@firstmail/@rambler,包含有效邮箱 II 性别混合 II 拉丁名 II 使用混合 IP 注册 | 起价 $0.39 自动注册 TikTok 账号 II 1000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $2.5 自动注册 TikTok 账号 II 5000 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $10 自动注册 TikTok 账号 II 10,000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $19 老号 (有/无粉丝) TikTok 高质量老号 | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.35 TikTok 高质量老号 (粉丝数量 100-10,000 可选) | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.89 TIKTOK 广告账号 TIKTOK 广告账号 | 区域:欧洲 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 TIKTOK 广告账号 | 区域:美国 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 老客户 – 额外 折扣 和 优惠码! 9–8 折 或 注册赠送 $1 如果您想获得注册赠送 $1 或首次购买享受 9–8 折优惠,可以留言: "SEND ME BONUS, MY USERNAME IS..." 您也可以在首次购买时使用优惠码: SOCNET (85 折优惠) 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp: https://wa.me/79051904467 ➡ WhatsApp 频道: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n ➡ Discord: socnet_support ➡ Discord 服务器: https://discord.gg/y9AStFFsrh ➡ ✉ 邮箱: solomonbog@socnet.store 通过以上联系方式您还可以: — 咨询批发采购 — 建立合作关系 (当前合作伙伴: https://socnet.bgng.io/partners) — 成为我们的供应商 SocNet – 数字商品与高级订阅商店
    • 价格更新 – TikTok 账号与新产品. 在流量套利中,TikTok 账号起着关键作用。广告活动的成功以及套利者的收益直接取决于账号的质量。可靠且高质量的账号能够在推广中提供稳定性、信任和长期效果。 在我们这里,您只会找到经过验证的 TikTok 账号,适合开展广告投放、扩展受众和扩大收益。正确选择账号是高效套利的基础! 我们网上商店的完整产品目录: 账号: Telegram、Facebook、Reddit、Twitter (X)、Instagram、YouTube、TikTok、Discord、VK、LinkedIn、GitHub、Snapchat、Gmail、邮箱账号 (Outlook、Firstmail、Rambler、Onet、Gazeta、GMX、Yahoo、Proton、Web.de)、Google Voice、Google Ads 高级订阅: Telegram Premium、Twitter Premium X、YouTube Premium、Spotify Premium、Netflix Premium、Discord Nitro、ChatGPT Plus/PRO、XBOX Game Pass 附加服务: Telegram Stars、代理 (IPv4、IPv6、ISP、移动)、VPN (Outline、WireGuard 等)、VDS/RDP 服务器 优惠码: AUGUST2025 (九折优惠) 支付方式: 银行卡 · 加密货币 · 其他常用方式 相关链接: ➡ 网店: 点击 ➡ Telegram 机器人: 点击 ➡ SMM 面板: 点击 – 推广您的社交媒体账号 使用我们的 SMM 面板 可提升 Facebook、Instagram、Telegram、Spotify、Soundcloud、YouTube、Reddit、Threads、Kick、Discord、LinkedIn、Likee、VK、Twitch、Kwai、Reddit、网站流量、TikTok、Trust Pilot、Apple Music、Tripadvisor、Snapchat 及其他数字产品。 首次体验 SMM 面板可获得 1 美元:只需在 我们的网站 (支持) 提交工单,主题填写 “Get Trial Bonus”。 更新后的TikTok 账号种类与价格调整: TIKTOK 新账号 TikTok 蓝 V 认证账号 | 真实账号,拥有真实粉丝与互动 | 官方认证 | 当前价格: $2500 TikTok 高质量新自动注册账号 | 国家:美国和欧洲 | 完整访问权限 (包含邮箱) | 起价 $0.2 TIKTOK – 空号自动注册 II 通过 @RAMBLER.RU/@FIRSTMAIL 验证 II 包含邮箱,使用 RU IP 注册 | 起价 $0.1 自动注册 TikTok 账号 II 通过 rambler.ru 邮箱验证,包含邮箱 II 性别混合 II 拉丁名 II 空白资料 II 使用混合 IP 注册 | 起价 $0.1 粉丝账号 自动注册 TikTok 账号 II 100+ 粉丝 II 通过邮箱验证 @hotmail/@outlook/@firstmail/@rambler,包含有效邮箱 II 性别混合 II 拉丁名 II 使用混合 IP 注册 | 起价 $0.39 自动注册 TikTok 账号 II 1000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $2.5 自动注册 TikTok 账号 II 5000 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $10 自动注册 TikTok 账号 II 10,000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $19 老号 (有/无粉丝) TikTok 高质量老号 | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.35 TikTok 高质量老号 (粉丝数量 100-10,000 可选) | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.89 TIKTOK 广告账号 TIKTOK 广告账号 | 区域:欧洲 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 TIKTOK 广告账号 | 区域:美国 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 老客户 – 额外 折扣 和 优惠码! 9–8 折 或 注册赠送 $1 如果您想获得注册赠送 $1 或首次购买享受 9–8 折优惠,可以留言: "SEND ME BONUS, MY USERNAME IS..." 您也可以在首次购买时使用优惠码: SOCNET (85 折优惠) 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp: https://wa.me/79051904467 ➡ WhatsApp 频道: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n ➡ Discord: socnet_support ➡ Discord 服务器: https://discord.gg/y9AStFFsrh ➡ ✉ 邮箱: solomonbog@socnet.store 通过以上联系方式您还可以: — 咨询批发采购 — 建立合作关系 (当前合作伙伴: https://socnet.bgng.io/partners) — 成为我们的供应商 SocNet – 数字商品与高级订阅商店
    • Price Update on TikTok Accounts and New Products. In traffic arbitrage, TikTok accounts play a key role. The success of advertising campaigns and, consequently, the income of an arbitrager directly depend on their quality. Reliable and high-quality accounts provide stability, trust, and long-term results in promotion. With us, you will find only verified TikTok accounts suitable for launching advertising campaigns, growing audiences, and scaling profits. The right account choice is the foundation of effective arbitrage! Full assortment of our online store: Accounts: Telegram, Facebook, Reddit, Twitter (X), Instagram, YouTube, TikTok, Discord, VK, LinkedIn, GitHub, Snapchat, Gmail, mail accounts (Outlook, Firstmail, Rambler, Onet, Gazeta, GMX, Yahoo, Proton, Web.de), Google Voice, Google Ads Premium Subscriptions: Telegram Premium, Twitter Premium X, YouTube Premium, Spotify Premium, Netflix Premium, Discord Nitro, ChatGPT Plus/PRO, XBOX Game Pass Additional Services: Telegram Stars, proxies (IPv4, IPv6, ISP, Mobile), VPN (Outline, WireGuard, others), VDS/RDP servers Promo code: AUGUST2025 (10% discount) Payment: bank cards · cryptocurrency · other popular methods Relevant links: ➡ Online store: Click ➡ Telegram bot: Click ➡ SMM Panel: Click – promotion of your social media accounts Use our SMM Panel to boost Facebook, Instagram, Telegram, Spotify, Soundcloud, YouTube, Reddit, Threads, Kick, Discord, LinkedIn, Likee, VK, Twitch, Kwai, Reddit, website traffic, TikTok, Trust Pilot, Apple Music, Tripadvisor, Snapchat, and other digital products. Get $1 for the first trial run of the SMM Panel: just open a ticket with the subject “Get Trial Bonus” on our website (Support). Updated TikTok account assortment and price changes: TIKTOK NEW ACCOUNTS TikTok Verified Account with a Blue Checkmark | Real account with genuine followers and activity | Officially verified by TikTok. Current price: $2500. TikTok High-Quality New AutoReg Account | Country: USA and Europe | Full access (email is included) | Price from $0.2 TIKTOK - Empty(clear) autoreg accounts II CONFIRMED BY @RAMBLER.RU/@FIRSTMAIL II EMAIL INCLUDED, Registered with RU IP | Price from $0.1 Autoreg TikTok accounts II Verified through email rambler.ru, email included II Gender MIX II Latin name II Empty profile II Registered with MIX IP | Price from $0.1 ACCOUNTS WITH FOLLOWERS Autoreg TikTok accounts II 100+ followers II Email verified @hotmail/@outlook/@firstmail/@rambler, email included in the package (working) II Gender: MIX II Latin name II Registered with MIX IP | Price from $0.39 Autoreg TikTok accounts II 1000+ followers II Email verified @hotmail/@outlook/@firstmail/@rambler, email included in the package (working) II Gender: MIX II Latin name II Open Stream + Can insert a link II Registered with MIX IP | Price from $2.5 Autoreg TikTok accounts II 5000 followers II Email verified @hotmail/@outlook/@firstmail/@rambler, email included in the package (working) II Gender: MIX II Latin name II Open Stream + Can insert a link II Registered with MIX IP | Price from $10 Autoreg TikTok accounts II 10,000+ followers II Email verified @hotmail/@outlook/@firstmail/@rambler, email included in the package (working) II Gender: MIX II Latin name II Open Stream + Can insert a link II Registered with MIX IP | Price from $19 OLD ACCOUNT WITHOUT/WITH FOLLOWERS TikTok High-Quality Account | Age: 2022-2024 | Country: MIX | Full access (email is included) | Price from $0.35 TikTok Old High-Quality Account with followers: 100-10,000 (amount of followers of your choice) | Age: 2022-2024 | Country: MIX | Full access (email is included) | Price from $0.89 TIKTOK ADS TIKTOK ADS ACCOUNTS | GEO: Europe | PREPAY | Manual Registration | Email access + Cookies + VAT Info | Price from $1 TIKTOK ADS ACCOUNTS | GEO: United States | PREPAY | Manual Registration | Email access + Cookies + VAT Info | Price from $1 TIKTOK ADS ACCOUNTS | GEO: United States | Business Verified + POSTPAY | Manual Registration | Email access + Cookies + VAT Info | Price from $3.5 TIKTOK ADS ACCOUNTS | GEO: Europe | Business Verified + POSTPAY | Manual Registration | Email access + Cookies + VAT Info | Price from $3.5 TIKTOK ADS ACCOUNTS | GEO: Europe | POSTPAY+BUSINESS CENTRE | 3 advertising accounts for running ads + 1 personal | May include coupons for advertising $20-$100 | Manual Registration | Email access + Cookies + VAT Info | Price from $8 TIKTOK ADS ACCOUNTS | GEO: United States | POSTPAY+BUSINESS CENTRE | 3 advertising accounts for running ads + 1 personal | May include coupons for advertising $20-$100 | Manual Registration | Email access + Cookies + VAT Info | Price from $8 For regular clients – additional discounts and promo codes! Discount 10% – 20% or BONUS $1 for registration If you want to receive a $1 BONUS for registration OR a 10% – 20% discount on your first purchase, you can leave a comment: "SEND ME BONUS, MY USERNAME IS..." You can also use a promo code for the first purchase: SOCNET (15% discount) Contacts and support: ➡ Telegram: https://t.me/socnet_support ➡ Telegram Channel: https://t.me/accsforyou_shop ➡ WhatsApp: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n ➡ Discord: socnet_support ➡ Discord Server: https://discord.gg/y9AStFFsrh ➡ ✉ Email: solomonbog@socnet.store Also via these contacts you can: — Consult about wholesale purchases — Establish a partnership (current partners: https://socnet.bgng.io/partners ) — Become our supplier SocNet – Digital Goods and Premium Subscriptions Store  
    • Discord         :  utchiha_market Telegram        : https://t.me/utchiha_market Auto Buy Store  : https://utchiha-market.mysellauth.com/ Not sure if we’re legit? Check Our server — real reviews, real buyers https://discord.gg/4EPpYhe2HA  | https://campsite.bio/utchihaamkt
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