Jump to content

Recommended Posts

Posted

I've played in many Il server and in all server fusion skills don't work they are always in pasive skills.Why they don't work but official server has them?Also do u know any private server having these skills ?

Posted

I also noticed in a couple servers that residential skills appear as passive skills, is there a way to fix it in a l2j server?, if so, I'd like to know how cause the admins of my server are teh sux :/

Posted

I also noticed in a couple servers that residential skills appear as passive skills, is there a way to fix it in a l2j server?, if so, I'd like to know how cause the admins of my server are teh sux :/

 

easy.. set

 

  <set name="operateType" val="OP_PASSIVE"/> to

  <set name="operateType" val="OP_ACTIVE"/>

 

but as  angel of death said.. the core of the packets wont support it yet.... means you can put the skill working properly but the game wont accept it as working :)

Posted

A friend of mine made some fusion skills in his server and they're working fine, but in his server he made the skills not requiring any item and all of the overbuff, on perpose of course and so the skills need no kind of seed or sth...even if he wanted them to need anyway the fusion skills need the forces which he hasn't made yet...

Posted

to activate fusion on official server is needed energy from other players ( it looks like seeding for demon wind ) and since 1 fusion skill can pwn 300 ppl ( if they are in close enough) it need 4-5 players to boost char :P + only 80lvl char has fusion skill ( only 32 persons on official servers has lv 80 tho)

Posted

omg 300ppl? thank god its not fixed lol cause in private server there are many 80lvls

sps has aoe fusion skill and if siege force run trough castle doors and fusion is casted above imagine :P  ps. fusion skills of mages work also on allies/clan >.>

  • 3 weeks later...
  • 8 months later...
Posted

Yes but one hit on the caster will stop him GG

 

Thats the bad part.

 

But in castle seiges there are many many people so, u can't see who is casting. :D

Guest
This topic is now closed to further replies.


  • Posts

    • there are plenty of guides for you to adapt it to interlude yourself, but the icons were remade for newer clients which support 64x64
    • What kind of explanation are you expecting from the admin? You're very funny.. You're not the owner of those files. This is exactly why people dont trust you. You know which files am talking about the ones from Fotis, from Greece. Yes, that source code. As far as I remember, you were banned multiple times and i still dont know why you are even here. Later, you came back under a different name. But now, everyone knows who you really are. Stop sharing servers that already exist. Do you really think people are blind or stupid?  
    • The server will be offline for 1-2 months Till I prepare the big update.  Adding completely new features, improving the user experience. We are coming soon.
    • https://media1.tenor.com/m/VqFdrGGsXOwAAAAd/bj-blowjob.gif
    • Mod: Saudação Real para Dono de Castelo Sistema inspirado no comportamento do Lineage II Classic (Kamael), que adiciona imersão e respeito ao líder do clã que controla um castelo.   🔍 Descrição Esse mod cria uma animação automática de reverência (/socialbow) para todos os jogadores próximos ao líder do clã dono de um castelo, quando ele estiver presente na vila. Além disso, mensagens de saudação personalizadas são exibidas no chat e na tela para todos os jogadores ao redor. Ideal para servidores que querem adicionar um toque de imersão realista e respeito ao poder dos clãs.   💡 Funcionalidades Leitura de dados por XML (GreetingData.xml) Configuração por castelo, zona, animação, mensagem e tempo Reação automática de jogadores próximos ao líder Cooldown configurável para evitar spam Totalmente compatível com aCis 409 / DreamV2 Suporte a expansão futura com mais zonas ou ações   <?xml version="1.0" encoding="UTF-8"?> <!--   Configuração do sistema de Saudação Real (Reverência ao Líder de Castelo)   Quando o líder do clã que possui um castelo estiver presente na vila correspondente, jogadores próximos   automaticamente fazem uma reverência (social ID definido) e recebem uma mensagem de saudação na tela.   -----------------------------------------   Atributos de <greeting>:   • castleId  → ID do castelo (ex: 1 = Gludio, 2 = Dion)   • zone      → "TOWN" (apenas dentro da vila atualmente)   • actionId  → ID da animação (7 = reverência)   • msg       → Mensagem exibida na tela e chat   • time      → Tempo mínimo em segundos entre cada saudação --> <list>     <greeting castleId="1" zone="TOWN" actionId="7" msg="Salve o Rei de Gludio!" time="60" />     <greeting castleId="2" zone="TOWN" actionId="7" msg="Honrem o Senhor de Dion!" time="30" /> </list> 📌 Observações Técnicas A checagem ocorre a cada 10 segundo via GreetingManager. Gatilho: líder do castelo está na zona de paz da vila. Jogadores próximos (em raio configurável) executam a animação e recebem mensagem. 🧠 Requisitos Servidor aCis ou derivado compatível (testado no DreamV2 e aCis 409) Path DreamV2: AQUI Path aCis 409: AQUI PasteBin: AQUI
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock