Jump to content

[Tut]C++ Truth, branching and other game loop: Guess my number


ExTrEmEDwarf

Recommended Posts

Well recently i started reading e-books about C++.

I started making mini and easy programs and im still on start but i think im gonna be way better on next days.

 

So, here's a tutorial about a score rater, running on cmd.

 

First of all u need to have a C++ application. Im using CodeBlocks, since i got some problems on Microsoft Visual ++ 2008.

 

Anyway, lets start.

 

Make a CLEAN project from file > new > project.

 

After this start making your program.

 

//Score Rater

 

#include <iostream>

using namespace std;

 

int main()

{

   int score;

   cout << "Enter your score: ";

   cin >> score;

 

   if (score > 500)

       cout << "\nYou got over 500. Nice score.\n";

   else

       cout <<"\nYou got 500 or less. Nothing to brag about.\n";

 

   return 0;

}

 

 

 

 

If score is greater than 500, the message you got over 500... is displayed.

 

   if (score > 500)

       cout << "\nYou got over 500. Nice score.\n";

 

The else clause provides a statement for the program to branch to the if the condition is false. So if (score > 500) is false, then the program skips the first message and instead displays the message, You got 500 or less...

 

   else

       cout <<"\nYou got 500 or less. Nothing to brag about.\n";

 

Watch out, because an else clause associates with its nearest preceding if. This can lead to logical errors and unintended results if you are not careful. Here's a bit of new code (not part of the score rater program) to show you what i mean:

 

   if (false)

       if (true)

               cout << "This will never be displayed.";

   else

       cout << "This will always be displayed.";

 

At the first glance, you might think that the message, This will always displayed, will always be displayed. But in fact the code displays nothing because the else clause is not associated with the if (false); it is associated with if (true). By adding a little whitespace, you can see how the code really works

 

   if (false)

       if (true)

               cout << "This will never be displayed.";

   else

               cout << "This will always be displayed.";

 

 

I havent changed the meaning of the code (Remember whitespace is just a convenience for us humans), but i've made the meaning clearer. Because the outer if statement never executes its body, no message is ever displayed.

 

However i can solve the problem with a pair of curly braces.

 

   if (false)

{

       if (true)

               cout << "This will never be displayed.";

}

   else

               cout << "This will always be displayed.";

 

As a result, the inner if statement is set off in its own little world (called a scope) inside the block, and the else clause associates with if (false). Now the code will always display the message, This will always be displayed.

 

The guide is not 100% mine, some parts are from the book. I dont have the books name so i cant give credits ;]

 

Results of the main program;

After compiling a cmd window will pop up and it will ask you for the score.

 

ephtp2.jpg

 

If u write a score less than 500 then u will see this result:

 

2nv9fdx.jpg

 

If u write a score above than 1000 then u will see this result:

 

2nkv3g4.jpg

 

 

Link to comment
Share on other sites

im thinking to start C++ but anyway if you want learn c++ you will be learn

for first steps in C++ this tutorial is good gratz ;)

Link to comment
Share on other sites

well yes i remember that,and it's pretty good to learn the if else

btw a nice one would be to make the computer guess your number and print out his tries

you are gonna see how fast it work :P

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Thank you 😊👍 working great! 
    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...