DeVBlaze Posted April 27, 2010 Posted April 27, 2010 poly kalo gia newbie developers gt mesa sou leei na katebasis to geodata :P
kegas Posted April 29, 2010 Posted April 29, 2010 auta edo pou ta vazoume?? se pio config ? exw l2j equel to prosfato update # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData used to check Line Of Sight (LOS) targetting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro through them. # 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding # (requires also /data/pathnode files) and all character moves go # through geodata checks (if a mob passes a wall, pathing is wrong). GeoData = 2
mikrosgiwrgakis.com Posted April 29, 2010 Posted April 29, 2010 auta edo pou ta vazoume?? se pio config ? exw l2j equel to prosfato update # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData used to check Line Of Sight (LOS) targetting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro through them. # 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding # (requires also /data/pathnode files) and all character moves go # through geodata checks (if a mob passes a wall, pathing is wrong). GeoData = 2 den ta bazeis se kanena config...yparxoun idi sto opotions.properties einai aplos ekei p leei GeoData = bale 2 opws sou dixnei
LioNtaraki Posted June 16, 2010 Posted June 16, 2010 wraio sharee gia il brabo pou to postares tha helpari polous
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