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Posted

Works great on l2j!

 

http://l2net.insane-gamers.com/

 

Support forums

 

http://ltwo.insane-gamers.com/

 

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Ok now... everyone get off my nuts ^_^

 

This build is kinda... well... it still has bugs, but it works for the most part. Making it available so you all can help me track down bugs and crap. Wouldn't suggest using this on retail (although it does work) quite yet tho...

 

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v200a

 

.Net 2.0

new process protection

removed low memory check

removed redundant error checking

improved chatbox thread safety

improved whitespace removal for script commands

fixed script error on MATH commands with only 1 parameter

fixed healers unable to heal themselves based on CP/HP/MP

significant refactoring of globals

AES 256 Encoding

new mini map

newer gameguard packets for login process

C6 support

blowfish key changed to hex

 

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Known bugs:

 

Alpha layer is broke

Crash on exit

100% will not work on C4 or C5 (the datafiles use a different encryption, and a lot of C5 code was deleted cuz I didn't care at the time)

Startup is kinda slow... gonna keep working on my decryption algorithm to get this sped up

 

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Keys will be given out shortly (probably tomorrow)

 

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Remember that annoying ass party lag bug? Well, debugging with VS2005 catches those kind of bugs... and sadly, there are several more instances of code that "can" cause that bug. They don't seem to be causing any problems right now... but I will be getting them all resolved soon enough.

Posted

The map is littlebit in the wrong position (Checked at coliseum area).

BTW: Is there something like "PosInRange(X,Y,Z,RANGE)" in L2.NET  :o ?

 

you can prolly do this with the MATH functions yes.

Posted

it works on l2j private servers... not really l2off servers, although it can be done, look on the forums for more info.

Posted

It's great, just a small request... Provide the updated files only when you change versions if it's possible :P Because the datafiles are a bit big... And another small request, add gm commands support ;D

 

Oh, and btw... L2J Admins can find this bot easily, i get some tons of errors when somebody uses it on my l2j GS logs about wrong packets from that client.

Posted

if you are running it on c5 servers or lower, it wont have the correct packets, but if its c6 o_O, should work better. I know sloth still has some GG packets to take care of ingame though.

 

Question, Were you using IGnet or OOGnet? IGnet should have almost no packet errors.

 

btw, files should be 3x smaller now.

 

btw, you do not need to download the datafiles every time, only when updated.

Posted

I tested that on my interlude one... I had over 5 wrong packets (there were over 2k errors, with a look i found around 5-10 but i don't think they are all of them).

 

I was using OOG, if you wish i can check IG too ^^ I will do it later...

 

Yes i know that, anyway... :)

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