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Skills


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How can i allow skills to be used with all weapons for example

<skill id="292" levels="1" name="Bison Spirit Totem">

<set name="magicLvl" val="68"/>

<set name="mpConsume" val="32"/>

<set name="target" val="TARGET_SELF"/>

<set name="reuseDelay" val="600000"/>

<set name="hitTime" val="2000"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="aggroPoints" val="624"/>

<set name="weaponsAllowed" val="1024"/>

<!-- Dual Fist -->

<for>

<effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession">

<add order="0x40" stat="accCombat" val="6">

<using kind="Dual Fist"/>

</add>

<mul order="0x30" stat="pAtk" val="1.1">

<player hp="60"/>

</mul>

<add order="0x40" stat="rCrit" val="100">

<player hp="60"/>

</add>

<mul order="0x30" stat="pAtk" val="1.3">

<player hp="30"/>

</mul>

<add order="0x40" stat="rCrit" val="300">

<player hp="30"/>

</add>

</effect>

</for>

</skill>

 

can be used only with fists... i want bow and all weapons too

6 answers to this question

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Posted
  <skill id="292" levels="1" name="Bison Spirit Totem">

     <set name="magicLvl" val="68"/>

     <set name="mpConsume" val="32"/>

     <set name="target" val="TARGET_SELF"/>

     <set name="reuseDelay" val="600000"/>

     <set name="hitTime" val="2000"/>

     <set name="skillType" val="BUFF"/>

     <set name="operateType" val="OP_ACTIVE"/>

     <set name="aggroPoints" val="624"/>

     <for>

        <effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession">

           <add order="0x40" stat="accCombat" val="6">

           </add>

           <mul order="0x30" stat="pAtk" val="1.1">

              <player hp="60"/>

           </mul>

           <add order="0x40" stat="rCrit" val="100">

              <player hp="60"/>

           </add>

           <mul order="0x30" stat="pAtk" val="1.3">

              <player hp="30"/>

           </mul>

           <add order="0x40" stat="rCrit" val="300">

              <player hp="30"/>

           </add>

        </effect>

     </for>

  </skill>

 

 

 

try now

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