Jump to content
  • 0

[REQ] Can't add buffer - won't import quest


Question

Posted

Every 9999_NPCBuffer (quest/jython buffer) I insert won't load.

Tried everything. Browsed the net and tried all "solutions" they offered.

 

Is there some trick I missed?

 

I run the latest Archid pack (with custom buffers which I don't like)

 

Thanks

6 answers to this question

Recommended Posts

  • 0
Posted

Screen from GS error:

 

error.jpg

 

The __init__.py file from jscript/custom:

__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'7000_HeroItems',
'8000_RaidbossInfo',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'9999_NPCBuffer'
]
print ""
print "importing custom data ..."
for name in __all__ :
   try :
       __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
   except:
       print "failed to import quest : ",name
print "... done"
print ""

Do you also need the __init__.py inside the 9999_NPCBuffer ???

 

import sys
from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jarchid.gameserver.datatables import SkillTable
from com.l2jarchid.gameserver.model.quest import State
from com.l2jarchid.gameserver.model.quest import QuestState
from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[40006]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 10000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena</body></html>"
	else:
		st.takeItems(ADENA_ID,10000)
		st.getPlayer().setTarget(st.getPlayer())

		#Wind Walk
		if event == "1":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1204,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)

		#Acumen
		if event == "2":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1085,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)

		#Agility
		if event == "3": 
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1087,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)

		#Berserker Spirit
		if event == "4":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1062,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)

                       		#Bless Shield
		if event == "5":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1243,1),False,False)	
			st.getPlayer().restoreHPMP()
			return "1.htm"			
			st.setState(COMPLETED)

		#Blessed Body
		if event == "6":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1045,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Blessed Soul
		if event == "7":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1048,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Concentration
		if event == "8":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1078,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Death Whisper
		if event == "9":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1242,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Empower
		if event == "10":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1059,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Focus
		if event == "11":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1077,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Guidance
		if event == "12":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1240,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Haste
		if event == "13":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1086,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1036,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Mental Shield
		if event == "15":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1035,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Might
		if event == "16":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1068,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Resist Shock
		if event == "17":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1259,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Shield
		if event == "18":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1040,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1268,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

		#Dance of Aqua Guard
		if event == "30":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(307,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of Concentration
		if event == "31":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(276,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of Earth Guard
		if event == "32":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(309,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of Fire
		if event == "33":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(274,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of Fury
		if event == "34":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(275,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of Inspiration
		if event == "35":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(272,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of Light
		if event == "36":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(277,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of the Mystic
		if event == "37":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(273,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of Protection
		if event == "38":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(311,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Siren's Dance
		if event == "39":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(365,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of the Vampire
		if event == "40":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(310,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Dance of the Warrior
		if event == "41":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(271,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Champion
		if event == "50":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(364,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Earth
		if event == "51":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(264,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Flame Guard
		if event == "52":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(306,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Hunter
		if event == "53":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(269,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Invocation
		if event == "54":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(270,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Life
		if event == "55":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(265,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Meditation
		if event == "56":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(363,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Renewal
		if event == "57":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(349,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Storm Guard
		if event == "58":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(308,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Vengeance
		if event == "59":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(305,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Vitality
		if event == "60":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(304,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Warding
		if event == "61":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(267,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Water
		if event == "62":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(266,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Song of Wind
		if event == "63":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(268,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Greater Might
		if event == "64":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1388,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Greater Shield
		if event == "65":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1389,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Chant of Victory
		if event == "66":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1363,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Prophecy of Fire
		if event == "67":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1356,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Prophecy of Water
		if event == "68":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1355,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Prophecy of Wind
		if event == "69":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1357,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#Cancellation
		if event == "70":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1056,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#MPreg
		if event == "71":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)	

		if event == "73":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

        		#Chant of Magnus
		if event == "74":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9952,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)

       		#Wild Magic
		if event == "75":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1303,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)

       		#Vampiric Rage
		if event == "76":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1268,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

  • 0
Posted

I got the quest loaded but the script seems bugged :/

 

_______________________________________________

UPDATE:

 

I've read that a buffer script should allways start with an " if event == 2 "

In this case there is:

 

if event == "1":

 

Could this be the problem?

Just asking before I rewrite the script and htm's  :P

 

_______________________________________________

UPDATE 2:

 

All seems to be working fine except I get an error.

It has to do something with restoring my hp/mp after a buff.

Because of the error I won't get back to the initial html.

 

The code I use is:

 

			#Wind Walk
		if event == "2":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1204,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "1.htm"
			st.setState(COMPLETED)

 

And this following part causes me troubles:

 

st.getPlayer().restoreHPMP()	

Guest
This topic is now closed to further replies.


  • Posts

    • 冬天是享受优惠、省钱的好时机。 首次下单时使用促销码 SOCNET 即可获得 15% 折扣 ,适用于全场商品! 前往商店(网站) 前往商店(Telegram 机器人)
    • Winter is the time to save with benefits. Activate the promo code SOCNET on your first order and get a 15% discount on the entire assortment! Go to the store (website) Go to the store (Telegram bot)
    • Winter is the time to save with benefits. Activate the promo code SOCNET on your first order and get a 15% discount on the entire assortment! Go to the store (website) Go to the store (Telegram bot)
    • L2 Kings    Stage 1 – The Awakening Dynasty and Moirai Level Cap: 83 Gear: Dynasty -Moirai & Weapons (Shop for Adena + Drop from mobs/instances ) Masterwork System: Available (Neolithics S required with neolithics u can do armor parts foundation aswell) Class Cloaks: Level 1 - Masterwork sets such us moirai/dynasty stats are boosted also vesper(stage 2) Olf T-Shirt: +6 (fails don’t reset) safe is +2 Dolls: Level 1 Belts: Low & Medium Enchant: Safe +3 / Max +8 / Attribution Easy in Moirai-Dynasty . Main Zones: Varka Outpost: Easy farm, Adena, EXP for new players = > 80- 100kk hour Dragon Valley: Main farm zone — , 100–120kk/hour Weapon Weakness System active (all classes can farm efficiently) Archers get vampiric auto-hits vs mobs Dragon Valley Center: Main Party Zone — boosted drops (Blessed enchants, Neolithics chance) => farm like 150-200kk per hour. Dragon Valley North: Spoil Zone (Asofe + crafting materials for MW) Primeval Isle: Safe autofarm zone (low adena for casual players) ==> 50kk per hour Forge of the Gods & Imperial Tomb: Available from Stage 1 (lower Adena reward in compare with Dragon Valley) Hellbound also avaliable from stage 1 In few words all zones opened but MAIN farm zone with boosted adena and drops is Dragon valley also has more mobs Instances: Zaken (24h Reuse) → Instead of Vespers drop Moirai , 100% chance to drop 1 of 9 dolls lvl 1, Zaken 7-Day Jewelry Raid Bosses (7 RBs): Drop Moirai Parts + Neolithic S grade instead of Vespers parts that has 7 Rb Quest give Icarus Weapons Special Feature 7rb bosses level up soul crystals aswell. Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock