Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
Xerus
How can i allow skills to be used with all weapons for example
<skill id="292" levels="1" name="Bison Spirit Totem">
<set name="magicLvl" val="68"/>
<set name="mpConsume" val="32"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="600000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="aggroPoints" val="624"/>
<set name="weaponsAllowed" val="1024"/>
<!-- Dual Fist -->
<for>
<effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession">
<add order="0x40" stat="accCombat" val="6">
<using kind="Dual Fist"/>
</add>
<mul order="0x30" stat="pAtk" val="1.1">
<player hp="60"/>
</mul>
<add order="0x40" stat="rCrit" val="100">
<player hp="60"/>
</add>
<mul order="0x30" stat="pAtk" val="1.3">
<player hp="30"/>
</mul>
<add order="0x40" stat="rCrit" val="300">
<player hp="30"/>
</add>
</effect>
</for>
</skill>
can be used only with fists... i want bow and all weapons too
6 answers to this question
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