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[UPDATED-Share]New event - Biohazard


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I see somewhere this event and its pretty cool...Well now the event starts normaly but the voice commands to be able a character to participate in the event (.bhreg and .bhunreg) doesnt work at all....Any idea?

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English Please? ;p ... im not so good in english, well i read code and i will understand what excatly is ...

 

if it is like l2infinite zombie event ... is ok.. is good idea!

 

PS:

+	public void countBracket()
+	{
+		
+	}

 

:-S What is return :D ... nothing :D

 

Comands dont work?

Index: castle.java
===================================================================
--- castle.java	(revision 6775)
+++ castle.java	(working copy)
@@ -19,6 +19,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
+import net.sf.l2j.gameserver.model.entity.Biohazard;

/**
  *
@@ -30,7 +31,9 @@
	{
		"open doors",
		"close doors",
-		"ride wyvern"
+		"ride wyvern",
+		"bhreg",
+		"bhunreg"
	};

	/**
@@ -70,6 +73,10 @@
				activeChar.mount(12621, 0, true);
			}
		}
+		else if (command.equalsIgnoreCase("bhreg"))
+			Biohazard.addParticipant(playerInstance);
+		else if (command.equalsIgnoreCase("bhunreg"))
+			Biohazard.removeParticipant(playerInstance);
		return true;
	}

 

OMFG, What doing in castle.java :D anyway ... and i think you sayd is hardcoded :D ..... i see :D

 

 

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English Please? ;p ... im not so good in english, well i read code and i will understand what excatly is ...

 

if it is like l2infinite zombie event ... is ok.. is good idea!

 

PS:

+	public void countBracket()
+	{
+		
+	}

 

:-S What is return :D ... nothing :D

 

Comands dont work?

Index: castle.java
===================================================================
--- castle.java	(revision 6775)
+++ castle.java	(working copy)
@@ -19,6 +19,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
+import net.sf.l2j.gameserver.model.entity.Biohazard;

/**
  *
@@ -30,7 +31,9 @@
	{
		"open doors",
		"close doors",
-		"ride wyvern"
+		"ride wyvern",
+		"bhreg",
+		"bhunreg"
	};

	/**
@@ -70,6 +73,10 @@
				activeChar.mount(12621, 0, true);
			}
		}
+		else if (command.equalsIgnoreCase("bhreg"))
+			Biohazard.addParticipant(playerInstance);
+		else if (command.equalsIgnoreCase("bhunreg"))
+			Biohazard.removeParticipant(playerInstance);
		return true;
	}

 

OMFG, What doing in castle.java :D anyway ... and i think you sayd is hardcoded :D ..... i see :D

 

 

no, not code is hardcoded.. your comment is great

 

 

ok, but it work ?:)

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