Jump to content
  • 0

I have a problem . Bsoe and Soe in my server doesn't work :'(


Question

Posted

My L2J is last revision for Gracia 2, but in my server BSOE & SOE doesn't work in my server. Trying to use these scrolls in Game server console this message comes on display:

 

1. For SOE:

running: [C] 14 UseItem - L2J Server Version: 2943 - DP Revision: 5990

java.lang.NullPointerException

        at handlers.itemhandlers.ScrollOfEscape.useItem(Unknown Source)

        at net.sf.l2j.gameserver.network.clientpackets.UseItem.runImpl(UseItem.j

ava:374)

        at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2

GameClientPacket.java:76)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

2. For BSOE:

Failed running: [C] 14 UseItem - L2J Server Version: 2943 - DP Revision: 5990

java.lang.NullPointerException

        at handlers.itemhandlers.ScrollOfEscape.useItem(Unknown Source)

        at net.sf.l2j.gameserver.network.clientpackets.UseItem.runImpl(UseItem.j

ava:374)

        at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2

GameClientPacket.java:76)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

5 answers to this question

Recommended Posts

  • 0
Posted

Sorry for wrong section.

 

I have last rev of Gracia parti 2 no final

 

what pack are you using ? l2j or l2jfree ?  post a link from the site you download this pack...

  • 0
Posted

what pack are you using ? l2j or l2jfree ?  post a link from the site you download this pack...

 

net.sf.l2j read man...

 

please post here the ScrollOfEscape.java file (dp scripts/handlers/itemhandlers)

  • 0
Posted
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import java.util.logging.Level;

import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
import net.sf.l2j.gameserver.instancemanager.FortManager;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.TvTEvent;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SetupGauge;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
* This class ...
*
* @version $Revision: 1.2.2.3.2.5 $ $Date: 2005/03/27 15:30:07 $
*/

public class ScrollOfEscape implements IItemHandler
{
// all the items IDs that this handler knows
private static final int[] ITEM_IDS =
{
	736, 1830, 1829, 1538, 3958, 5858,
	5859, 7117, 7118, 7119, 7120, 7121,
	7122, 7123, 7124, 7125, 7126, 7127,
	7128, 7129, 7130, 7131, 7132, 7133,
	7134, 7135, 7554, 7555, 7556, 7557,
	7558, 7559, 7618, 7619, 9716, 10129,
	10130, 10650
};

/**
 * 
 * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.L2Playable, net.sf.l2j.gameserver.model.L2ItemInstance)
 */
public void useItem(L2Playable playable, L2ItemInstance item)
{
	if (!(playable instanceof L2PcInstance))
		return;
	L2PcInstance activeChar = (L2PcInstance) playable;

	// Thanks nbd
	if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}

	if (checkConditions(activeChar))
		return;

	if (activeChar.isSitting())
	{
		activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING));
		return;
	}

	if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		//activeChar.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SCROLL_OF_ESCAPE_INSIDE_BOSS_ZONE));

		// SystemMessage doesn't exist ??!
		activeChar.sendMessage("Cant summon target inside boss zone.");
		return;
	}

	if (activeChar.isInOlympiadMode())
	{
		activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
		return;
	}

	// Check to see if the player is in a festival.
	if (activeChar.isFestivalParticipant())
	{
		activeChar.sendMessage("You may not use an escape skill in a festival.");
		return;
	}

	// Check to see if player is in jail
	if (activeChar.isInJail())
	{
		activeChar.sendMessage("You can not escape from jail.");
		return;
	}
	// Check to see if player is in a duel
	if (activeChar.isInDuel())
	{
		activeChar.sendMessage("You cannot use escape skills during a duel.");
		return;
	}

	// blessed scrolls don't do anything if hideout target it is null
	boolean ret = false;
	switch(item.getItemId())
	{
		case 5859:
			if (activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) == null)
				ret = true;
			break;
		case 10130:
			if (activeChar.getClan() != null && FortManager.getInstance().getFortByOwner(activeChar.getClan()) == null)
				ret = true;
			break;
		case 5858:
			if (activeChar.getClan() != null && ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()) == null)
				ret = true;
			break;
	}		
	if (ret)
	{
		SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
		sm.addItemName(item);
		activeChar.sendPacket(sm);
		return;
	}

	//activeChar.abortCast();
	activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);

	// Modified by Tempy - 28 Jul 05 \\
	// Check if this is a blessed scroll, if it is then shorten the cast time.
	int itemId = item.getItemId();
	int escapeSkill = (itemId == 1538 || itemId == 5858 || itemId == 5859 || itemId == 3958 || itemId == 10130) ? 2036 : 2013;

	if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
		return;

	activeChar.disableAllSkills();

	L2Skill skill = SkillTable.getInstance().getInfo(escapeSkill, 1);
	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, escapeSkill, 1, skill.getHitTime(), 0);
	activeChar.broadcastPacket(msu);
	SetupGauge sg = new SetupGauge(0, skill.getHitTime());
	activeChar.sendPacket(sg);
	//End SoE Animation section

	SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISAPPEARED);
	sm.addItemName(item);
	activeChar.sendPacket(sm);

	EscapeFinalizer ef = new EscapeFinalizer(activeChar, itemId);
	// continue execution later
	activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleEffect(ef, skill.getHitTime()));
	activeChar.forceIsCasting(GameTimeController.getGameTicks() + skill.getHitTime() / GameTimeController.MILLIS_IN_TICK);
}

static class EscapeFinalizer implements Runnable
{
	private L2PcInstance _activeChar;
	private int _itemId;

	EscapeFinalizer(L2PcInstance activeChar, int itemId)
	{
		_activeChar = activeChar;
		_itemId = itemId;
	}

	public void run()
	{
		if (_activeChar.isDead())
			return;
		_activeChar.enableAllSkills();
		_activeChar.setIsCastingNow(false);
		_activeChar.setIsIn7sDungeon(false);
		_activeChar.setInstanceId(0);

		try
		{
			switch (_itemId)
			{
				case 1830:
				case 5859:
					if (_activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(_activeChar.getClan()) != null)
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Castle);
					else 
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
				case 10129:
				case 10130:
					if (_activeChar.getClan() != null && FortManager.getInstance().getFortByOwner(_activeChar.getClan()) != null)
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Fortress);
					else 
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
				case 1829:
				case 5858:
					if (_activeChar.getClan() != null && ClanHallManager.getInstance().getClanHallByOwner(_activeChar.getClan()) != null)
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.ClanHall);
					else 
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
				case 7117:
					_activeChar.teleToLocation(-84318, 244579, -3730, true); // Talking Island
					break;
				case 7554:
					_activeChar.teleToLocation(-84318, 244579, -3730, true); // Talking Island quest scroll
					break;
				case 7118:
					_activeChar.teleToLocation(46934, 51467, -2977, true); // Elven Village
					break;
				case 7555:
					_activeChar.teleToLocation(46934, 51467, -2977, true); // Elven Village quest scroll
					break;
				case 7119:
					_activeChar.teleToLocation(9745, 15606, -4574, true); // Dark Elven Village
					break;
				case 7556:
					_activeChar.teleToLocation(9745, 15606, -4574, true); // Dark Elven Village quest scroll
					break;
				case 7120:
					_activeChar.teleToLocation(-44836, -112524, -235, true); // Orc Village
					break;
				case 7557:
					_activeChar.teleToLocation(-44836, -112524, -235, true); // Orc Village quest scroll
					break;
				case 7121:
					_activeChar.teleToLocation(115113, -178212, -901, true); // Dwarven Village
					break;
				case 7558:
					_activeChar.teleToLocation(115113, -178212, -901, true); // Dwarven Village quest scroll
					break;
				case 7122:
					_activeChar.teleToLocation(-80826, 149775, -3043, true); // Gludin Village
					break;
				case 7123:
					_activeChar.teleToLocation(-12678, 122776, -3116, true); // Gludio Castle Town
					break;
				case 7124:
					_activeChar.teleToLocation(15670, 142983, -2705, true); // Dion Castle Town
					break;
				case 7125:
					_activeChar.teleToLocation(17836, 170178, -3507, true); // Floran
					break;
				case 7126:
					_activeChar.teleToLocation(83400, 147943, -3404, true); // Giran Castle Town
					break;
				case 7559:
					_activeChar.teleToLocation(83400, 147943, -3404, true); // Giran Castle Town quest scroll
					break;
				case 7127:
					_activeChar.teleToLocation(105918, 109759, -3207, true); // Hardin's Private Academy
					break;
				case 7128:
					_activeChar.teleToLocation(111409, 219364, -3545, true); // Heine
					break;
				case 7129:
					_activeChar.teleToLocation(82956, 53162, -1495, true); // Oren Castle Town
					break;
				case 7130:
					_activeChar.teleToLocation(85348, 16142, -3699, true); // Ivory Tower
					break;
				case 7131:
					_activeChar.teleToLocation(116819, 76994, -2714, true); // Hunters Village
					break;
				case 7132:
					_activeChar.teleToLocation(146331, 25762, -2018, true); // Aden Castle Town
					break;
				case 7133:
					_activeChar.teleToLocation(147928, -55273, -2734, true); // Goddard Castle Town
					break;
				case 7134:
					_activeChar.teleToLocation(43799, -47727, -798, true); // Rune Castle Town
					break;
				case 7135:
					_activeChar.teleToLocation(87331, -142842, -1317, true); // Schuttgart Castle Town
					break;
				case 7618:
					_activeChar.teleToLocation(149864, -81062, -5618, true); // Ketra Orc Village
					break;
				case 7619:
					_activeChar.teleToLocation(108275, -53785, -2524, true); // Varka Silenos Village
					break;
				case 9716:
					_activeChar.teleToLocation(-117251, 46771, 360, true); // Kamael Village
					break;
				default:
					_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
			}
		}
		catch (Exception e)
		{
			_log.log(Level.SEVERE, "", e);
		}
	}
}

private static boolean checkConditions(L2PcInstance actor)
{
	 return actor.isStunned() || actor.isSleeping() || actor.isParalyzed() || actor.isFakeDeath() || actor.isTeleporting()
	 || actor.isMuted() || actor.isAlikeDead() || actor.isAllSkillsDisabled() || actor.isCastingNow();
}

/**
 * 
 * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
 */
public int[] getItemIds()
{
	return ITEM_IDS;
}
}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?   When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.  
    • The legendary L2Elixir you remember from 2008 is officially back — remastered, refreshed, and reborn! Our x3 Interlude server launched on 28 November, and the community is growing every single day.   🔥 Fresh start 🔥 Active players joining daily 🔥 Long-term project — Licensed for over 5 years from PlayINERA. 🔥 True 2008 nostalgia with modern stability & polish   If you were part of the original Elixir family, this is your chance to relive the magic. If you’re new — welcome to a classic Lineage II experience built with passion, not profit.   Join the battles. Join the nostalgia. Join L2Elixir Reborn. Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
    • still available?  java version? client  salvation?  accept smarguart¡?
    • 🎉 L2NeverPain StuckSub - GRAND OPENING 12 December 2025🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2NeverPain StuckSub is officially opening its gates on 12 December 2025.   ⚔️What to expect: ✦Main Class +2 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 12 December 2025 20:00 GMT+2, we write the first chapter of NeverPain together. 🔥 https://l2neverpain.com/ https://discord.gg/kNP3UXgkmN
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock