Hello, it still depends on which build you're using. Do you have L2J or L2OFF? If it's L2J, you can fix this in armorgrp as @KejbL has already suggested, but if it's L2OFF, additional changes in the code are needed (if it's not already done, of course).
Question
Xerus
How can i allow skills to be used with all weapons for example
<skill id="292" levels="1" name="Bison Spirit Totem">
<set name="magicLvl" val="68"/>
<set name="mpConsume" val="32"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="600000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="aggroPoints" val="624"/>
<set name="weaponsAllowed" val="1024"/>
<!-- Dual Fist -->
<for>
<effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession">
<add order="0x40" stat="accCombat" val="6">
<using kind="Dual Fist"/>
</add>
<mul order="0x30" stat="pAtk" val="1.1">
<player hp="60"/>
</mul>
<add order="0x40" stat="rCrit" val="100">
<player hp="60"/>
</add>
<mul order="0x30" stat="pAtk" val="1.3">
<player hp="30"/>
</mul>
<add order="0x40" stat="rCrit" val="300">
<player hp="30"/>
</add>
</effect>
</for>
</skill>
can be used only with fists... i want bow and all weapons too
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