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Posted

If enchantment sucks then you will basically get a +7 weapon with same effort as a full-day player will, as they will want a high OE and break their weapon.

 

But yeah, enchantment is low. We already said plenty of times why it is so.

 

Boring? If you came to farm, yes, it is. If you came to pvp, far from that.

Posted

If enchantment sucks then you will basically get a +7 weapon with same effort as a full-day player will, as they will want a high OE and break their weapon.

 

But yeah, enchantment is low. We already said plenty of times why it is so.

 

Boring? If you came to farm, yes, it is. If you came to pvp, far from that.

Pi for example could be mass pvp zone and when someone get bored,can go there for some pvp.Now you go at pi and is empty.
Posted

Pi for example could be mass pvp zone and when someone get bored,can go there for some pvp.Now you go at pi and is empty.

there is everywhere pvps.if u cant find a clan and you are lolrandoms its your problem.btw did u try siege yet?prolly no.thats why u are speaking.
Posted

I do use windows 7, Walker doesnt work here.

 

walker works on l2dismay anyway. i got bored of this donators server ;d and i quit i failed 6 s grade sa weps from +4 to +5 in a row xD and then i got mad and continued .. (if this is 40 % or 50 % im a priest u can say its 15 %)

 

dismay1.png

 

width=821 height=768http://img685.imageshack.us/img685/8443/dismay2.png[/img]

 

my clan killed like 100 low rbs that supposed to drop eggs for clan skills but rate is like 0.7 we only got 2 eggs Vim told us its retail rate (retail is 70 %drop) ! but their are many full clan skill and lvl clans from donations also donators have oportunity to donate for +12 sa wep at price of 80 euro (trust me +12 a normal player will never get also never get full clan skills ) also its supposed to be pvp server ;D lols (yes their is pvp but no pvp features) ..

 

My suggestion for this server is if ur a masochist join .

peace

 

dadau.jpg

Posted

This server is pure ribbish ...... WASTE of time .....  server for donators only ...........  +  nothing is like retail ...... [ the enchant rate is not retail (realy dead rate) / the drop rate is not retail (when u kill mobs for some item drop u cand ream about it )/ the buffs are not retail / the items status is not retail [ some wep is supposed to give a special bonus but its giving other sh1t ......  ] its only  playing playing in an illusion then when u wake up and say SH!T this server is fake ......

 

Thats all from me  :-)  

Posted

Because it is not a farm server.

 

It is about time you farmers realize it.

 

Dismay is A PVP server. You farm 6-10 gear and PVP, not go for +16 weapons.

 

If you want red glows, go play on l2j which will end up COMPLETELY f-ed up in few months.

If you want to pvp then come on dismay.

I said it before, but obviously nobody gets it. We are not a 1-day server. We are not starwars server. If you want ++ items, dismay is NOT a server for you.

You get +7 armor sets and +10 weapon and start pvping. That is the kind of server dismay is.

 

Most of the people crying for high enchant are super spoiled by lolL2j servers.

We NEVER said we want a starwars server. Custom, pvp one where players spend time in front of EF pvp-ing, not inside of it farming.

Yet majority wants to make it a starwars with 1-day fully geared boss & + 20weapon server. It will _NEVER_ be like that.

Hardcore pvp'ers love it, farmers leave it.

 

As for donators "issue".

Are you honestly telling me you will loose to a donator just because your enchant on a weapon is -3 lower than his?

If that is the case then you should honestly think it over why you are playing L2 after all.

 

It is a game where skill matters most, not the gear.

Saying that a server is ruined by donators who deal 100 more damage on 2,1-2,5k hit than you, is an act of jealousy of their enchant glow and not a real issue as you may say.

 

There are plenty of fraps movies in the media section. I suggest you observe them a little. You just may even realize that majority of the people that kick ass has +10 weapon out of which almost none is donated.

 

@Kurameboli, what weapon status? Are you saying we were wrong when we removed cancel effect from cancel stick? Or the conversion SA?

Drop rate is not retail? What does that even mean? Of course it's not retail. If you want retail, go play on retail with x1.

Buffs are not retail? Come on, now you're just trashing...

 

Server is shit? Same goes for you as the guy above. Start spending time outside of EF and now inside of it.

In the mean time, the below link speaks for itself.

 

http://www.forum.l2dismay.com/index.php?board=20.0

I doubt any "shitty" (as you referred to it) server would have this much pvp.

 

Regards, Vim.

Posted

Ok vim  !!

Tell me 1 clan from those pvp videos that is not donated .. You gotta farm enough for clan skills that is a must on a pvp server but u have nicely changed the drop rate for egg drops from rbs .. Tell me vim how can a non donator in a clan lvl 6 with a total of 3 skills (lvl 1) kill a guy from a donated clan lvl 8 ?? On same items the diffrnce is like 1k dmg (archers) but u say l2 is all about skill (clearly on dismay its not about ur skill).

Posted

PPL want a  real interlude pvp server !!!!!!  [ did u ever hear about l2 extreme ? ] this is what ppl are looking for  ..............  REAL server

and by the way u tell me that this is not farm server ?  [ ooh really .....  u get ur self fuked up till u farm the items needed  for the costum armor and wep ..... and other miscs ....... dude this server is  [ one silly admin who wanna make some cash ]  then he opens server and wait for fools to join and say wow super server ......

Posted

[ ooh really .....  u get ur self fuked up till u farm the items needed  for the costum armor and wep ..... and other miscs .......

 

We don't even have any custom items (yet).

Trash much?

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QUICK FACTS Level cap 86, S80 and S84 grades, clan level 11 — High Five progression on an Interlude core 909 High Five items — Dynasty, Vesper and Icarus gear, Forgotten Scrolls, Dolls, Agathions 67 systems delivered ready — new, rebuilt, expanded or fixed 689 XML files — items, NPCs, skills, spawns, zones and every custom system, all open 343 quests implemented 147 GM commands, each with its own access level 95 database tables with install and versioned migration scripts 22 Community Board panels with open HTML 8 event modes that schedule themselves Java, JDK 22+, MariaDB / MySQL Desktop Control Center in English, Portuguese and Spanish HIGH FIVE CONTENT ON AN INTERLUDE CORE This is the part most Interlude packs do not have. The core is Interlude C6 — the chronicle your players know, with the combat and the pace they came for — but the progression ceiling is not the Interlude one. The end game was extended with High Five content, server side and client side. Level cap 86. The full experience table up to 86, with the rate brackets to match: five independent XP, SP and currency ranges covering 1-52, 52-61, 61-76, 76-78 and 78-86, so you shape the curve at the top instead of letting it flatten. S80 and S84 grades. Two grades above S, each with its own crystal, enchant bonus and gemstone cost — so the enchant and crystallization economy keeps working at the new ceiling instead of stopping at S. Clan level 11. Clan progression continues past the Interlude cap, with Blood Oath, Blood Alliance and Blood and Sand as the upgrade materials, and the clan skills that come with those levels. 909 High Five items. Dynasty, Vesper and Icarus weapons and armour with their augments and special abilities, 112 Forgotten Scrolls, Dolls and Agathions. High Five skill set. The skill ranges that come with the higher levels and the new gear are implemented, not stubbed — including the Doll and Agathion skills. 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DESKTOP CONTROL CENTER Start, restart and reload configuration Memory, GC, threads and CPU in real time Live log console and content search Database browser, scheduled backup, install and migration HWID bans and IP lookup Item editor with icon preview, plus multisell, NPC, class and config editors Item cloning, ID migration, item-pack import Reads and repacks the client itemgrp / npcgrp / skillgrp Automatic backup before every save Builds incremental updates, hash-verified per file WHAT IS INSIDE NEW = not in stock Interlude  ·  REBUILT = existed, rewritten from scratch  ·  EXPANDED = original kept, features added  ·  IMPROVED = original fixed and revised ECONOMY AND ITEMS — 11 systems Offline Shop — REBUILT. Keeps selling after the client closes, restores itself on restart, expires in a number of days you set. Own name colour and visual effect, no damage in peace zones, can be restricted to VIP only. Marketplace — NEW. Persistent market inside the Community Board. 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Items delivered at the player's next login, so donations, vote rewards and event prizes never get lost. Redeem coupons — NEW. GM generates a code, the player redeems it once. Campaigns, downtime compensation, streamer partnerships. Price and drop control — NEW. Single price across every merchant, all-free mode for test servers, gold bar conversion, drop block by grade on death. EVENTS AND PVP — 9 systems Event engine — NEW. Open-file catalogue: which events exist, when they open, how many players they need, what the prize is. Persistent ranking, level-balanced teams, rejoin after a disconnect. 8 event modes — NEW. Team vs Team, Deathmatch, Capture the Flag, Battle Royale with its own map, Hunting Grounds, Party, Spoil and Fight Boss. Each can run at a different time. Tournament — NEW. 1v1, 3v3, 5v5 and 9v9, solo and party registration. Per-format duration, run window, class composition limit and prize. Function zones — NEW. 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XP and drop blocked on repeated same-IP kills, character limit per IP, whitelist per zone and instance, participant limit per IP with optional HWID check for events. PROGRESSION AND RETENTION — 13 systems VIP System — NEW. Tiers with their own XP/SP/drop rates, rewards and real-time duration. Benefits keep working in the offline shop, activation item configurable, status panel on the board. Daily missions — NEW. Objectives by action type, automatic scheduled reset, reward per mission, progress saved per character. Includes a daily login reward. Auto Farm — NEW. The player picks the skill list, monster priority and target type (mob, raid or grand boss), and can assist the summon or the party leader. Daily quota unlocked by a pass. You decide: everyone, VIP only, or off. Auto Potion (ACP) — NEW. Separate HP / MP / CP percentage triggers, configured in-game. Removes the incentive to run third-party software. Player-to-player buff selling — NEW. The human buffer gets its job back: advertise your own buffs, set the price, sell to whoever passes. Scheme Buffer — IMPROVED. Schemes saved per account, applied from the NPC and from the board, with a cost and skill list you control. AIO character — NEW. All-in-one character with its own buffs and saved macros, duration and type set by you. Level reward — NEW. Automatic prize on reaching each level, right where most new players give up. Rates per level bracket — NEW. Five independent brackets between 1 and 86 for XP, SP and currency, plus an exclusive rate inside instances. Subclass and skill stacking — EXPANDED. Configurable cap, switching anywhere, selective stacking across subclasses with a block list. Agathion — NEW. Companion pet that follows, talks and optionally heals by percentage. Restored at login. Pet and summon persistence — IMPROVED. Pet and servitor return after a reconnect with buffs and cooldown intact. A dropped connection stops costing ten minutes of rebuffing. 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Schedule and status on the board, participation reward per raid, raid points to the clan, loot protection, grand boss death announce. Original Interlude content — IMPROVED. 343 quests, 9 castles with working sieges, 44 clan halls with auction and functions, Seven Signs, Festival of Darkness, manor, fishing. Grand boss AI revised — Antharas, Baium, Frintezza, Sailren. Polymorph — NEW. Visual transformation of players and NPCs from an open file. Seasonal events — NEW. Mammon Spawn and Master of Enchanting as calendar scripts. COMMUNITY BOARD — 22 panels Player panel — NEW. Board home with server info, rules, active promotions and a shortcut to every other panel. Server shop — NEW. A merchant inside the board, prices subject to the ruling clan's tax. Rankings — NEW. PvP, PK, level, clan raid points, Kamaloka score and event ranking — six lists updated live, with automatic weekly prizes. Donation panel — NEW. 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Damage dealt and taken per class, split by attack type, edited from the board, applied without restart, automatic backup so you can roll back. Balance per skill — NEW. Power, duration and behaviour per class, without touching the original skill XML. The broken skill of the month is fixed on the spot, not in the next release. Combat caps — NEW. Hard cap on attack and cast speed, no-cooldown skill list, skill duration overridden by ID, fixed cancel time, configurable expertise penalty. Extra effects and conditions — NEW. 9 effects from later chronicles ported to Interlude, 7 new skill conditions, weapon-swap skill, skill that teaches a skill, extra targets. Servitor share — NEW. The summoner passes a percentage of their stats to the servitor. Geoengine and movement — IMPROVED. Revised pathfinding with instance support. WHAT YOU GET The distribution, compiled and licensed for your project The complete datapack — 689 XML files and the Community Board HTML, open to edit Database scripts: install plus versioned migrations Desktop Control Center (EN / PT / ES) Continuous updates through the update system Direct support during setup Optional: the L2JOne Website System — player accounts, donations with automatic in-game delivery, admin dashboard, 4 payment methods, 4 languages. Sold separately, ask if you want both. HONEST NOTES Ships compiled and licensed per project. If you need full Java sources, ask up front — do not assume it is included. Guard/HWID and the build protection are real operational controls, not a promise of absolute protection. Anyone selling you "unhackable" is selling you a story. Two systems ship disabled and are still marked in-development in the config: Fake Farming and Timed Amulets. Everything else in this list is working. The game client itself is not distributed here. 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