Jump to content
  • 0

I have a problem . Bsoe and Soe in my server doesn't work :'(


Question

Posted

My L2J is last revision for Gracia 2, but in my server BSOE & SOE doesn't work in my server. Trying to use these scrolls in Game server console this message comes on display:

 

1. For SOE:

running: [C] 14 UseItem - L2J Server Version: 2943 - DP Revision: 5990

java.lang.NullPointerException

        at handlers.itemhandlers.ScrollOfEscape.useItem(Unknown Source)

        at net.sf.l2j.gameserver.network.clientpackets.UseItem.runImpl(UseItem.j

ava:374)

        at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2

GameClientPacket.java:76)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

2. For BSOE:

Failed running: [C] 14 UseItem - L2J Server Version: 2943 - DP Revision: 5990

java.lang.NullPointerException

        at handlers.itemhandlers.ScrollOfEscape.useItem(Unknown Source)

        at net.sf.l2j.gameserver.network.clientpackets.UseItem.runImpl(UseItem.j

ava:374)

        at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2

GameClientPacket.java:76)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

5 answers to this question

Recommended Posts

  • 0
Posted

Sorry for wrong section.

 

I have last rev of Gracia parti 2 no final

 

what pack are you using ? l2j or l2jfree ?  post a link from the site you download this pack...

  • 0
Posted

what pack are you using ? l2j or l2jfree ?  post a link from the site you download this pack...

 

net.sf.l2j read man...

 

please post here the ScrollOfEscape.java file (dp scripts/handlers/itemhandlers)

  • 0
Posted
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import java.util.logging.Level;

import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
import net.sf.l2j.gameserver.instancemanager.FortManager;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.TvTEvent;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SetupGauge;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
* This class ...
*
* @version $Revision: 1.2.2.3.2.5 $ $Date: 2005/03/27 15:30:07 $
*/

public class ScrollOfEscape implements IItemHandler
{
// all the items IDs that this handler knows
private static final int[] ITEM_IDS =
{
	736, 1830, 1829, 1538, 3958, 5858,
	5859, 7117, 7118, 7119, 7120, 7121,
	7122, 7123, 7124, 7125, 7126, 7127,
	7128, 7129, 7130, 7131, 7132, 7133,
	7134, 7135, 7554, 7555, 7556, 7557,
	7558, 7559, 7618, 7619, 9716, 10129,
	10130, 10650
};

/**
 * 
 * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.L2Playable, net.sf.l2j.gameserver.model.L2ItemInstance)
 */
public void useItem(L2Playable playable, L2ItemInstance item)
{
	if (!(playable instanceof L2PcInstance))
		return;
	L2PcInstance activeChar = (L2PcInstance) playable;

	// Thanks nbd
	if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}

	if (checkConditions(activeChar))
		return;

	if (activeChar.isSitting())
	{
		activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING));
		return;
	}

	if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		//activeChar.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SCROLL_OF_ESCAPE_INSIDE_BOSS_ZONE));

		// SystemMessage doesn't exist ??!
		activeChar.sendMessage("Cant summon target inside boss zone.");
		return;
	}

	if (activeChar.isInOlympiadMode())
	{
		activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
		return;
	}

	// Check to see if the player is in a festival.
	if (activeChar.isFestivalParticipant())
	{
		activeChar.sendMessage("You may not use an escape skill in a festival.");
		return;
	}

	// Check to see if player is in jail
	if (activeChar.isInJail())
	{
		activeChar.sendMessage("You can not escape from jail.");
		return;
	}
	// Check to see if player is in a duel
	if (activeChar.isInDuel())
	{
		activeChar.sendMessage("You cannot use escape skills during a duel.");
		return;
	}

	// blessed scrolls don't do anything if hideout target it is null
	boolean ret = false;
	switch(item.getItemId())
	{
		case 5859:
			if (activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) == null)
				ret = true;
			break;
		case 10130:
			if (activeChar.getClan() != null && FortManager.getInstance().getFortByOwner(activeChar.getClan()) == null)
				ret = true;
			break;
		case 5858:
			if (activeChar.getClan() != null && ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()) == null)
				ret = true;
			break;
	}		
	if (ret)
	{
		SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
		sm.addItemName(item);
		activeChar.sendPacket(sm);
		return;
	}

	//activeChar.abortCast();
	activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);

	// Modified by Tempy - 28 Jul 05 \\
	// Check if this is a blessed scroll, if it is then shorten the cast time.
	int itemId = item.getItemId();
	int escapeSkill = (itemId == 1538 || itemId == 5858 || itemId == 5859 || itemId == 3958 || itemId == 10130) ? 2036 : 2013;

	if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
		return;

	activeChar.disableAllSkills();

	L2Skill skill = SkillTable.getInstance().getInfo(escapeSkill, 1);
	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, escapeSkill, 1, skill.getHitTime(), 0);
	activeChar.broadcastPacket(msu);
	SetupGauge sg = new SetupGauge(0, skill.getHitTime());
	activeChar.sendPacket(sg);
	//End SoE Animation section

	SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISAPPEARED);
	sm.addItemName(item);
	activeChar.sendPacket(sm);

	EscapeFinalizer ef = new EscapeFinalizer(activeChar, itemId);
	// continue execution later
	activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleEffect(ef, skill.getHitTime()));
	activeChar.forceIsCasting(GameTimeController.getGameTicks() + skill.getHitTime() / GameTimeController.MILLIS_IN_TICK);
}

static class EscapeFinalizer implements Runnable
{
	private L2PcInstance _activeChar;
	private int _itemId;

	EscapeFinalizer(L2PcInstance activeChar, int itemId)
	{
		_activeChar = activeChar;
		_itemId = itemId;
	}

	public void run()
	{
		if (_activeChar.isDead())
			return;
		_activeChar.enableAllSkills();
		_activeChar.setIsCastingNow(false);
		_activeChar.setIsIn7sDungeon(false);
		_activeChar.setInstanceId(0);

		try
		{
			switch (_itemId)
			{
				case 1830:
				case 5859:
					if (_activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(_activeChar.getClan()) != null)
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Castle);
					else 
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
				case 10129:
				case 10130:
					if (_activeChar.getClan() != null && FortManager.getInstance().getFortByOwner(_activeChar.getClan()) != null)
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Fortress);
					else 
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
				case 1829:
				case 5858:
					if (_activeChar.getClan() != null && ClanHallManager.getInstance().getClanHallByOwner(_activeChar.getClan()) != null)
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.ClanHall);
					else 
						_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
				case 7117:
					_activeChar.teleToLocation(-84318, 244579, -3730, true); // Talking Island
					break;
				case 7554:
					_activeChar.teleToLocation(-84318, 244579, -3730, true); // Talking Island quest scroll
					break;
				case 7118:
					_activeChar.teleToLocation(46934, 51467, -2977, true); // Elven Village
					break;
				case 7555:
					_activeChar.teleToLocation(46934, 51467, -2977, true); // Elven Village quest scroll
					break;
				case 7119:
					_activeChar.teleToLocation(9745, 15606, -4574, true); // Dark Elven Village
					break;
				case 7556:
					_activeChar.teleToLocation(9745, 15606, -4574, true); // Dark Elven Village quest scroll
					break;
				case 7120:
					_activeChar.teleToLocation(-44836, -112524, -235, true); // Orc Village
					break;
				case 7557:
					_activeChar.teleToLocation(-44836, -112524, -235, true); // Orc Village quest scroll
					break;
				case 7121:
					_activeChar.teleToLocation(115113, -178212, -901, true); // Dwarven Village
					break;
				case 7558:
					_activeChar.teleToLocation(115113, -178212, -901, true); // Dwarven Village quest scroll
					break;
				case 7122:
					_activeChar.teleToLocation(-80826, 149775, -3043, true); // Gludin Village
					break;
				case 7123:
					_activeChar.teleToLocation(-12678, 122776, -3116, true); // Gludio Castle Town
					break;
				case 7124:
					_activeChar.teleToLocation(15670, 142983, -2705, true); // Dion Castle Town
					break;
				case 7125:
					_activeChar.teleToLocation(17836, 170178, -3507, true); // Floran
					break;
				case 7126:
					_activeChar.teleToLocation(83400, 147943, -3404, true); // Giran Castle Town
					break;
				case 7559:
					_activeChar.teleToLocation(83400, 147943, -3404, true); // Giran Castle Town quest scroll
					break;
				case 7127:
					_activeChar.teleToLocation(105918, 109759, -3207, true); // Hardin's Private Academy
					break;
				case 7128:
					_activeChar.teleToLocation(111409, 219364, -3545, true); // Heine
					break;
				case 7129:
					_activeChar.teleToLocation(82956, 53162, -1495, true); // Oren Castle Town
					break;
				case 7130:
					_activeChar.teleToLocation(85348, 16142, -3699, true); // Ivory Tower
					break;
				case 7131:
					_activeChar.teleToLocation(116819, 76994, -2714, true); // Hunters Village
					break;
				case 7132:
					_activeChar.teleToLocation(146331, 25762, -2018, true); // Aden Castle Town
					break;
				case 7133:
					_activeChar.teleToLocation(147928, -55273, -2734, true); // Goddard Castle Town
					break;
				case 7134:
					_activeChar.teleToLocation(43799, -47727, -798, true); // Rune Castle Town
					break;
				case 7135:
					_activeChar.teleToLocation(87331, -142842, -1317, true); // Schuttgart Castle Town
					break;
				case 7618:
					_activeChar.teleToLocation(149864, -81062, -5618, true); // Ketra Orc Village
					break;
				case 7619:
					_activeChar.teleToLocation(108275, -53785, -2524, true); // Varka Silenos Village
					break;
				case 9716:
					_activeChar.teleToLocation(-117251, 46771, 360, true); // Kamael Village
					break;
				default:
					_activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
					break;
			}
		}
		catch (Exception e)
		{
			_log.log(Level.SEVERE, "", e);
		}
	}
}

private static boolean checkConditions(L2PcInstance actor)
{
	 return actor.isStunned() || actor.isSleeping() || actor.isParalyzed() || actor.isFakeDeath() || actor.isTeleporting()
	 || actor.isMuted() || actor.isAlikeDead() || actor.isAllSkillsDisabled() || actor.isCastingNow();
}

/**
 * 
 * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
 */
public int[] getItemIds()
{
	return ITEM_IDS;
}
}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ***DO NOT BUY WHAT IS POSTED HERE FOR FREE*** https://www.mediafire.com/file/mhjiaoipe6hohjm/Extender_Rev_222_by_Guytis.rar/file   It has everything Devs is offering for $450 USD with a license. Here it is, free and with source code. 
    • Hello, well obviously i dont have access to the server side, and neither have those guys in the picture, i thought it was something client side since they manage to have that...    Here is another example, Its essence server btw  
    • So according to you, you found a bug so hidden that nobody can discover it — not even by analyzing the source code with modern tools.   Is that really what you're trying to say?   Because what you're basically claiming is that: The files contain an error But nobody can find it Nobody can fix it Not even by analyzing the code with tools like ChatGPT So… a magical invisible bug that only you can see.   Do you realize how absurd that sounds?   If there was actually a real problem, it would be very easy to demonstrate: Open the server. Show the error. Point to the exact place in the code where it happens.   But instead of doing that, the only thing you've done so far is write vague messages and say “I'll make a video.” Perfect. Go ahead and make the video. Show the error. Show the code.   Because up to this point, all we have here are accusations without a single piece of technical evidence. And in a development forum, that has absolutely no value.   Regards.   ***DO NOT BUY WHAT IS POSTED HERE FOR FREE*** https://www.mediafire.com/file/mhjiaoipe6hohjm/Extender_Rev_222_by_Guytis.rar/file   It has everything Devs is offering for $450 USD with a license. Here it is, free and with source code.  ------------------------------------------------------------------------------------------------------   I would like to ask if a moderator or administrator could please review the thread and consider closing it.   The user involved keeps posting misleading statements and accusations without providing any technical proof. The discussion has stopped being a constructive technical conversation and has turned into repeated attempts to spread misinformation about the files.   Despite being asked multiple times to provide evidence (such as a reproducible error, logs, or code analysis), none has been presented. Instead, the thread continues with vague claims that only generate confusion within the community.   From my perspective, the purpose seems to be discouraging users from using the freely available files while promoting alternative products.   Since no technical evidence has been provided and the thread is no longer productive, I believe it would be better for the community if the discussion were closed.   Thank you for your time and attention.   Best regards. --------------------------------------------------------------------------------------------------------   ***DO NOT BUY WHAT IS POSTED HERE FOR FREE*** https://www.mediafire.com/file/mhjiaoipe6hohjm/Extender_Rev_222_by_Guytis.rar/file   It has everything Devs is offering for $450 USD with a license. Here it is, free and with source code.   
    • What ChatGPT? Dont think ChatGPT will fix your problem :d You will never figure out where the problem actually is. Don’t try to twist things. Just open the server and write here.. i will make a video for you showing how everything goes to hell with “your files”
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..