ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
❖Items that are sent by physical delivery are sent using someone else's data. That is, if you are not able to accept the parcel, we will not be able to return it. Please keep this in mind.
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Question
koksas
My friend preconfigured this unknow packet script, and it works, but have one problem with one packet, when gs drop this packet (only this):
Unknown Packet: d on State: IN_GAME Client: [Character: pow - Account: gadas000
- IP: 91.187.181.123]
0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0010: 00 00
And i get 48-thread pool error...
Server momentaly down. Other packets will working and protecting, with other packet 2 floods and you get dc...
Please say me how i can fix it, and what need to change in this script, or what need to add. ;(
My UnknowPacket protection script (witch preconfigured): --->
[table][tr][td] private void printDebug(int opcode, ByteBuffer buf, GameClientState state, L2GameClient client)
{
int size = buf.remaining();
_log.warning("Unknown Packet: "+Integer.toHexString(opcode)+" on State: "+state.name()+" Client: "+client.toString());
byte[] array = new byte;
buf.get(array);
_log.warning(Util.printData(array, size));
if (client.activeChar == null)
return;
if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET))
{
client.activeChar.logout();
return;
}
}
private void printDebugDoubleOpcode(int opcode, int id2, ByteBuffer buf, GameClientState state, L2GameClient client)
{
int size = buf.remaining();
_log.warning("Unknown Packet: "+Integer.toHexString(opcode)+":" + Integer.toHexString(id2)+" on State: "+state.name()+" Client: "+client.toString());
byte[] array = new byte;
buf.get(array);
_log.warning(Util.printData(array, size));
if (client.activeChar == null)
return;
if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET))
{
client.activeChar.logout();
return;
}
}
// impl
public L2GameClient create(MMOConnection<L2GameClient> con)
{
return new L2GameClient(con);
}
public void execute(ReceivablePacket<L2GameClient> rp)
{
try
{
if (rp.getClient().getState() == GameClientState.IN_GAME)
{
ThreadPoolManager.getInstance().executePacket(rp);
}
else
{
ThreadPoolManager.getInstance().executeIOPacket(rp);
}
}
catch (RejectedExecutionException e)
{
// if the server is shutdown we ignore
if (!ThreadPoolManager.getInstance().isShutdown())
{
_log.severe("Failed executing: "+rp.getClass().getSimpleName()+" for Client: "+rp.getClient().toString());
}
}
}
}[/table]
1 answer to this question
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