Xerus Posted October 22, 2009 Share Posted October 22, 2009 How can i allow skills to be used with all weapons for example <skill id="292" levels="1" name="Bison Spirit Totem"> <set name="magicLvl" val="68"/> <set name="mpConsume" val="32"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="624"/> <set name="weaponsAllowed" val="1024"/> <!-- Dual Fist --> <for> <effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession"> <add order="0x40" stat="accCombat" val="6"> <using kind="Dual Fist"/> </add> <mul order="0x30" stat="pAtk" val="1.1"> <player hp="60"/> </mul> <add order="0x40" stat="rCrit" val="100"> <player hp="60"/> </add> <mul order="0x30" stat="pAtk" val="1.3"> <player hp="30"/> </mul> <add order="0x40" stat="rCrit" val="300"> <player hp="30"/> </add> </effect> </for> </skill> can be used only with fists... i want bow and all weapons too Link to comment Share on other sites More sharing options...
0 disast3r Posted October 22, 2009 Share Posted October 22, 2009 i think if u change this or add more ... <using kind="Dual Fist"/> Link to comment Share on other sites More sharing options...
0 Xerus Posted October 22, 2009 Author Share Posted October 22, 2009 i tried it and it didnt worked Link to comment Share on other sites More sharing options...
0 Neo1993k Posted October 22, 2009 Share Posted October 22, 2009 Try delete it and look... Link to comment Share on other sites More sharing options...
0 Xerus Posted October 22, 2009 Author Share Posted October 22, 2009 <set name="weaponsAllowed" val="1024"/> i think its this but how can i add more weapons ? 1024,1025? or what? Link to comment Share on other sites More sharing options...
0 ExTrEmEDwarf Posted October 22, 2009 Share Posted October 22, 2009 <skill id="292" levels="1" name="Bison Spirit Totem"> <set name="magicLvl" val="68"/> <set name="mpConsume" val="32"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="624"/> <for> <effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession"> <add order="0x40" stat="accCombat" val="6"> </add> <mul order="0x30" stat="pAtk" val="1.1"> <player hp="60"/> </mul> <add order="0x40" stat="rCrit" val="100"> <player hp="60"/> </add> <mul order="0x30" stat="pAtk" val="1.3"> <player hp="30"/> </mul> <add order="0x40" stat="rCrit" val="300"> <player hp="30"/> </add> </effect> </for> </skill> try now Link to comment Share on other sites More sharing options...
0 Xerus Posted October 22, 2009 Author Share Posted October 22, 2009 thx very much so the key is to delete <set name="weaponsAllowed" val="1024"/> thx i will lock the topic Link to comment Share on other sites More sharing options...
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Xerus
How can i allow skills to be used with all weapons for example
<skill id="292" levels="1" name="Bison Spirit Totem">
<set name="magicLvl" val="68"/>
<set name="mpConsume" val="32"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="600000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="aggroPoints" val="624"/>
<set name="weaponsAllowed" val="1024"/>
<!-- Dual Fist -->
<for>
<effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession">
<add order="0x40" stat="accCombat" val="6">
<using kind="Dual Fist"/>
</add>
<mul order="0x30" stat="pAtk" val="1.1">
<player hp="60"/>
</mul>
<add order="0x40" stat="rCrit" val="100">
<player hp="60"/>
</add>
<mul order="0x30" stat="pAtk" val="1.3">
<player hp="30"/>
</mul>
<add order="0x40" stat="rCrit" val="300">
<player hp="30"/>
</add>
</effect>
</for>
</skill>
can be used only with fists... i want bow and all weapons too
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